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PostPosted: 08 Jul 2010, 17:23 
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Joined: 03 Jul 2010, 23:02
Posts: 5
any news on this one?


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PostPosted: 02 Aug 2010, 02:05 
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Joined: 14 May 2005, 17:54
Posts: 96
any news on this one?


Sadly seems this game will die without a FOV fix.


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PostPosted: 06 Aug 2010, 00:06 
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Joined: 03 Jul 2010, 23:02
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yeah..to me it's dead without a fix. i didnt even get past the in-game intro. it was so unbearable...i thought 'no way im going to put up with that' and terminated the application.

too bad...would have been so easy to make this game more of a success. looked like a nice shooter.


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PostPosted: 17 Jan 2011, 21:05 
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Joined: 14 May 2005, 17:54
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Was there ever a FOV fix finally found for this game or is it another dead console port? :hide


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PostPosted: 22 Jan 2011, 05:34 
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Joined: 14 Feb 2010, 13:39
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If there is a demo I migh take a look but it doesnt seem so?

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PostPosted: 27 Apr 2011, 14:10 
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The original FOV scales the way it was intended.... as in the stock value scales out to increase correctly with the new aspect ratio... but its low by default. (65 i think from it was)




Psudo guess around ~140



Re-awakening this thread as I just remembered scavvenjahh donated this game to be fixed...

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PostPosted: 27 Apr 2011, 15:53 
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Joined: 31 Aug 2007, 00:32
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So the FOV is still unchangeable?


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PostPosted: 27 Apr 2011, 16:03 
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its changable... lol any game is changable...

I was just saying the default nature of the game is not actually that bad

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PostPosted: 27 Apr 2011, 16:23 
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Joined: 31 Aug 2007, 00:32
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its changable... lol any game is changable...

Cool story, so how does one change FoV in Singularity?


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PostPosted: 30 Apr 2011, 11:04 
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Joined: 30 Apr 2011, 10:55
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Hi HaYDeN, I too would really like to know how you did increase the FoV (at the moment, I find the game barely playable even using a 16/9 resolution on a 4/3 monitor), if you could share with us your method it would be really cool.

Edit : PMed the guy (who regularly comes back to this forum), he never answered, draw your own conclusions.


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