Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 11 Jun 2005, 18:48 
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Joined: 18 Jan 2005, 03:34
Posts: 3
This worked for me also.But you also have to change the FOV (field of view) to a proper widscreen FOV (so it looks correct). So go into your 'Battlefield 2 Demomodsbf2Settings' directory and edit the 'VideoDefault.con'. Look for the line that reads 'renderer.fieldOfView 1' and change it to 'renderer.fieldOfView 1.1' and your FOV will be correct (higher the number = wider FOV, so you could even cheat a bit and make it 1.2 but it wouldn't be accurate, but would let you see a little more to the sides. The adverse affect of this is you will have a farther zoomed back regular view.


I do not see the settings folder in the mods folder. I only have a cache folder. Is there something I need to change in game in order to get the settings folder?


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PostPosted: 11 Jun 2005, 19:01 
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Joined: 21 Dec 2004, 12:34
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I do not see the settings folder in the mods folder. I only have a cache folder. Is there something I need to change in game in order to get the settings folder?


you have to change it where you installed the game, not in the my documents bf2 demo folder..

thanks for the solution!


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PostPosted: 11 Jun 2005, 19:04 
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Joined: 11 Jun 2005, 18:28
Posts: 3
plz post screenies @ 1680x1050....

I really hope its not stretched...


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PostPosted: 11 Jun 2005, 19:05 
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Joined: 30 Jan 2004, 05:14
Posts: 2
Sir_Baron,
Thanks for this fix. How did you figure that out?
I was up til 3am last night trying to get my custom rez to work with no luck. I've been waiting months for this game and was not going to buy it if I couldn't get my rez to work.
I thank you and EA Games should thank you :lol:


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PostPosted: 11 Jun 2005, 19:09 
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Joined: 11 Jun 2005, 15:47
Posts: 15
I have been playing with the FOV setting and I don't see ANY difference, changing from 0.8 to 1.4. The map window (top right) is still stretch and all the models look like little midgets running around. Are you sure you guys getting the FOV working right? Could someone please post a screenie?


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PostPosted: 11 Jun 2005, 19:10 
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Joined: 11 Jun 2005, 02:45
Posts: 2
I just took a shot at 1680 x 1050 w/ 4x AA. Now I need somewhere to host my picture...

If anyone would like the jpg send me a private message and I'll email it.

It is not stretched. You can tell by looking at the round scope on my gun and the round headlights on the Hummer. The 2D HUD graphics don't seem to display in the correct ratio, but all the 3D stuff does.

Thanks for the info on getting this to work!


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PostPosted: 11 Jun 2005, 19:21 
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Joined: 21 Dec 2004, 12:34
Posts: 12
heres one i took



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PostPosted: 11 Jun 2005, 19:40 
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Joined: 25 Nov 2004, 09:36
Posts: 10
Here is a 1920x1200 I took.

http://home.comcast.net/~aquacomputer/BF2/1920x1200_NoAA.jpg


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PostPosted: 11 Jun 2005, 19:53 
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Joined: 27 Jul 2004, 17:42
Posts: 3436
At first I thought the FOV trick worked but after taking another look I found that changing the FOV in the ... VideoDefault.con ... found here ... H:EA GAMESBattlefield 2 Demomodsbf2Setting
to this ... renderer.fieldOfView 1.2 ... didn't actually change the FOV ... :(

Because I did the hacks for the Res and the FOV at the same time I thought that the FOV had altered but it had not it was the resolution change that altered the FOV ...

Chopping the top and the bottom quite a bit and a little off the sides.

Here are 3 comparison shots ... click to enlarge ...
(I have scaled down the size of the screenshots ... so even when enlarged they are not at the true resolutions) ...
4:3

16:10


4:3 stretched to fit 16:10


:(


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PostPosted: 11 Jun 2005, 19:55 
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Joined: 11 Jun 2005, 15:47
Posts: 15
That's exactly the comparison I was doing and couldn't see a difference :(

Back to the start with the FOV


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