You cannot get 1024x768 and a 16:9 aspect ratio. The res is what determines the aspect ratio. The res is the aspect ratio.
Firstly you CAN get 16:9 in a resolution of 1024x768, I actually explained that in my following sentence in the original post.
LCD = 1366x768 = Widescreen = Pixel Ratio 1
Plasma = 1024x768 = Widscreen = Pixel Ratio
1.333
If you were to multiply the PD ratio of 1.333 by its native hoz res of 1024... youd get 1365 (pretty much 1366 as used in LCDs).
I have no idea how things look on a 1024x768 plasma but I would guess that there is stretching for anything using that native resolution. You are taking a 4:3 signal and displaying it in a 16:9 output.
Well the reason behind this post was because I was playing on my friends xbox360 on a Plasma. The 360 was set to output 720p and the picture didnt appear stretched at all. I'm guessing maybe the PD simply scales the image from the 360??? He was using Component video so I'll presume the 360 was outputting at 1280x720.
Hmm... so using that "scaling" theory, I guess I could run a PC game at 1280x768 to a PD and it should scale it accordingly without any stretching?