Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 17 Nov 2011, 05:38 
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Joined: 17 Nov 2011, 05:32
Posts: 1
@cp_clegg I have it working fine with bezel correction. Edit the NEW.CT file in notepad and change the triple monitor rez's to your total rez (default is 5040), then divide by 3 and use that to change the single monitor rez (default is 1680). Do a "replace all" with each of those values. I had to tweak the single monitor number a little bit further, which I did by shooting arrows into a wall and changing the resolution until they aligned with my reticle.

@Helifax, I'm not sure if this has already been discussed, but the "-" view setting for two-paged books works for me. However, single pages (notes, bounties, etc.) have about 40% of the text spilling off the left side of the paper and not shown. This happens with any Dark Brotherhood assassin's note, for example.



hey ported, it works and makes the bezel rez ok, but reading books is messed up and the map i still screwy. When i go to read a book it zooms WAY up to far and on is slightly visible on the left screen and i can only read a few words. i think changing all of the 5670 or whatever numbers in the file is not correct. Can someone make me one thats for a bezel corrected rez of 5930*1080?


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PostPosted: 17 Nov 2011, 05:46 
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Joined: 06 Sep 2011, 15:27
Posts: 213
Here is a complete package of the standard multi-monitor resolutions. I have only edited helifaxs original file resolutions to make them, no other changes were made. I did this so he could get a well deserved rest, enjoy the fruits of his long labor and to play Skyrim. I did this also for those having issues modifying this, I did as well initially. I have also included a detailed read me on how to properly run this fix, there are NO custom resolutions only standard multi-monitor resolutions.

Files in this package are: !Read ME!.txt, 5760.ct, 5040.ct, 4800.ct, 4320.ct, 4098.ct, 4080.ct, 3840.ct, 3072.ct and 2400.ct.

Attached files Standard Resolutions.rar (24 KB)

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 Post subject: C69
PostPosted: 17 Nov 2011, 05:53 
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Joined: 15 Nov 2011, 02:44
Posts: 3
Hey sorry to hear its not working for you. I had to fiddle a lot to find a combination that worked for me. If the CAP4 was installed, it would not work.

I hear tell that a real CAP for skyrim is coming soon...


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PostPosted: 17 Nov 2011, 06:14 
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Joined: 04 Nov 2011, 03:16
Posts: 41
STILL NEED HELP THXS GUYS


Hey guys ! BIG ISSUE ... I am running Duel 6990s 4 gigs .. 11.11 up date , just got skyrim today .. but when i change the SKYRIMPREFS.ini file and change the values to 5900 x 1080 or 5760 x 1080 ..
it loads up And then runs at like 1 FPS !!! i disabled one of the 6990s and it still did it ...
I tryed the Skyrim ultra Wide FIX program in your guys link and its not working correctly... I change it to 1920 then Execute .. and start the game but only my center monitor starts up and the other two side monitors go black!
can someone help me figure this out

my pc specs :
duel: Quad core 1100 T x 6
duel :6990s 4 gig
16 gig ram
1, 500 gig Hd
9, 1.5 Tb drives
Server mother board.
Anyway
Please help me figure this out ! thanks you guys are the best !

Jayson

The answer is not what you want to hear. AMD has yet to release any multi-GPU drivers/profiles for Skyrim yet which means ANY multi-GPU solution will have issues. Even just one 6990 may act up since it is multi-GPU and Skyrim currently hates multi-GPU. We're all waiting for 11.11 CAP2 (I use CrossFire 6950, but am currently only using one).

I did not have much like with the DLL fix, but here is something to try:

http://www.overclock.net/t/1164849/skyrim-crossfire-issues-complete-list-of-known-fixs-here-11-11-drivers-and-11-11-cap-out-now-link-inside

In this forum, in the very first post, there is a link to a DLL file that you can drop inside of the skyrim folder (same folder as the TESV.exe) and it may help. Like I said, it didn't help my CrossFire much, but it is worth a try. There may also be another fix in that post you can try. However, his first post does state this:

FAQ

Q. "I have a 6990, or two 6990's, why is my scaling SO BAD?!"

A. Simply put, I don't know. This is something on ATI's side.


Honestly, I think until AMD puts out another driver or CAP release, you're screwed :(

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 Post subject: Kayden wrote:Here is a
PostPosted: 17 Nov 2011, 06:20 
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Joined: 17 Nov 2011, 02:44
Posts: 7
Here is a complete package of the standard multi-monitor resolutions. I have only edited helifaxs original file resolutions to make them, no other changes were made. I did this so he could get a well deserved rest, enjoy the fruits of his long labor and to play Skyrim. I did this also for those having issues modifying this, I did as well initially. I have also included a detailed read me on how to properly run this fix, there are NO custom resolutions only standard multi-monitor resolutions.

Files in this package are: !Read ME!.txt, 5760.ct, 5040.ct, 4800.ct, 4320.ct, 4098.ct, 4080.ct, 3840.ct, 3072.ct and 2400.ct.



Hello I tryed this fix for my set up.. and what happens is When i start the game in 1920 x 1080 the center monitor works correctly both side monitors shut off...
once i alt + tab and follow your instructions .... once i go back in to the game.. the * and / work and strech the Hud etc but the side monitors still look for a connection lol and dont display anything but a black screen

Anyother work arounds .. useing 11.11 drivers
have two 6990s 4 gig running

jayson

thxs Boink ... your probly Right !!
Well its off to play starwars the Old republic and test there eyefinity tomorrow * SIGH


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 Post subject: calijayson wrote:Hello I
PostPosted: 17 Nov 2011, 06:28 
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Joined: 06 Sep 2011, 15:27
Posts: 213
Hello I tryed this fix for my set up.. and what happens is When i start the game in 1920 x 1080 the center monitor works correctly both side monitors shut off...
once i alt + tab and follow your instructions .... once i go back in to the game.. the * and / work and strech the Hud etc but the side monitors still look for a connection lol and dont display anything but a black screen

Anyother work arounds .. useing 11.11 drivers
have two 6990s 4 gig running

jayson



This sounds like you haven't setup SkyrimPrefs.ini for you multi-monitor configuration. Go to C:Users(Username)Saved GamesSkyrim. First back up SkyrimPref.ini then look for

iSize H=1080
iSize W=5760

That is what mine looks like, change it to what your resolution is, save it, close and finally run skyrim. After that you should only need to follow from step 3 in that read me. That was written in the assumption that this had been done before trying to implement the fix.

_________________
Azza Fusion 4000 Liquid Cooled Full/Mini-ITX Tower - AMD Ryzen 1700x CPU - Tt Water 3.0 Ultimate CPU Cooler - ASUS ROG Crosshair VI Extreme - 2x EVGA GTX 980 in SLI - Geil 16GB - Klipsch 5.1 THX Speakers - Vertex 4 128GB SSD, Sandisk 256GB SSD, Samsung 512GB 850 PRO SSD, WD Black 320GB & Two times Toshiba 5TB (one for Games and the other for Storage) - Logitech G502 - Corsair K65 RGB - Logitech G13 - Win10 Pro 64bit - 2-over-1 Viewsonic VA2448M 24" (2x 1920x1080 Secondary) & Samsung CHG90 Series Curved 49" (3840x1080) - Ergotech Monitor Stand - Shout out to WSGF for the upgrade on my stand!


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 Post subject: Kayden wrote:calijayson
PostPosted: 17 Nov 2011, 06:41 
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Joined: 11 Nov 2011, 19:30
Posts: 14
[quote]Hello I tryed this fix for my set up.. and what happens is When i start the game in 1920 x 1080 the center monitor works correctly both side monitors shut off...
once i alt + tab and follow your instructions .... once i go back in to the game.. the * and / work and strech the Hud etc but the side monitors still look for a connection lol and dont display anything but a black screen

Anyother work arounds .. useing 11.11 drivers
have two 6990s 4 gig running

jayson



This sounds like you haven't setup SkyrimPrefs.ini for you multi-monitor configuration. Go to C:Users(Username)Saved GamesSkyrim. First back up SkyrimPref.ini then look for

iSize H=1080
iSize W=5760

That is what mine looks like, change it to what your resolution is, save it, close and finally run skyrim. After that you should only need to follow from step 3 in that read me. That was written in the assumption that this had been done before trying to implement the fix.

Like Kayden sayd, make sure you have the path right. There are 2 files with the same name different paths. One in the game folder under steam, the other under the path above.


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PostPosted: 17 Nov 2011, 07:03 
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Joined: 17 Nov 2011, 02:44
Posts: 7
WOW ITS WORKING holy heck!

ok only problem is !
its running at like 5 fps ah ha anyway to fix this useing 11.11 drivers , the ones that came out yesterday

jayson


P.s that path Go to C:Users(Username)Saved GamesSkyrim. First back up SkyrimPref.ini, LOL is empty in my Directory ... but they Steam path I changed .ini file to 5760 x 1080
all my saves are under Skyrim / saves Sorry :[


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PostPosted: 17 Nov 2011, 07:57 
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Joined: 10 Nov 2011, 23:23
Posts: 60
--TRAINERGENERATORSTART--
--This is autogenerated code. Changing code in this block will
--get erased and rewritten if you regenerate the trainer code

--Uncomment the following line if this is a Cheat Table format trainer and you don't want CE to show (Tip, save as .CETRAINER alternatively)
--hideAllCEWindows()
function myattach(timer)
if getProcessIDFromProcessName("TESV.exe") ~= nil then
object_destroy(timer)
openProcess("TESV.exe")
sleep(1000)
autoAssemble(init_script)
sleep(500)
myAdd1="TESV.exe+10A3D58"
myAdd2="0018FC84"
myAdd3="TESV.exe+101B350"
writeInteger(myAdd1,1680)
writeInteger(myAdd2,1680)
writeInteger(myAdd3,1680)
end
end
f=createForm(false) --create an invisible window
t=createTimer(f);
timer_setInterval(t,100) --10 might have been too fast for xp...
timer_onTimer(t,myattach)
init_script = [[
alloc(newmem,2048)
label(returnhere)
label(exit)

newmem:
mov edx, [0141B350]
mov [ecx+08], edx
mov edx, [0018FC84]
mov [ecx], edx
mov edx, [ecx]
mov [TESV.exe+116E4DC], 3F000000
mov [TESV.exe+116E4B8], C1200000
mov [TESV.exe+116E4D0], 40A00000
mov [TESV.exe+116E784], 3F147AE1
mov [TESV.exe+116E778], 40400000
mov [TESV.exe+116E760], 41200000
mov [eax+10],edx
exit:
jmp returnhere

"TESV.exe"+D3D7CC:
jmp newmem
nop
returnhere:
]]
myattach(timer)
addresslist=getAddressList()
memrec1=addresslist_getMemoryRecordByID(addresslist,1)
memrec2=addresslist_getMemoryRecordByID(addresslist,2)
memrec9=addresslist_getMemoryRecordByID(addresslist,9)

memrec1_hotkey0=memoryrecord_getHotkeyByID(memrec1,0)
memrec1_hotkey1=memoryrecord_getHotkeyByID(memrec1,1)
memrec1_hotkey2=memoryrecord_getHotkeyByID(memrec1,2)
memrec2_hotkey0=memoryrecord_getHotkeyByID(memrec2,0)
memrec2_hotkey1=memoryrecord_getHotkeyByID(memrec2,1)
memrec2_hotkey2=memoryrecord_getHotkeyByID(memrec2,2)
memrec9_hotkey0=memoryrecord_getHotkeyByID(memrec9,0)
memrec9_hotkey1=memoryrecord_getHotkeyByID(memrec9,1)
memrec9_hotkey2=memoryrecord_getHotkeyByID(memrec9,2)

function onHotkey0(Hotkey)
--Executed before the hotkey is handled
cheatcomponent_setActive(CETrainer_CHEAT0, true, 1500)
if gBeepOnAction then
beep()
end
end

memoryrecordhotkey_onHotkey(memrec1_hotkey0,onHotkey0)
function onHotkey1(Hotkey)
--Executed before the hotkey is handled
cheatcomponent_setActive(CETrainer_CHEAT1, true, 1500)
if gBeepOnAction then
beep()
end
end

memoryrecordhotkey_onHotkey(memrec1_hotkey1,onHotkey1)
function onHotkey2(Hotkey)
--Executed before the hotkey is handled
cheatcomponent_setActive(CETrainer_CHEAT2, true, 1500)
if gBeepOnAction then
beep()
end
end

memoryrecordhotkey_onHotkey(memrec1_hotkey2,onHotkey2)
function onHotkey3(Hotkey)
--Executed before the hotkey is handled
cheatcomponent_setActive(CETrainer_CHEAT3, true, 1500)
if gBeepOnAction then
beep()
end
end

memoryrecordhotkey_onHotkey(memrec2_hotkey0,onHotkey3)
function onHotkey4(Hotkey)
--Executed before the hotkey is handled
cheatcomponent_setActive(CETrainer_CHEAT4, true, 1500)
if gBeepOnAction then
beep()
end
end

memoryrecordhotkey_onHotkey(memrec2_hotkey1,onHotkey4)
function onHotkey5(Hotkey)
--Executed before the hotkey is handled
cheatcomponent_setActive(CETrainer_CHEAT5, true, 1500)
if gBeepOnAction then
beep()
end
end

memoryrecordhotkey_onHotkey(memrec2_hotkey2,onHotkey5)
function onHotkey6(Hotkey)
--Executed before the hotkey is handled
cheatcomponent_setActive(CETrainer_CHEAT6, true, 1500)
if gBeepOnAction then
beep()
end
end

memoryrecordhotkey_onHotkey(memrec9_hotkey0,onHotkey6)
function onHotkey7(Hotkey)
--Executed before the hotkey is handled
cheatcomponent_setActive(CETrainer_CHEAT7, true, 1500)
if gBeepOnAction then
beep()
end
end

memoryrecordhotkey_onHotkey(memrec9_hotkey1,onHotkey7)
function onHotkey8(Hotkey)
--Executed before the hotkey is handled
cheatcomponent_setActive(CETrainer_CHEAT8, true, 1500)
if gBeepOnAction then
beep()
end
end

memoryrecordhotkey_onHotkey(memrec9_hotkey2,onHotkey8)
control_setVisible(CETrainer_SEPERATOR, false)

strings_add(getAutoAttachList(), "TESV.exe")
gBeepOnAction=false
form_show(CETrainer)
function AboutClick()
showMessage(gAboutText)
end
gAboutText=[[This trainer was made by Cheat Engine
www.cheatengine.org]]

function CloseClick()
closeCE()
return caFree --onClick doesn't care, but onClose would like a result
end

--TRAINERGENERATORSTOP--


Surely theres a way in above code to say something like:

If memory adress is 116E4DC then press hotkey 1? or something like that.

Because of the IF statements in the above code, i can't see why it isn't possible.

Someone with some programming knowledge help please, hehe

_________________
I7 920, ex58ud3r, crossfire 5870, 3x27" @ 6016x1080, 6gig corsair


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PostPosted: 17 Nov 2011, 08:42 
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Joined: 09 Feb 2006, 00:23
Posts: 48

@Helifax, I'm not sure if this has already been discussed, but the "-" view setting for two-paged books works for me. However, single pages (notes, bounties, etc.) have about 40% of the text spilling off the left side of the paper and not shown. This happens with any Dark Brotherhood assassin's note, for example.


I have also experienced this. left 30% of text is cut off on scrolls.


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