[quote]New Version is out!!
It contains:
- Centered HUD (by default)
- Correct map + Correct POSITION OF CUSTOM MARKER
- Map will automatically switch to correct mode when pressing the default M key.
- Exiting the map by pressing the M key will automatically switch to CENTER HUD
- Workaround for BOOKS and SCROLL reading (using the B key prior to hitting ENTER A BOOK)
- Pressing the B key will automatically switch to CENTER HUD, after reading a BOOK
- Legacy STRETCHED HUD binding to 0 key on normal keyboard (NOT NUMPAD)
!!!!!!!!!!!!! If you switch to a mode don't forget to toggle back to the center hud mode (by pressing the same key again). Otherwise you will be stuck in that mode!!!
To add your custom Resolution open the FILE in NOTEPAD++ and search for 5230 and 1743. The first number replace it with your Eyefinity/Surround Width Resolution. The second number is the resolution of one monitor. For example: 5230/3=1743. DO NOT CHANGE ANYTHING ELSE!!!
Enjoy:)
Best Regards!
Helifax
wHAT ABOUT:
function myattach(timer)
if getProcessIDFromProcessName("TESV.exe") ~= nil then
object_destroy(timer)
openProcess("TESV.exe")
sleep(1000)
autoAssemble(init_script)
sleep(500)
writeInteger(myAdd1,1680)
writeInteger(myAdd2,1680)
writeInteger(myAdd3,1680)
end
the three 1680s???
also the latest fix is def more broken for me, after pressing M, the hud often becomes streteched instead of centered and i have to press M a couple of times for it to cycle back to centered.
these 1680 are predefined values for the center screen. THey are taken into account only if you load the CT table before the game. Like I said, if you open the CT table and just replace any 5230, 1743, 1680 with your actuall resolution values it would not matter. These 3 values are written just one time, when the CT is loaded. Afterwards they don't matter.
As for the MAP:
Enter the map by pressing M
EXIT the map by pressing M
if the map is exited by pressing Tab the hud is broken!!!! Just think it as a toggle!
And yes lets make a petition to bathesda to give us the source code:))) so we can properly do this from the game:))
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