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PostPosted: 31 Aug 2007, 21:19 
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Joined: 24 Sep 2006, 16:57
Posts: 1317
Gamershell are giving away 1000 beta keys for the game....

Get them here..
http://www.gamershell.com/tabula_rasa_beta_keys.php

I've been in the closed beta for a few months now, and to be honest, it's pretty useless lol, but check it out see what you think. :)

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Follow me on twitter: @theg00seberry and find me on Steam


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PostPosted: 31 Aug 2007, 22:00 
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Joined: 05 Jul 2006, 02:35
Posts: 193
Hmm. Can't say I really want to play Tabula Rasa, but I'm bored so... why not :P.


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 Post subject: X-Men Origins Wolverine
PostPosted: 13 Jun 2009, 04:31 
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Posts: 7358
Hmm I just try to run Wolverine in TH with no sucess. In SGU there no WOlverine in the list. In WEngine.ini resx=5040 is changed. And game is runing just on single monitor with no TH res selection available in options. Side screens is turning off by the game when I start it... any ideas?


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 Post subject: X-Men Origins Wolverine
PostPosted: 14 Jun 2009, 18:05 
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Emm... Guys? Anyone?


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 Post subject: X-Men Origins Wolverine
PostPosted: 16 Jun 2009, 00:23 
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What OS are you running?
Where, exactly, is the file WEngine.ini you are editing located?
Can you confirm other games are working ok at 5040x1050?


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 Post subject: X-Men Origins Wolverine
PostPosted: 16 Jun 2009, 02:04 
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What OS are you running?
Where, exactly, is the file WEngine.ini you are editing located?
Can you confirm other games are working ok at 5040x1050?


- OS - Windows XP SP3
- Location - C:Documents and SettingsAdminMy DOcumentsWolverineWGameConfig
- Yes I just for now I am runing Prey with no problem (after some tweaks). And I already try HL2? Left 4 Dead and CS Sourse - all of them in 5040x1050.

Some ideas?


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 Post subject: X-Men Origins Wolverine
PostPosted: 17 Jun 2009, 11:03 
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Did you update the game? IRC, I left it as is, no update.

Also, here is my WEngine.ini file contents, copy and paste this into your one in Notepad and see if it helps:

Code:
[URL]
   Protocol=unreal
   Name=Player
   Map=WStart
   LocalMap=WStart
   TransitionMap=ExampleEntry
   MapExt=umap
   EXEName=WGame.exe
   DebugEXEName=DEBUG-WGame.exe
   SaveExt=usa
   Port=7777
   GameName=Wolverine
   GameNameShort=WOLV
   
   [Engine.Engine]
   NetworkDevice=IpDrv.TcpNetDriver
   ConsoleClassName=Engine.Console
   GameViewportClientClassName=WGame.WUIViewportClient
   LocalPlayerClassName=Engine.LocalPlayer
   DataStoreClientClassName=Engine.DataStoreClient
   Language=int
   bAllowMatureLanguage=TRUE
   GameEngine=Engine.GameEngine
   EditorEngine=Editor.EditorEngine
   UnrealEdEngine=WEditor.WEdEngine
   Client=WinDrv.WindowsClient
   Render=Render.Render
   Input=Engine.Input
   Canvas=Engine.Canvas
   TinyFontName=EngineFonts.TinyFont
   SmallFontName=EngineFonts.SmallFont
   MediumFontName=UI_Fonts.MediumFont
   LargeFontName=EngineFonts.LargeFont
   WireframeMaterialName=EngineMaterials.WireframeMaterial
   DefaultMaterialName=EngineMaterials.DefaultMaterial
   DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
   DefaultTextureName=EngineMaterials.DefaultDiffuse
   EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
   GeomMaterialName=EngineMaterials.GeomMaterial
   DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
   TickMaterialName=EditorMaterials.Tick_Mat
   CrossMaterialName=EditorMaterials.Cross_Mat
   DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
   SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
   SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
   RandomAngleTextureName=EngineMaterials.RandomAngles
   RandomNormalTextureName=EngineMaterials.RandomNormal
   WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
   LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
   LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
   ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColorationUnlitMaterial
   ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorationLitMaterial
   RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
   VertexColorMaterialName=EngineMaterials.VertexColorMaterial
   EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
   DefaultPhysMaterialName=GAME_PhysicalMaterialsPerm.DefaultPhysicalMaterial
   TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
   TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
   TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
   TerrainMaterialMaxTextureCount=16
   TerrainTessellationCheckCount=6
   TerrainTessellationCheckBorder=2.0
   TerrainTessellationCheckDistance=4096.0
   BeginUPTryCount=200000
   bStaticDecalsEnabled=True
   bDynamicDecalsEnabled=True
   bForceStaticTerrain=False
   LightComplexityColors=(R=0,G=0,B=0,A=1)
   LightComplexityColors=(R=0,G=255,B=0,A=1)
   LightComplexityColors=(R=63,G=191,B=0,A=1)
   LightComplexityColors=(R=127,G=127,B=0,A=1)
   LightComplexityColors=(R=191,G=63,B=0,A=1)
   LightComplexityColors=(R=255,G=0,B=0,A=1)
   ShaderComplexityColors=(R=0,G=255,B=100,A=1)
   ShaderComplexityColors=(R=0,G=255,B=0,A=1)
   ShaderComplexityColors=(R=63,G=191,B=0,A=1)
   ShaderComplexityColors=(R=127,G=127,B=0,A=1)
   ShaderComplexityColors=(R=191,G=63,B=0,A=1)
   ShaderComplexityColors=(R=255,G=0,B=0,A=1)
   bUsePixelShaderComplexity=True
   bUseAdditiveComplexity=True
   MaxPixelShaderAdditiveComplexityCount=300
   MaxPixelShaderOpaqueComplexityCount=100
   MaxVertexShaderComplexityCount=100
   TimeBetweenPurgingPendingKillObjects=60
   bUseSound=True
   bUseTextureStreaming=True
   bUseBackgroundLevelStreaming=True
   bSubtitlesEnabled=FALSE
   bSubtitlesForcedOff=FALSE
   ScoutClassName=Engine.Scout
   DefaultPostProcessName=FX_PostProcess.Chains.DefaultScenePostProcess
   DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
   ThumbnailSkeletalMeshPostProcessName=FX_PostProcess.Chains.DefaultThumbnailPostProcess
   ThumbnailParticleSystemPostProcessName=FX_PostProcess.Chains.DefaultThumbnailPostProcess
   ThumbnailMaterialPostProcessName=FX_PostProcess.Chains.DefaultThumbnailPostProcess
   DefaultSoundName=EngineSounds.WhiteNoise
   bOnScreenKismetWarnings=TRUE
   bEnableKismetLogging=FALSE
   AllowShadowVolumes=TRUE
   CameraRotationThreshold=45.0
   CameraTranslationThreshold=10000
   PrimitiveProbablyVisibleTime=8.0
   PercentUnoccludedRequeries=0.125
   MinTextureDensity=0.0
   IdealTextureDensity=13.0
   MaxTextureDensity=55.0
   bDisablePhysXHardwareSupport=True
   DemoRecordingDevice=Engine.DemoRecDriver
   bPauseOnLossOfFocus=FALSE
   MaxFluidNumVerts=1048576
   FluidSimulationTimeLimit=30.0
   MaxParticleResize=0
   MaxParticleResizeWarn=0
   bCheckParticleRenderSize=True
   NetClientTicksPerSecond=200
   StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
   StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255))))
   StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
   BasePassStaticLightClamp=3.0
   mActiveClassRedirects=(OldClassName="RActorFactoryAIArchetype",NewClassName="RavenSharedAI.RAIActorFactoryAIArchetype")
   mActiveClassRedirects=(OldClassName="RAIAgentWander",NewClassName="RavenSharedAI.RAIAgentwander")
   mActiveClassRedirects=(OldClassName="RAIAvoidSpot",NewClassName="RavenSharedAI.RAIAvoidSpot")
   mActiveClassRedirects=(OldClassName="RAIBehaviorSettings",NewClassName="RavenSharedAI.RAIBehaviorSettings")
   mActiveClassRedirects=(OldClassName="RAIBehaviorSettingsCover",NewClassName="RavenSharedAI.RAIBehaviorSettingsCover")
   mActiveClassRedirects=(OldClassName="RAIBehaviorSettingsGroup",NewClassName="RavenSharedAI.RAIBehaviorSettingsGroup")
   mActiveClassRedirects=(OldClassName="RAINode",NewClassName="RavenSharedAI.RAINode")
   mActiveClassRedirects=(OldClassName="RAIPathObject_FollowRoute",NewClassName="RavenSharedAI.RAIPathObject_FollowRoute")
   mActiveClassRedirects=(OldClassName="RAIRoute",NewClassName="RavenSharedAI.RAIRoute")
   mActiveClassRedirects=(OldClassName="RAIRouteRenderingComponent",NewClassName="RavenSharedAI.RAIRouteRenderingComponent")
   mActiveClassRedirects=(OldClassName="RAIRouteStaticPathObject",NewClassName="RavenSharedAI.RAIRouteStaticPathObj")
   mActiveClassRedirects=(OldClassName="RAIStrategySpecification",NewClassName="RavenSharedAI.RAIStrategySpecification")
   mActiveClassRedirects=(OldClassName="RAITether",NewClassName="RavenSharedAI.RAITether")
   mActiveClassRedirects=(OldClassName="RAITraversalDefinitionWander",NewClassName="RavenSharedAI.RAITraversalDefinitionWander")
   mActiveClassRedirects=(OldClassName="RCoverGraph",NewClassName="RavenSharedAI.RAICoverGraph")
   mActiveClassRedirects=(OldClassName="RCoverGraphRenderingComponent",NewClassName="RavenSharedAI.RAICoverGraphRenderingComponent")
   mActiveClassRedirects=(OldClassName="RCoverLink",NewClassName="RavenSharedAI.RAICoverLink")
   mActiveClassRedirects=(OldClassName="RKyAgentHover",NewClassName="RavenSharedAI.RAIKyAgentHover")
   mActiveClassRedirects=(OldClassName="RKynapseBrainServicePathfinder",NewClassName="RavenSharedAI.RAIKynapseBrainServicePathfinder")
   mActiveClassRedirects=(OldClassName="RKynapseBrainUnreal",NewClassName="RavenSharedAI.RAIKynapseBrainUnreal")
   mActiveClassRedirects=(OldClassName="RKynapseDynamicActorAvoidanceUnreal",NewClassName="RavenSharedAI.RAIKynapseDynamicActorAvoidanceUnreal")
   mActiveClassRedirects=(OldClassName="RKynapseEntityDefinitionActive",NewClassName="RavenSharedAI.RAIKynapseEntityDefinitionActive")
   mActiveClassRedirects=(OldClassName="RKynapseWorld",NewClassName="RavenSharedAI.RAIKynapseWorld")
   mActiveClassRedirects=(OldClassName="RKynapseWorldServiceMapBuilder",NewClassName="RavenSharedAI.RAIKynapseWorldServiceMapBuilder")
   mActiveClassRedirects=(OldClassName="RSeqAct_AIChangeStrategy",NewClassName="RavenSharedAI.RAISeqAct_AIChangeStrategy")
   mActiveClassRedirects=(OldClassName="RSeqAct_AIFollowRoute",NewClassName="RavenSharedAI.RAISeqAct_AIFollowRoute")
   mActiveClassRedirects=(OldClassName="RSeqAct_SetAIBehavior",NewClassName="RavenSharedAI.RAISeqAct_SetAIBehavior")
   mActiveClassRedirects=(OldClassName="RSeqEvent_AIReached",NewClassName="RavenSharedAI.RAISeqEvent_AIReached")
   mActiveClassRedirects=(OldClassName="RCoverGraphBrowserType",NewClassName="RavenSharedAIEditor.RAICoverGraphBrowserType")
   mActiveClassRedirects=(OldClassName="RAIBehaviorSettingsGroupBrowswerType",NewClassName="RavenSharedAIEditor.RAIBehaviorSettingsGroupBrowserType")
   mActiveClassRedirects=(OldClassName="ParticleModuleTypeDataRibbon",NewClassName="RavenShared.RParticleModuleTypeDataRibbon")
   ForceRavenLightMaps=TRUE
   GameSystem=WGame.WGameSystem
   mActiveClassRedirects=(OldClassName="WCNH_WallClimb",NewClassName="WCH_WallClimb")
   mActiveClassRedirects=(OldClassName="WCNH_Ladder",NewClassName="WCH_Ladder")
   mActiveClassRedirects=(OldClassName="WDamageType_Melee",NewClassName="WDamageType_ClawSlash")
   mActiveClassRedirects=(OldClassName="WEnemyGRSO",NewClassName="WGameContent.WEnemyGRSO")
   mActiveClassRedirects=(OldClassName="WEnemyNinja",NewClassName="WGameContent.WEnemyNinja")
   mActiveClassRedirects=(OldClassName="WEnemyWXSoldier",NewClassName="WGameContent.WEnemyWXSoldier")
   mActiveClassRedirects=(OldClassName="WEnemyTroll",NewClassName="WGameContent.WEnemyTroll")
   mActiveClassRedirects=(OldClassName="WEnemyWolverine",NewClassName="WGameContent.WEnemyWolverine")
   mActiveClassRedirects=(OldClassName="WGameGorePawn",NewClassName="WGameContent.WGameGorePawn")
   mActiveClassRedirects=(OldClassName="WNPCMystique",NewClassName="WGameContent.WNPCMystique")
   mActiveClassRedirects=(OldClassName="WCameraDrawSplineComponent",NewClassName="WGame.WComponentDrawSpline")
   mActiveClassRedirects=(OldClassName="WCameraSpriteComponent",NewClassName="WGame.WComponentSprite")
   mActiveClassRedirects=(OldClassName="WCameraSplinePoint",NewClassName="WGame.WGameSplinePoint")
   mActiveClassRedirects=(OldClassName="WSplinePoint",NewClassName="WGame.WGameSplinePoint")
   mActiveClassRedirects=(OldClassName="WSpline",NewClassName="WGame.WGameSpline")
   mActiveClassRedirects=(OldClassName="WEnemyGRSO",NewClassName="WGame.WEnemyMachineGunA")
   mActiveClassRedirects=(OldClassName="AnimNodeBlendByStickSpeed",NewClassName="Fightstyles.FAnimNodeBlendBySpeed")
   mActiveClassRedirects=(OldClassName="WGameSplineBeamWalk",NewClassName="WGameContent.WGameSplineBeamWalk")
   mActiveClassRedirects=(OldClassName="WGameSplineHandOverHand",NewClassName="WGameContent.WGameSplineHandOverHand")
   mActiveClassRedirects=(OldClassName="WGameSplineZipLine",NewClassName="WGameContent.WGameSplineZipLine")
   mActiveClassRedirects=(OldClassName="WVolumeLadder",NewClassName="WGameContent.WVolumeLadder")
   mActiveClassRedirects=(OldClassName="WVolumeLedgeClimb",NewClassName="WGameContent.WVolumeLedgeClimb")
   mActiveClassRedirects=(OldClassName="CH_Jump",NewClassName="WGame.WCH_Jump")
   mActiveClassRedirects=(OldClassName="WGameThrowTarget",NewClassName="WGame.WActorTargetThrow")
   mActiveClassRedirects=(OldClassName="WGameLockOnTarget",NewClassName="WGame.WActorTargetLockOn")
   mActiveClassRedirects=(OldClassName="CE_AnimSlot",NewClassName="WGame.WCE_AnimSlot",InstanceOnly="true")
   mActiveClassRedirects=(OldClassName="WGame.WVolumeInteraction",NewClassName="Fightstyles.VolumeInteraction")
   mActiveClassRedirects=(OldClassName="KynapseWorldServiceMapBuilder",NewClassName="RavenSharedAI.RAIKynapseWorldServiceMapBuilder",InstanceOnly="true")
   ;+mActiveClassRedirects=(OldClassName="WVolumeWater",NewClassName="WGameContent.WVolumeWaterNew",InstanceOnly="true")
   mActiveClassRedirects=(OldClassName="WEnemyGrapplingHookA",NewClassName="WGameContent.WEnemyGrapplerA")
   mActiveClassRedirects=(OldClassName="WEnemyGrapplingHookB",NewClassName="WGameContent.WEnemyGrapplerB")
   mActiveClassRedirects=(OldClassName="WEnemyGauntletC",NewClassName="WGameContent.WEnemyGauntletD")
   mActiveClassRedirects=(OldClassName="WEnemySpeedMutantA",NewClassName="WGameContent.WEnemyTeleporterA")
   mActiveClassRedirects=(OldClassName="WEnemySpeedMutantB",NewClassName="WGameContent.WEnemyTeleporterB")
   mActiveClassRedirects=(OldClassName="WEnemyGrenadierMagnetic",NewClassName="WGameContent.WEnemyMagneticA")
   mActiveClassRedirects=(OldClassName="WWpnProjectilePlayingCard",NewClassName="WGameContent.WWpnProjectilePlayingCard")
   mActiveClassRedirects=(OldClassName="WWpnProjectileGrapplingHook",NewClassName="WGameContent.WWpnProjectileGrapplingHook")
   mActiveClassRedirects=(OldClassName="WWpnProjectileVineCage",NewClassName="WGameContent.WWpnProjectileVineCage")
   mActiveClassRedirects=(OldClassName="WRequirementPawnClass",NewClassName="WGame.WRequirementActorClass")
   mActiveClassRedirects=(OldClassName="WUIScene_Grappler",NewClassName="WGameContent.WUIScene_Grappler")
   mActiveClassRedirects=(OldClassName="WUIScene_Hulk",NewClassName="WGameContent.WUIScene_Grappler")
   mActiveClassRedirects=(OldClassName="WUIScene_SentinelBoss",NewClassName="WGameContent.WUIScene_SentinelBoss")
   mActiveClassRedirects=(OldClassName="WUIScene_SentinelPrototype",NewClassName="WGameContent.WUIScene_SentinelPrototype")
   mActiveClassRedirects=(OldClassName="WUIScene_Target",NewClassName="WGameContent.WUIScene_Target")
   mActiveClassRedirects=(OldClassName="WEnemyMacheteCloneANoLava",NewClassName="WGameContent.WEnemyMacheteA")
   mActiveClassRedirects=(OldClassName="WEnemyMacheteD",NewClassName="WGameContent.WEnemyMacheteCloneA")
   mActiveClassRedirects=(OldClassName="WEnemyMacheteLava",NewClassName="WGameContent.WEnemyMacheteLavaA")
   mActiveClassRedirects=(OldClassName="WEnemyMacheteLavaStartOff",NewClassName="WGameContent.WEnemyMacheteLavaA")
   mActiveClassRedirects=(OldClassName="WEnemyMacheteNoClone",NewClassName="WGameContent.WEnemyMacheteCloneA")
   mActiveClassRedirects=(OldClassName="WEnemySentinelDefender",NewClassName="WGameContent.WEnemySentinelDefenderA")
   mActiveClassRedirects=(OldClassName="WEnemyMachineGun",NewClassName="WGameContent.WEnemyMachineGunA")
   mActiveClassRedirects=(OldClassName="WEnemySentinelSpiderArmoredA",NewClassName="WGameContent.WEnemySentinelSpiderA")
   mActiveClassRedirects=(OldClassName="WEnemySentinelSpiderArmoredB",NewClassName="WGameContent.WEnemySentinelSpiderB")
   mActiveClassRedirects=(OldClassName="WActorXpDispenser",NewClassName="WGameContent.WActorDogTags",InstanceOnly="true")
   DefaultOnlineSubsystemName=OnlineSubsystemOffline.OnlineSubsystemOffline
   
   [Engine.StreamingMovies]
   RenderPriorityPS3=1001
   SuspendGameIO=True
   
   [Engine.ISVHacks]
   bInitializeShadersOnDemand=False
   DisableATITextureFilterOptimizationChecks=True
   UseMinimalNVIDIADriverShaderOptimization=True
   PumpWindowMessagesWhenRenderThreadStalled=False
   
   [Engine.GameEngine]
   bSmoothFrameRate=TRUE
   MinSmoothedFrameRate=22
   MaxSmoothedFrameRate=62
   
   [Engine.DemoRecDriver]
   AllowDownloads=True
   DemoSpectatorClass=Engine.PlayerController
   MaxClientRate=25000
   ConnectionTimeout=15.0
   InitialConnectTimeout=30.0
   AckTimeout=1.0
   KeepAliveTime=1.0
   SimLatency=0
   RelevantTimeout=5.0
   SpawnPrioritySeconds=1.0
   ServerTravelPause=4.0
   NetServerMaxTickRate=30
   LanServerMaxTickRate=30
   
   [Engine.PackagesToAlwaysCook]
   Package=WStart
   Package=rgame_p
   SeekFreePackage=CH_Wolverine_Normal
   SeekFreePackage=CH_Wolverine_Casino
   SeekFreePackage=CH_Wolverine_Jungle
   SeekFreePackage=CH_Wolverine_Natural
   SeekFreePackage=CH_Wolverine_Alkali
   SeekFreePackage=CH_Wolverine_Blob
   SeekFreePackage=CH_Wolverine_ThreeMile
   SeekFreePackage=CH_Wolverine_Barfight
   SeekFreePackage=CH_Wolverine_Sentinel
   SeekFreePackage=CH_Wolverine_WeaponX
   SeekFreePackage=CH_Wolverine_BonusSkin1
   SeekFreePackage=CH_Wolverine_BonusSkin2
   SeekFreePackage=CH_Wolverine_BonusSkin3
   SeekFreePackage=UI_Logos
   SeekFreePackage=UI_Logos_ESN
   SeekFreePackage=UI_Logos_FRA
   SeekFreePackage=UI_Logos_ITA
   SeekFreePackage=UI_Icons_Skills
   SeekFreePackage=UI_Icons_Reflexes
   SeekFreePackage=UI_Icons_360
   SeekFreePackage=UI_Controls_360
   SeekFreePackage=UI_Icons_PS3
   SeekFreePackage=UI_Controls_PS3
   
   [Engine.StartupPackages]
   bSerializeStartupPackagesFromMemory=TRUE
   bSerializeStartupPackagesFromMemoryCompressed=FALSE
   Package=DefaultUISkin
   Package=EngineMaterials
   Package=EngineSounds
   Package=EngineFonts
   Package=SoundModes
   Package=KynapseDefaultDefinitions
   bFullyCompressStartupPackages=FALSE
   Package=EngineResources
   Package=GAME_PhysicalMaterialsPerm
   Package=SND_SoundPerm
   Package=FX_PostProcess
   Package=FX_Permanent
   Package=CH_Wolverine_Sentinel
   Package=CH_Wolverine_Localized
   
   [Engine.PackagesToForceCookPerMap]
   
   [Core.System]
   ;MaxObjectsNotConsideredByGC=0
   ;SizeOfPermanentObjectPool=0
   MaxObjectsNotConsideredByGC=80000
   SizeOfPermanentObjectPool=10500000
   StaleCacheDays=30
   MaxStaleCacheSize=10
   MaxOverallCacheSize=30
   PackageSizeSoftLimit=300
   AsyncIOBandwidthLimit=0
   CachePath=..WGameCache
   CacheExt=.uxx
   Paths=..EngineContent
   ScriptPaths=..WGameScript
   FRScriptPaths=..WGameScriptFinalRelease
   CutdownPaths=..WGameCutdownPackages
   CutdownPaths=..WGameScript
   ScreenShotPath=..WGameScreenShots
   LocalizationPaths=..EngineLocalization
   Extensions=upk
   Extensions=u
   TextureFileCacheExtension=tfc
   Suppress=Dev
   Suppress=DevAudio
   Suppress=DevAudioVerbose
   Suppress=DevBind
   Suppress=DevBsp
   Suppress=DevCollision
   Suppress=DevCompile
   Suppress=DevComponents
   Suppress=DevCooking
   Suppress=DevDataStore
   Suppress=DevGarbage
   Suppress=DevKill
   Suppress=DevLoad
   Suppress=DevNetTraffic
   Suppress=DevPath
   Suppress=DevReplace
   Suppress=DevSave
   Suppress=DevSound
   Suppress=DevStats
   Suppress=DevTick
   Suppress=DevUI
   Suppress=DevUIStates
   Suppress=DevUIStyles
   Suppress=DevUIAnimation
   Suppress=DevUIFocus
   Suppress=DevHDDCaching
   Suppress=Input
   Suppress=Inventory
   Suppress=Localization
   Suppress=LocalizationWarning
   Suppress=PlayerMove
   Suppress=DevSHA
   Suppress=DevShaders
   Suppress=DevSound
   Suppress=DevAnim
   Suppress=DevDecals
   Suppress=RON_DEBUG
   Paths=..WGameContent
   Paths=..WGame__Trashcan
   LocalizationPaths=..WGameLocalization
   SavePath=..WGameSave
   Extensions=umap
   SeekFreePCPaths=..WGameCookedPC
   SeekFreePCExtensions=xxx
   
   [Engine.Client]
   DisplayGamma=2.2
   MinDesiredFrameRate=35.000000
   InitialButtonRepeatDelay=0.2
   ButtonRepeatDelay=0.1
   
   [WinDrv.WindowsClient]
   AudioDeviceClass=RXAudio2.RXAudio2Device
   ;AudioDeviceClass=ALAudio.ALAudioDevice
   MinAllowableResolutionX=0
   MinAllowableResolutionY=0
   MaxAllowableResolutionX=0
   MaxAllowableResolutionY=0
   MinAllowableRefreshRate=0
   MaxAllowableRefreshRate=0
   ParanoidDeviceLostChecking=1
   AllowJoystickInput=1
   
   [Engine.Player]
   ConfiguredInternetSpeed=10000
   ConfiguredLanSpeed=20000
   PP_DesaturationMultiplier=1.0
   PP_HighlightsMultiplier=1.0
   PP_MidTonesMultiplier=1.0
   PP_ShadowsMultiplier=1.0
   
   [Engine.AudioDevice]
   bUseActorEyesForListenerLocation=false
   StereoDownmixMultiplier=3.1622776601683795
   UpmixCenterScalar=1.4125375446227544
   DownmixSideLeftScalar=0.7079457843841379
   DownmixSideRightScalar=0.7079457843841379
   DownmixFrontCenterScalar=1.0
   GlobalLFEMultiplier=1.0
   SoundGroups=(GroupName=Master,Properties=(Volume=0.316227),ChildGroupNames=(GameWorld,MusicWorld,AtEar))
   SoundGroups=(GroupName=GameWorld,Properties=(Volume=1.000000),ChildGroupNames=(SFX,VO))
   SoundGroups=(GroupName=SFX,Properties=(Volume=0.600000),ChildGroupNames=(Ambient,Character,Exclusion,FeralSense,Heartbeat))
   SoundGroups=(GroupName=Ambient,Properties=(Volume=1.000000))
   SoundGroups=(GroupName=Character,Properties=(Volume=1.000000))
   SoundGroups=(GroupName=Exclusion,Properties=(Volume=1.000000))
   SoundGroups=(GroupName=FeralSense,Properties=(Volume=1.000000,bNoReverb=TRUE))
   SoundGroups=(GroupName=Heartbeat,Properties=(Volume=1.000000,bNoReverb=TRUE))
   SoundGroups=(GroupName=VO,Properties=(Volume=1.000000),ChildGroupNames=(GameVO,PriorityVO,IdleVO))
   SoundGroups=(GroupName=GameVO,Properties=(Volume=1.000000),ChildGroupNames=(EarpieceVO,WorklogVO,PAVO,RadioChatterVO))
   SoundGroups=(GroupName=EarpieceVO,Properties=(Volume=1.000000,bNoReverb=TRUE))
   SoundGroups=(GroupName=WorklogVO,Properties=(Volume=1.000000))
   SoundGroups=(GroupName=PAVO,Properties=(Volume=1.000000))
   SoundGroups=(GroupName=RadioChatterVO,Properties=(Volume=1.000000,bNoReverb=TRUE))
   SoundGroups=(GroupName=PriorityVO,Properties=(Volume=1.000000),ChildGroupNames=(PriorityEarpieceVO,PriorityEffectsVO))
   SoundGroups=(GroupName=PriorityEarpieceVO,Properties=(Volume=1.000000,bNoReverb=TRUE))
   SoundGroups=(GroupName=PriorityEffectsVO,Properties=(Volume=1.000000))
   SoundGroups=(GroupName=IdleVO,Properties=(Volume=1.000000))
   SoundGroups=(GroupName=MusicWorld,Properties=(Volume=1.000000,bNoReverb=TRUE,bIsMusic=TRUE),ChildGroupNames=(Music))
   SoundGroups=(GroupName=Music,Properties=(Volume=1.000,bNoReverb=TRUE,bIsMusic=TRUE),ChildGroupNames=(GameMusic,StingerMusic))
   SoundGroups=(GroupName=GameMusic,Properties=(Volume=1.000000,bNoReverb=TRUE,bIsMusic=TRUE))
   SoundGroups=(GroupName=StingerMusic,Properties=(Volume=1.000000,bNoReverb=TRUE,bIsMusic=TRUE))
   SoundGroups=(GroupName=AtEar,Properties=(Volume=1.000000,bNoReverb=TRUE))
   SoundGroups=(GroupName=MovieEffects,Properties=(Volume=1.0,bNoReverb=TRUE))
   SoundGroups=(GroupName=MovieVoice,Properties=(Volume=1.0,bNoReverb=TRUE))
   SoundGroups=(GroupName=UI,Properties=(Volume=0.750000,bNoReverb=TRUE,bIsUISound=1))
   SoundGroups=(GroupName=UIVO,Properties=(Volume=1.000000,bNoReverb=TRUE,bIsUISound=1))
   SoundGroups=(GroupName=UIMusic,Properties=(Volume=1.000000,bNoReverb=TRUE,bIsMusic=TRUE,bIsUISound=1))
   
   [RXAudio2.RXAudio2Device]
   MaxChannels=64
   UseEffectsProcessing=True
   MinOggVorbisDurationGame=20
   MinOggVorbisDurationEditor=5
   DeviceName=Generic Software
   ;MaxChannels=64
   ;UseEffectsProcessing=True
   ;TimeBetweenHWUpdates=15
   ;MinOggVorbisDurationGame=20
   ;MinOggVorbisDurationEditor=4
   ;DeviceName=Generic Software
   
   [IpDrv.TcpNetDriver]
   AllowDownloads=True
   ConnectionTimeout=30.0
   InitialConnectTimeout=200.0
   AckTimeout=1.0
   KeepAliveTime=0.2
   MaxClientRate=15000
   MaxInternetClientRate=10000
   RelevantTimeout=5.0
   SpawnPrioritySeconds=1.0
   ServerTravelPause=4.0
   NetServerMaxTickRate=30
   LanServerMaxTickRate=35
   DownloadManagers=IpDrv.HTTPDownload
   DownloadManagers=Engine.ChannelDownload
   NetConnectionClassName=IpDrv.TcpipConnection
   
   [IpServer.UdpServerQuery]
   GameName=ut
   
   [IpDrv.UdpBeacon]
   DoBeacon=True
   BeaconTime=0.50
   BeaconTimeout=5.0
   BeaconProduct=ut
   ServerBeaconPort=8777
   BeaconPort=9777
   
   [TextureStreaming]
   PoolSize=120
   HysteresisLimit=30
   DropMipLevelsLimit=20
   StopIncreasingLimit=15
   StopStreamingLimit=10
   MinFudgeFactor=1
   FudgeFactorIncreaseRateOfChange=0.5
   FudgeFactorDecreaseRateOfChange=-0.4
   MinRequestedMipsToConsider=11
   MinTimeToGuaranteeMinMipCount=2
   MaxTimeToGuaranteeMinMipCount=12
   UseTextureFileCache=TRUE
   
   [StreamByURL]
   PostLoadPause=6.0
   
   [Editor.EditorEngine]
   LocalPlayerClassName=Editor.EditorPlayer
   bUseSound=True
   bSubtitlesEnabled=False
   GridEnabled=True
   SnapScaleEnabled=True
   ScaleGridSize=5
   SnapVertices=False
   SnapDistance=10.000000
   GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
   RotGridEnabled=True
   RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
   GameCommandLine=-log
   FOVAngle=75.000000
   GodMode=True
   AutoSaveDir=..WGameContentMapsAutosaves
   InvertWidgetZAxis=True
   UseAxisIndicator=True
   MatineeCurveDetail=0.1
   Client=WinDrv.WindowsClient
   CurrentGridSz=4
   bUseMayaCameraControls=True
   bPrefabsLocked=True
   HeightMapExportClassName=TerrainHeightMapExporterTextT3D
   EditorOnlyContentPackages=EditorMeshes
   EditorOnlyContentPackages=EditorMaterials
   EditorOnlyContentPackages=EditorResources
   EditPackagesInPath=..DevelopmentSrc
   EditPackages=Core
   EditPackages=Engine
   EditPackages=GameFramework
   EditPackages=Editor
   EditPackages=UnrealEd
   EditPackages=UnrealScriptTest
   EditPackages=IpDrv
   EditPackages=GFxUI
   EditPackages=Kynapse
   EditPackages=KynapseEditor
   EditPackages=RavenShared
   EditPackages=RavenSharedEditor
   EditPackages=Fightstyles
   EditPackages=FightstylesEditor
   EditPackages=RavenSharedAI
   EditPackages=RavenSharedAIEditor
   EditPackages=OnlineSubsystemLive
   EditPackages=OnlineSubsystemOffline
   EditPackages=WEditor
   EditPackages=WGame
   EditPackages=WGameContent
   EditPackages=GFxUIEditor
   EditPackagesOutPath=..WGameScript
   FRScriptOutputPath=..WGameScriptFinalRelease
   InEditorGameURLOptions=?-novsync
   
   [Engine.LocalPlayer]
   mNearClip=10
   
   [UnrealEd.UnrealEdEngine]
   AutoSave=True
   AutoSaveTimeMinutes=10
   AutoSaveIndex=0
   PackagesToBeFullyLoadedAtStartup=EditorMaterials
   PackagesToBeFullyLoadedAtStartup=EditorMeshes
   PackagesToBeFullyLoadedAtStartup=EditorResources
   PackagesToBeFullyLoadedAtStartup=EngineMaterials
   PackagesToBeFullyLoadedAtStartup=EngineFonts
   PackagesToBeFullyLoadedAtStartup=EngineScenes
   PackagesToBeFullyLoadedAtStartup=EngineResources
   PackagesToBeFullyLoadedAtStartup=DefaultUISkin
   PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
   
   [Engine.DataStoreClient]
   GlobalDataStoreClasses=Engine.UIDataStore_Strings
   GlobalDataStoreClasses=Engine.UIDataStore_Images
   GlobalDataStoreClasses=Engine.UIDataStore_GameResource
   GlobalDataStoreClasses=Engine.CurrentGameDataStore
   ;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings"    ; unused
   GlobalDataStoreClasses=Engine.UIDataStore_Fonts
   GlobalDataStoreClasses=Engine.UIDataStore_Color
   GlobalDataStoreClasses=Engine.UIDataStore_Gamma
   GlobalDataStoreClasses=Engine.UIDataStore_Registry
   GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
   ;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
   PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
   ;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings"    ; unused
   GlobalDataStoreClasses=RavenShared.RUIDataStore_StringAliasMap
   PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData
   GlobalDataStoreClasses=WGame.WUIDataStore_Checkpoints
   GlobalDataStoreClasses=WGame.WUIDataStore_Credits
   GlobalDataStoreClasses=Engine.UIDataStore_MenuItems
   GlobalDataStoreClasses=WGame.WUIDataStore_Objectives
   GlobalDataStoreClasses=WGame.WUIDataStore_FightMove
   GlobalDataStoreClasses=WGame.WUIDataStore_Enemies
   GlobalDataStoreClasses=WGame.WUIDataStore_Movie
   
   [Engine.UIDataStore_SessionSettings]
   SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
   
   [DevOptions.Shaders]
   AutoReloadChangedShaders=True
   
   [StatNotifyProviders]
   XmlStatNotifyProvider=false
   CsvStatNotifyProvider=false
   StatsNotifyProvider_UDP=true
   PIXNamedCounterProvider=false
   
   [StatNotifyProviders.StatNotifyProvider_UDP]
   ListenPort=13000
   
   [RemoteControl]
   SuppressRemoteControlAtStartup=False
   
   [LogFiles]
   PurgeLogsDays=2
   
   [AnimationCompression]
   DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys
   TranslationCompressionFormat=0
   RotationCompressionFormat=1
   
   [IpDrv.OnlineSubsystemCommonImpl]
   MaxLocalTalkers=1
   MaxRemoteTalkers=16
   bIsUsingSpeechRecognition=false
   
   [IpDrv.OnlineGameInterfaceImpl]
   LanAnnouncePort=14001
   LanQueryTimeout=5.0
   
   [OnlineSubsystemOffline.OnlineSubsystemOffline]
   ProfileDataDirectory=../WGame/SaveData
   ProfileDataExtension=.wgameprofile
   bHasGameSpyAccount=false
   EncryptedProductKey=NotForShip
   ProductID=11097
   NamespaceID=40
   PartnerID=33
   GameID=1727
   StatsVersion=7
   NickStatsKeyId=1
   PlaceStatsKeyId=2
   LocationUrlsForInvites=ut3pc
   LocationUrl=ut3pc
   bShouldUseMcp=true
   
   [OnlineSubsystemLive.OnlineSubsystemLive]
   LiveSystemLinkPort=14000
   LanAnnouncePort=14001
   
   [Engine.StaticMeshCollectionActor]
   bCookOutStaticMeshActors=TRUE
   MaxStaticMeshComponents=100
   
   [Engine.StaticLightCollectionActor]
   bCookOutStaticLightActors=TRUE
   MaxLightComponents=100
   
   [LiveSock]
   bUseVDP=True
   bUseSecureConnections=true
   MaxDgramSockets=64
   MaxStreamSockets=16
   DefaultRecvBufsizeInK=256
   DefaultSendBufsizeInK=256
   
   [CustomStats]
   LD=Streaming fudge factor
   LD=FrameTime
   LD=Terrain Foliage Time
   LD=Foliage Render Time
   LD=Terrain Smooth Time
   LD=Terrain Render Time
   LD=Decal Render Time
   LD=Terrain Triangles
   LD=Foliage Instances
   LD=Decal Triangles
   LD=Decal Draw Calls
   LD=Static Mesh Tris
   LD=Skel Mesh Tris
   LD=Skel Verts CPU Skin
   LD=Skel Verts GPU Skin
   LD=30+ FPS
   LD=Audio Memory Used
   LD=Total CPU rendering time
   LD=Total GPU rendering time
   LD=Occluded primitives
   LD=Projected shadows
   LD=Visible static mesh elements
   LD=Visible dynamic primitives
   LD=Texture Pool Size
   LD=Physical Memory Used
   LD=Virtual Memory Used
   LD=Audio Memory Used
   LD=Texture Memory Used
   LD=360 Texture Memory Used
   LD=Vertex Lighting Memory
   LD=StaticMesh Vertex Memory
   LD=StaticMesh Index Memory
   LD=SkeletalMesh Vertex Memory
   LD=SkeletalMesh Index Memory
   GameThread=Async Loading Time
   GameThread=Audio Update Time
   GameThread=FrameTime
   GameThread=HUD Time
   GameThread=Input Time
   GameThread=Kismet Time
   GameThread=Move Actor Time
   GameThread=RHI Game Tick
   GameThread=RedrawViewports
   GameThread=Script time
   GameThread=Tick Time
   GameThread=Update Components Time
   GameThread=World Tick Time
   GameThread=Async Work Wait
   GameThread=PerFrameCapture
   
   [MemorySplitClassesToTrack]
   Class=AnimSequence
   Class=AudioComponent
   Class=AudioDevice
   Class=CylinderComponent
   Class=DecalComponent
   Class=DecalLifetime
   Class=DecalLifetimeAge
   Class=DecalLifetimeData
   Class=DecalLifetimeDataAge
   Class=DecalManager
   Class=DecalMaterial
   Class=Field
   Class=Font
   Class=Level
   Class=Material
   Class=MaterialInstanceConstant
   Class=MaterialInstanceTimeVarying
   Class=Model
   Class=ModelComponent
   Class=MorphTarget
   Class=ObjectReferencer
   Class=ParticleModule
   Class=ParticleSystemComponent
   Class=PathNode
   Class=RB_BodyInstance
   Class=RB_BodySetup
   Class=ReachSpec
   Class=SkeletalMesh
   Class=SoundCue
   Class=SoundNode
   Class=StaticMesh
   Class=StaticMeshActor
   Class=StaticMeshComponent
   Class=Terrain
   Class=TerrainComponent
   Class=Texture2D
   Class=UIRoot
   
   [ConfigCoalesceFilter]
   FilterOut=WEngine.ini
   FilterOut=WEditor.ini
   FilterOut=WInput.ini
   FilterOut=WGame.ini
   FilterOut=WUI.ini
   FilterOut=WCompat.ini
   FilterOut=WEditorKeyBindings.ini
   FilterOut=WEditorUserSettings.ini
   FilterOut=UnrealEd.int
   FilterOut=Editor.int
   FilterOut=EditorTips.int
   FilterOut=UnrealScriptTest.int
   FilterOut=WinDrv.int
   FilterOut=XWindow.int
   
   [TaskPerfTracking]
   bUseTaskPerfTracking=TRUE
   RemoteConnectionIP=10.1.10.83
   ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
   RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
   
   [TaskPerfMemDatabase]
   bUseTaskPerfMemDatabase=TRUE
   RemoteConnectionIP=10.1.10.83
   ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes
   RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
   
   [MemoryPools]
   FLightPrimitiveInteractionInitialBlockSize=512
   FModShadowPrimitiveInteractionInitialBlockSize=512
   
   [SystemSettings]
   StaticDecals=True
   DynamicDecals=True
   DynamicLights=True
   DynamicShadows=True
   LightEnvironmentShadows=True
   CompositeDynamicLights=True
   DirectionalLightmaps=True
   MotionBlur=True
   DepthOfField=True
   AmbientOcclusion=False
   Bloom=True
   UseHighQualityBloom=True
   Distortion=True
   DropParticleDistortion=False
   SpeedTreeLeaves=True
   SpeedTreeFronds=True
   OnlyStreamInTextures=True
   LensFlares=True
   FogVolumes=True
   FloatingPointRenderTargets=True
   OneFrameThreadLag=True
   UseVsync=True
   UpscaleScreenPercentage=True
   Fullscreen=True
   AllowD3D10=False
   SkeletalMeshLODBias=0
   ParticleLODBias=0
   DetailMode=2
   ShadowFilterQualityBias=0
   MaxAnisotropy=8
   MaxMultisamples=2
   MinShadowResolution=32
   MaxShadowResolution=512
   ShadowFadeResolution=128
   ShadowFadeExponent=2.200000
   ResX=5040
   ResY=1050
   ScreenPercentage=100.000000
   SceneCaptureStreamingMultiplier=1.000000
   FoliageDrawRadiusMultiplier=1.000000
   ShadowTexelsPerPixel=1.273240
   bEnableVSMShadows=False
   bEnableBranchingPCFShadows=False
   bAllowBetterModulatedShadows=True
   bEnableForegroundShadowsOnWorld=True
   bEnableForegroundSelfShadowing=True
   ShadowFilterRadius=2.000000
   ShadowDepthBias=0.012000
   ShadowVolumeLightRadiusThreshold=1000.000000
   ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
   bAllowFracturedDamage=True
   NumFracturedPartsScale=1.000000
   FractureDirectSpawnChanceScale=1.000000
   FractureRadialSpawnChanceScale=1.000000
   FractureCullDistanceScale=1.000000
   TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
   TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
   TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
   TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
   TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
   TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
   TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
   TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
   TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
   TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
   TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
   TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
   TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
   TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
   TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
   TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
   TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
   TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
   UserSelectedResolution=True
   
   [Engine.PhysicsLODVerticalDestructible]
   MaxDynamicChunkCount=1000
   DebrisLifetime=60.0
   
   [Engine.PhysicsLODVerticalEmitter]
   ParticlePercentage=100
   
   [Engine.OnlineSubsystem]
   +NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
   
   [Engine.OnlineRecentPlayersList]
   MaxRecentPlayers=100
   MaxRecentParties=5
   
   [Configuration]
   BasedOn=..WGameConfigDefaultEngine.ini
   
   [WEditor.WEdEngine]
   mPeekProperties=(PropertyName="CombatEvent",Entries=((MemberName="mEventTag",ShowMemberName=false),(MemberName="mCriticalFireType",ShowMemberName=true),(MemberName="mComment",ShowMemberName=false)))
   mPeekProperties=(PropertyName="CombatNodeChain",Entries=((MemberName="mChainHandlerClass",ShowMemberName=false),(MemberName="mChainAction",ShowMemberName=false),(MemberName="mChainType",ShowMemberName=false),(MemberName="mChain",ShowMemberName=false),(MemberName="mComment",ShowMemberName=false)))
   mPeekProperties=(PropertyName="SWFootStep",Entries=((MemberName="mFootStepType",ShowMemberName=true),(MemberName="mFootType",ShowMemberName=true),(MemberName="mFootState",ShowMemberName=true)))
   
   [SystemSettingsEditor]
   ResX=1280
   ResY=720
   
   [Engine.UIDataStore_OnlinePlayerData]
   ProfileSettingsClassName=WGame.WGameProfileSettings
   
   [Windows.StandardUser]
   MyDocumentsSubDirName=Wolverine
   
   [RAutoTest.ControllerEvent]
   ControllerEvent=SetupPlayerForAutotest
   
   [RAutoTest.MapName.ClassName]
   
   [RAutoTest.ClassName.DataCollected]
   ClassName=RCheckpoint
   DataCollected=memory
   DataCollected=log
   DataCollected=fps
   
   [FullScreenMovie]
   StartupMovies=Copyright
   StartupMovies=ravenlogo
   StartupMovies=ATVI_logo
   StartupMovies=MARVEL_INTRO
   StartupMovies=FOX_LOGO
   StartupMovies=UE3_logo
   StartupMovies=blank
   SkippableMovies=ravenlogo
   SkippableMovies=ATVI_logo
   SkippableMovies=UE3_logo
   SkippableMovies=MARVEL_INTRO
   SkippableMovies=FOX_LOGO
   SkippableMovies=attract_mode
   WhiteBlankedMovies=sent2_2000
   WhiteBlankedMovies=JNGL1_3000
   bShouldStopMovieAtEndOfLoadMap=FALSE
   
   [Kynapse_bigPathObject]
   PoolCount=200
   MaxLinkedEdges=32
   
   [Kynapse_RoutePathObject]
   MaxLinkedEdges=32
   
   [Kynapse_UnrealControlPathObject]
   MaxLinkedEdges=32
   
   [Kynapse_SimplePathObject]
   MaxLinkedEdges=32
   
   [Kynapse_CoverPathObject]
   MaxLinkedEdges=32
   
   [RAutoTest.RCheckpoint.Data]
   mMapName=P=lv_p    L=lv_kismet_01 C=RCheckpoint_2
   mMapName=P=lv_p L=lv_kismet_02 C=RCheckpoint_1
   mMapName=P=lv_p L=lv_kismet_04a C=RCheckpoint_0
   mMapName=P=lv_p L=lv_kismet_04 C=RCheckpoint_1
   mMapName=P=lv_p L=lv_kismet_03 C=RCheckpoint_2
   mMapName=P=lv_p L=lv_kismet_05 C=RCheckpoint_0
   mMapName=P=lv_p L=lv_kismet_06 C=RCheckpoint_1
   mMapName=P=lv_p L=lv_kismet_07 C=RCheckpoint_0
   mMapName=P=lv_p L=lv_kismet_07b_upper C=RCheckpoint_0
   mMapName=P=lv_p L=lv_kismet_08 C=RCheckpoint_0
   mMapName=P=lv_p L=lv_checkpoints C=RCheckpoint_8
   
   [GFxUI]
   FontLib=UI_Menus.FontLib.gfxfontlib
   Fonts=WFontButton=ParalucentMedium,Normal
   Fonts=WFontHelp=FaricyMedium,Normal
   Fonts=WFontTitle=CCElephantmenAged,Normal
   MoviePath=GFxIME.IME
   Translation=1
   
   [WGame.WGameSystem]
   mReservedTalentValues=(mName="VICTIM_PERCENT_10",mValue=0.10,mFunction="VictimHealthPct")
   mReservedTalentValues=(mName="VICTIM_PERCENT_20",mValue=0.20,mFunction="VictimHealthPct")
   mReservedTalentValues=(mName="VICTIM_PERCENT_25",mValue=0.25,mFunction="VictimHealthPct")
   mReservedTalentValues=(mName="VICTIM_PERCENT_30",mValue=0.30,mFunction="VictimHealthPct")
   mReservedTalentValues=(mName="VICTIM_PERCENT_50",mValue=0.50,mFunction="VictimHealthPct")
   mReservedTalentValues=(mName="VICTIM_PERCENT_75",mValue=0.75,mFunction="VictimHealthPct")
   mReservedTalentValues=(mName="VICTIM_PERCENT_90",mValue=0.90,mFunction="VictimHealthPct")
   mReservedTalentValues=(mName="VICTIM_PERCENT_100",mValue=1.00,mFunction="VictimHealthPct")
   mReservedTalentValues=(mName="TestValue",mValue=100)
   
   [VoIP]
   VolumeThreshold=0.1
   bHasVoiceEnabled=false
   
   [IniVersion]
   0=1234374972.000000
   1=1224802580.000000
   2=1235522326.000000
   3=1225740720.000000
   


Also, can you do a file search for WEngine.ini on your PC, just in case the location in the "Admin" folder is not infact the correct one.

Also, do not quote the above when replying, that amount of text is freaking browsers out as it is!


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 Post subject: X-Men Origins Wolverine
PostPosted: 18 Jun 2009, 02:01 
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Finally all is OK! I just replaced my WEngine.ini by yours and get 5040x1050 res.

So what is the point? What els I should change exept ResX=5040 and ResY=1050 lines in WEngine.ini? And if u just dowloaded it from somewhere plz post the link if u don't mind :D

P.S.: Million THX!


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 Post subject: X-Men Origins Wolverine
PostPosted: 18 Jun 2009, 10:32 
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No, I edited it myself.

You can use a program like CompareIt
http://www.grigsoft.com/wincmp3.htm
to see the differences between the 2 files (your original and mine).
Dunno off hand, but could have been "AllowD3D10=False ", cant use 5040x1050 in DX10 (on nVidia).


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 Post subject: X-Men Origins Wolverine
PostPosted: 18 Jun 2009, 23:33 
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OK now I can see the reason!
In addition to lines:
ResX=5040
ResY=1050
we must change:
UserSelectedResolution=False to UserSelectedResolution=True

Do you add just this two lines by your self? And if so where from do you know that exept resolution we must add something else? I am asking to future knowledge of .ini tweaking. Is this option is necessary to all games on U3 Engine?


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