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 Post subject: I'm calling it now, this
PostPosted: 05 Sep 2012, 06:15 
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Joined: 25 Apr 2010, 22:07
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I'm calling it now, this project is going to get out of control at some point as performance hungry gamers realize how easily this will take load times to nil.


Also calling in early bets for Valve to contact you possibly in regards to integrating it into Steam within the next 5 years.

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PostPosted: 06 Sep 2012, 03:42 
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Joined: 09 Apr 2007, 14:39
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Haha, Valve can contact me all they want, this is nothing new. I'll be more than happy to work with them to implement this should they wish to (and I don't see why not with Steam going to Linux, that makes this all wayyy easier, and with the actual Steam client in the way, it could do everything I'm doing for us.)

I hope this takes off and people use it, but I've got to do this RIGHT. No half-assing this... whole-ass or no-ass.

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PostPosted: 06 Sep 2012, 09:59 
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Joined: 08 May 2011, 18:58
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IMHO it's a shame for all game developers that we have to resort to Tools like this! The Engine itself should realise how much RAM aviable is an then directly put all the big/often used files into the RAM.

But most games are developped for 256mb(PS3? Right?) RAM and quickly portet to PC to save expenses.

Well, lucky we got a Community to fix such flaws ;)

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PostPosted: 06 Sep 2012, 17:23 
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Joined: 11 Dec 2011, 01:01
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3. If you have 16GB of RAM, your MAX RamDisk size will be 10GB, leaving 6GB (more than enough for most 64bit games (most are 32bit and can't directly address larger than 3.5GB due to addressing limits) and your OS (64bit Windows)) to operate in normally. If you have 32GB, this cap will be lifted to 26GB. The RamDisk estimated (these numbers are NOT final and may be adjusted as needed based on user performance reports) max disk sizes based on total RAM are as follows:
6GB (Minimum total RAM supported): 2GB RamDisk (4 Reserved)
8GB (Average 'gamer' total): 3GB RamDisk (5 Reserved)
10GB: 4GB RamDisk (Full 6 Reserved)
12GB: 6GB RamDisk
14GB: 8GB RamDisk
16GB: 10GB RamDisk
32GB: 26GB RamDisk

There's a method to the madness, a science to the math. ;-)

Are you planning on putting in a setting to override the defaults? I have 32GB of ram, but I would only want a 20GB RAM disk. Also, some games are huge and may use all of that, but some games are tiny and would be swimming in 4-8GB of RAM disk...


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 Post subject: Ah yes, a whole ass,
PostPosted: 08 Sep 2012, 20:30 
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Joined: 25 Apr 2010, 22:07
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Ah yes, a whole ass, sir!

It's time to put Kim Kardashian to shame.

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PostPosted: 11 Sep 2012, 19:45 
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Overrides for the cap will be implemented, and the RAMDisk will intelligently resize to only take as much RAM as you cap up to, or only what's needed. So say you load up an older game that only takes about 9GB of space, provided you have a maximum cap of 9 or greater, it will only generate a RAMDisk of 9GB to preload the data.

Also, I would like to publicly apologize for the lack of updates recently, had some life issues, my roommates totaled their car this weekend, so I'm back to using the bus system which means I get 2 maybe 3 hours at home before I need to be in bed for work the next day instead of the 5-almost-6 when we had the car. So yeah, development is going to be a little bit slower, but I'm making progress, so hopefully I'll have something soon. Real life sucks sometimes.

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PostPosted: 11 Sep 2012, 21:16 
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Joined: 06 Sep 2011, 09:29
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Location: Haarlem, the Netherlands
Also, I would like to publicly apologize for the lack of updates recently, had some life issues, my roommates totaled their car this weekend, so I'm back to using the bus system which means I get 2 maybe 3 hours at home before I need to be in bed for work the next day instead of the 5-almost-6 when we had the car. So yeah, development is going to be a little bit slower, but I'm making progress, so hopefully I'll have something soon. Real life sucks sometimes.


I hope nobody was injured?

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 Post subject: Nobody injured, nobody
PostPosted: 11 Sep 2012, 22:52 
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Nobody injured, nobody arrested, no damage to the other vehicle.

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PostPosted: 14 Sep 2012, 15:20 
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Joined: 16 Jan 2007, 20:32
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Came across the start of a discussion on RAM disks here http://forums.anandtech.com/showthread.php?t=2270087


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 Post subject: I read through that
PostPosted: 14 Sep 2012, 16:58 
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I read through that discussion and still have faith that my tool will provide some valuable gains to some if not most games. The discussion towards the end of the thread as it stands currently focuses on the multiple random reads that some games can do, like Diablo 3 and SWTOR do, this is definitely what this tool is targeted for as I've beta tested a script something like what they put up, on SWTOR's art assets, and experienced a largely noticeable performance gain when loading multiple player and non-player characters in a new environment. (Think the name floating over the head but not being able to see them/invis.) I'm still moving forward with development. There's a market here, I know there is, and they just need a tool to manage it for them and they'll see there's some games that will benefit greatly. You just have to find out which ones and which settings work best is all. I'm providing the tool, it's up to you, the end users to figure out it's best application.

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