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 Post subject: The new Bunch of Heroes
PostPosted: 22 Jul 2012, 03:57 
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Joined: 14 Oct 2009, 03:11
Posts: 1441
The new Bunch of Heroes centered HUD fix for Surround users works a treat, thank you.

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PostPosted: 22 Jul 2012, 13:12 
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Joined: 14 Feb 2010, 13:39
Posts: 761
HaYDeN,
First off, you're amazing, and I owe you more than a few beer. When a game is supported in FW, it's amazing (unless it's Borderlands, in which case, it's only amazing for ~14 minutes).

I do have 2 requests:
You currently support ~53 games at last count. That's awesome. However I don't have all ~53 games... I only have 7(?). I'm sure the size of code for the other games is negligible, but the screen real estate is a bit much. You already have folders, can you enable a way to utilize them so we can only display the games we have? Currently, it seems to be an all or none affair.

The second request: You've outlined a great method of allowing others to build and host repos with their own fixes. I have no idea if anyone other than you has made use of it and built their own fixes. Do you know of any? If so, could you throw them up into the first post or on the FW website to help the users?

Many thanks!


You can do what your asking by disabling "Auto Install new Plugins" and "Auto Install Plugins" - I may add another folder called Favorites and allow one to add a game to the "Favorites"

See below....



In regards to question 2:

Nobody from the community has really stepped forward yet and actually created a plugin.

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 Post subject: starcraft win
PostPosted: 23 Jul 2012, 08:17 
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Joined: 19 Sep 2011, 15:59
Posts: 33
Location: Baltimore
[quote][quote]Hello,
can you update it to StarCraft 2 1.4.4? Thank you.


Hit the update plugins button.


thank u fer ruling...
logging off before playing ( hard to disconnect internet psychollogically during steam summer madness tho! :p )

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 Post subject: Skyrim SoftTH 1.09I am
PostPosted: 24 Jul 2012, 01:36 
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Joined: 24 Jul 2012, 00:47
Posts: 2
Skyrim SoftTH 1.09

I am sure this is mentioned somewhere but I can not find it

Trying to get FWS to work with skyrim. I have attached as much information i can.

Any help is greatly appreciated, been fiddling for a couple days now to no avail. I must have something wrong... =/

Thank you in advance

System:
Windows XP SP3
Intel Q6600
Invidia 9800gx2 and 7950 GT
(3) Viewsonic VP191b's (DVI-D) @ 1280x1024 a piece for 3840x1024 rendered resolution




Attached files SoftTH.txt (3.3 KB)


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PostPosted: 25 Jul 2012, 11:27 
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Joined: 08 Jul 2010, 16:04
Posts: 64
Location: Coventry, UK
Damn it you just made me 100% GTA 3!...again!!! Are you happy now?!? What's next...Vice City!?!?.......please? Seriously good work.

Nobody from the community has really stepped forward yet and actually created a plugin.

I dunno if you missed my post a while back, but I'm quite happy to step forward since I've got bags of free time at the moment (and technical competence). I just need a quick shove in the direction of some relevant reading material to get me started...or maybe you could just do a quick outline of how you start a hack.

Edit: Taking a little initiative I read up on codecaves (it makes sense although I've done taff all in assembler). I can vaguely see how you implement these with your HackTool. What I'm not really sure on is the process for starting the hack. Maybe this'd be obvious if I had the appropriate technical knowledge...I don't know. My first thought would be searching the process memory for numbers matching my resolution, but that's probably not even a moderately good idea...see my dilemma? I'm prepared to do the legwork, just need a little directing.

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PostPosted: 25 Jul 2012, 19:30 
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Joined: 25 Jul 2012, 04:08
Posts: 3
Updated Tribes Ascend - HUD is now visible on Surround Resolutions. (not centered)



Awesome fix! Unfortunately today's patch (7/25) broke the HUD fix and we're back to square one. Any ideas?


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PostPosted: 25 Jul 2012, 21:22 
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Joined: 25 Jul 2012, 19:28
Posts: 1
Never mind Sottilde beat me to it.


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PostPosted: 29 Jul 2012, 00:14 
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Joined: 23 Feb 2012, 10:49
Posts: 29
Wasn't sure where to post this problem ---> The 'Flawless Widescreen Fixer' has been running perfectly for Skyrim, yet I've been pounding my head against the wall everytime the SKSE (Script Extender) is loaded. When SKSE is activated, all of the 'Pictures' of the items in my Inventory are huge?? I've turned down the 'Item Size Fine Adjustment' dial all the way...but all the pictures are still huge. Am I missing something or is SKSE not compatible with Flawless?

~Thank you

~MaxSharp


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PostPosted: 29 Jul 2012, 03:19 
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Joined: 01 Sep 2010, 11:38
Posts: 516
Hey Hayden, just wanted to report - for some reason in Borderlands I continue to get a C++ error while using your tool. Not sure while this is happening. It was occurring while playing online in a private game if that is any help. Cheers

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 Post subject: SKSE
PostPosted: 29 Jul 2012, 03:31 
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Joined: 23 Feb 2012, 10:49
Posts: 29
So, here's a pic of the problem...When I run Flawless (6010x1080), SkyUI and SKSE (as Admin), I get Huge items in my inventory. If I don't run Flawless, everything is fine. If I don't run SKSE, the pics for items are the correct size, yet I get that standard error that SKSE is not loaded. Is there some type of 'Value' that can be decreased for these pictures items in your inventory?


Also, here is the SkyUI Config.cfg file that I've been tampering with to try and de-size the pics that appear in the inventory. Suggestions on what exactly to change?

[spoiler]

; =====================================================================================================================
[Input]
; =====================================================================================================================
hotkey.search = 32 ; SPACE
hotkey.tabToggle = 18 ; ALT


; =====================================================================================================================
[SearchBox]
; =====================================================================================================================
autoupdate.enable = true
autoupdate.delay = 0


; =====================================================================================================================
[ItemInfo]
; =====================================================================================================================
itemcard.align = right
itemcard.xOffset = -60
itemcard.yOffset = 0

itemicon.xOffset = 50
itemicon.yOffset = -12
itemicon.scale = 0.8


; =====================================================================================================================
[ItemList]
; =====================================================================================================================

entry.width = 530

entry.icon.showStolen = true

entry.color.enabled.text = 0xffffff
entry.color.enabled.stolen = 0xffffff
entry.color.enabled.negative = 0xff0000
entry.color.disabled.text = 0x4c4c4c
entry.color.disabled.stolen = 0x4c4c4c
entry.color.disabled.negative = 0x800000

; Format defaults ------------------------------------------------------------------------------------------
entry.format.font = '$EverywhereMediumFont'
entry.format.align = left
entry.format.bold = false
entry.format.italic = false
entry.format.underline = false
entry.format.size = 14
entry.format.letterSpacing = 0.8
entry.format.kerning = false
entry.format.leftMargin = 0
entry.format.rightMargin = 0
entry.format.indent = 0
entry.format.leading = 0

label.format.font = '$EverywhereMediumFont'
label.format.align = left
label.format.bold = false
label.format.italic = false
label.format.underline = false
label.format.size = 12
label.format.letterSpacing = 0.8
label.format.kerning = false
label.format.leftMargin = 0
label.format.rightMargin = 0
label.format.indent = 0
label.format.leading = 0


; ICONS ------------------------------------------------------------------------------------------
equipColumn.type = EQUIP_ICON
equipColumn.passive = true
equipColumn.indent = -28
equipColumn.label.text = ' '
equipColumn.icon.size = 18
equipColumn.border = <0, 10, 3, 3> ; left right top bottom

iconColumn.type = ITEM_ICON
iconColumn.passive = true
iconColumn.icon.size = 18
iconColumn.label.text = ' '
iconColumn.border = <0, 3, 3, 3> ; left right top bottom


; DEFAULT NAME COLUMN -------------------------------------------------------
nameColumn.type = NAME
nameColumn.states = 2
nameColumn.weight = 0.9
nameColumn.border = <0, 0, 1.1, 0> ; left right top bottom

nameColumn.state1.label.text = '$NAME'
nameColumn.state1.entry.text = @text
nameColumn.state1.sortOptions = {ASCENDING | CASEINSENSITIVE}

nameColumn.state2.label.text = '$STOLEN'
nameColumn.state2.entry.text = @text
nameColumn.state2.sortAttributes =
nameColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>


; ALL/FAV NAME COLUMN -------------------------------------------------------
allNameColumn.type = NAME
allNameColumn.states = 4
allNameColumn.weight = 0.9
allNameColumn.border = <0, 0, 1.1, 0> ; left right top bottom

allNameColumn.state1.label.text = '$NAME'
allNameColumn.state1.entry.text = @text
allNameColumn.state1.sortOptions = {ASCENDING | CASEINSENSITIVE}

allNameColumn.state2.label.text = '$EQUIPPED'
allNameColumn.state2.entry.text = @text
allNameColumn.state2.sortAttributes =
allNameColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

allNameColumn.state3.label.text = '$STOLEN'
allNameColumn.state3.entry.text = @text
allNameColumn.state3.sortAttributes =
allNameColumn.state3.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

allNameColumn.state4.label.text = '$ENCHANTED'
allNameColumn.state4.entry.text = @text
allNameColumn.state4.sortAttributes =
allNameColumn.state4.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>


; ARMOR/WEAPON NAME COLUMN -------------------------------------------------------
awNameColumn.type = NAME
awNameColumn.states = 4
awNameColumn.weight = 0.7
awNameColumn.border = <0, 0, 1.1, 0> ; left right top bottom

awNameColumn.state1.label.text = '$NAME'
awNameColumn.state1.entry.text = @text
awNameColumn.state1.sortOptions = {ASCENDING | CASEINSENSITIVE}

awNameColumn.state2.label.text = '$EQUIPPED'
awNameColumn.state2.entry.text = @text
awNameColumn.state2.sortAttributes =
awNameColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

awNameColumn.state3.label.text = '$STOLEN'
awNameColumn.state3.entry.text = @text
awNameColumn.state3.sortAttributes =
awNameColumn.state3.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

awNameColumn.state4.label.text = '$ENCHANTED'
awNameColumn.state4.entry.text = @text
awNameColumn.state4.sortAttributes =
awNameColumn.state4.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>


; CONTAINER ARMOR/WEAPON NAME COLUMN -------------------------------------------------------
awContNameColumn.type = NAME
awContNameColumn.states = 3
awContNameColumn.weight = 0.7
awContNameColumn.border = <0, 0, 1.1, 0> ; left right top bottom

awContNameColumn.state1.label.text = '$NAME'
awContNameColumn.state1.entry.text = @text
awContNameColumn.state1.sortOptions = {ASCENDING | CASEINSENSITIVE}

awContNameColumn.state2.label.text = '$STOLEN'
awContNameColumn.state2.entry.text = @text
awContNameColumn.state2.sortAttributes =
awContNameColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

awContNameColumn.state3.label.text = '$ENCHANTED'
awContNameColumn.state3.entry.text = @text
awContNameColumn.state3.sortAttributes =
awContNameColumn.state3.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>


; CONTAINER ALL NAME COLUMN -------------------------------------------------------
allContNameColumn.type = NAME
allContNameColumn.states = 3
allContNameColumn.weight = 0.9
allContNameColumn.border = <0, 0, 1.1, 0> ; left right top bottom

allContNameColumn.state1.label.text = '$NAME'
allContNameColumn.state1.entry.text = @text
allContNameColumn.state1.sortOptions = {ASCENDING | CASEINSENSITIVE}

allContNameColumn.state2.label.text = '$STOLEN'
allContNameColumn.state2.entry.text = @text
allContNameColumn.state2.sortAttributes =
allContNameColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

allContNameColumn.state3.label.text = '$ENCHANTED'
allContNameColumn.state3.entry.text = @text
allContNameColumn.state3.sortAttributes =
allContNameColumn.state3.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

[/spoiler]

Attached files


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