peppergomez
I have 3 things for you to try/check, though I am not very well versed with softTH.
1) Before loading widescreen fixer (make sure its not loaded), check you are already in your bezel corrected resolution. Then load it and check if it auto detects the bezel corrected res.
2) Reset the hotkey from Q back to * (also called multiply in widescreen fixer). Make sure its the one on the keypad, not the numbers on the top row.
3) When loading mass effect, make sure to ONLY press the key once the bioware logo has faded into the EA logo. I know that sounds silly, but just try it.
More importantly than all of this - I think the new 12.2 catalyst driver will now support your PLP configuration in eyefinity! I don't want to get you overexcited about this, so check first, but I think you should try it. Bezel correction with non standard/equal monitors of many different configs is now definitely possible.
Hope this helps!
Thanks for taking a shot at this. I remapped the hotkey back to numpad multiply (*) and was able to get it working properly in Mass Effect 3. Haven't tried Skyrim yet.
Sadly, I don't think that 12.2 Catalyst allow PLP via Eyefinity. I wish they did!
A few questions-
In Widescreen Fixer, should I uncheck Automatically Detect Resolution and change the Uncorrected resolution to 5238 1600?
In the GameSettings.ini for Mass Effect 3, do I need to manually enter 5238 or 4960 for ResX? 5238 is total horizontal to compensate for the bezels. At least in theory...doesn't seem to be working because text is missing onscreen where the bezels appear.