Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 27 Dec 2024, 10:17

All times are UTC [ DST ]




Post new topic Reply to topic  [ 110 posts ]  Go to page 1, 2, 3, 4, 5 ... 11  Next
Author Message
 Post subject: Guild Wars 2 Camera Tool
PostPosted: 21 Sep 2012, 20:33 
Offline

Joined: 21 Sep 2012, 20:25
Posts: 31
You must be on an administrator account, also install the latest .Net framework/updates if you are having issues.

This camera tool allows you to change the field of view and zoom level in guild of wars as the default is pretty low.
It uses auto-detection upon launch to fetch the address so should work for any region/version/patch for the foreseeable future.

Hotkeys:
Insert - Increase FOV
Delete - Decrease FOV
Insert + Delete - Reset FOV
Home - Toggle Extended Zoom on/off
End - Toggle First Person on/off (Zoom all the way in when this is on to get first person)

Version 0.2 Uses Autodetection and should work for any patch but takes a few seconds to scan and may not work for everybody

Version 1.0+ Uses a faster detection method but is less likely to survive patches.

The padding fix changes the threshold at which the camera bounces back and forth when it hits objects.

Image

Someone on reddit made an FOV comparison video here:
http://www.reddit.com/r/Guildwars2/comm ... _a_proper/


Attachments:
Gw2 Camera Tool 1.2.zip [38.14 KiB]
Downloaded 3030 times
Gw2 CameraTool 0.2.zip [35.17 KiB]
Downloaded 1268 times


Last edited by -M- on 21 Mar 2013, 05:02, edited 12 times in total.
Top
 Profile  
 


PostPosted: 22 Sep 2012, 04:07 
Offline
Insiders
Insiders

Joined: 01 Sep 2010, 11:38
Posts: 516
Hey, can't seem to get it to work. I've tried loading your tool before and after launching GW2 and it says scan failed.

_________________
起死回生 (kishi kaisei) Wake from death and return to life..


Top
 Profile  
 
PostPosted: 22 Sep 2012, 12:43 
Offline

Joined: 21 Sep 2012, 20:25
Posts: 31
Has to be after login, make sure you're running as admin too.


Top
 Profile  
 
PostPosted: 23 Sep 2012, 08:02 
Offline
Insiders
Insiders

Joined: 01 Sep 2010, 11:38
Posts: 516
Cool got it to work, cheers. Great work btw

_________________
起死回生 (kishi kaisei) Wake from death and return to life..


Top
 Profile  
 
PostPosted: 25 Sep 2012, 19:14 
Offline

Joined: 07 May 2012, 16:26
Posts: 14
running as admin can't get it work


Top
 Profile  
 
PostPosted: 26 Sep 2012, 05:53 
Offline

Joined: 21 Sep 2009, 19:29
Posts: 68
Thanks for the program, is working great! Now all we need is something to free up the chat/minimap and party UI components to be free to move and pin where we want!


Top
 Profile  
 
PostPosted: 26 Sep 2012, 07:01 
Offline

Joined: 28 May 2011, 21:28
Posts: 45
I think your mod is excellent M :)

I am just concerned about this being something that can be detected and you could get banned over. Am I the only one? I would love this to be given the "Ok" by ArenaNet and the Guildwars 2 team.


Top
 Profile  
 
PostPosted: 26 Sep 2012, 07:58 
Offline

Joined: 21 Sep 2012, 20:25
Posts: 31
It's unlikely you'll get the ok from anet from anything external that modifies their game, but at the moment there isn't detection of any kind & if this changes I'll let everyone know here


Top
 Profile  
 
 Post subject: The FoV value in the
PostPosted: 01 Oct 2012, 19:28 
Offline

Joined: 24 Aug 2007, 07:49
Posts: 10
The FoV value in the application displays values like 1.3, 1.8 etc. Can you please explain what those values are and which values must be used for an FoV value of 90 or 95 please? Thanks a lot for the tool btw. I'll definitely be using it and if they ban me, then so be it. I've had it with the atrociously low default FoV.


Top
 Profile  
 
PostPosted: 02 Oct 2012, 00:39 
Offline

Joined: 21 Sep 2012, 20:25
Posts: 31
I never actually searched for the FOV angle specifically when playing with the camera so I'm not 100% sure at how they arrive at 1.X, but assuming 65 is the default as some have said you can assume 65x0.020 = 1.3 or 1.3*50 = 65. Following this if you wanted an fov of 90 then 90*0.020=1.8


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 110 posts ]  Go to page 1, 2, 3, 4, 5 ... 11  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group