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 Post subject: helifax wrote:No harm
PostPosted: 11 Sep 2012, 21:14 
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No harm intended.


Was actually happy that you did! So no harm done.

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PostPosted: 22 Nov 2012, 21:56 
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Yeah--I can not get the Witcher 2 Enhanced version to do 5760x1080. With the latest version and latest Flawless Widescreen, it won't auto-detect the version. When I change to steam (manual), it hooks but the game continues to run 1920x1080 in the center. At times I see a little loading dial spin on the far right of the first monitor, but that's it. Otherwise no eyefinity.

Huge bummer! Should have bought the non-enhanced version (but it was on sale for $11.99 yesterday!)

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PostPosted: 05 Dec 2012, 19:41 
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Joined: 11 Nov 2011, 17:43
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helifax wrote:
Last I checked ( 2 minutes ago) the plugin was still working perfect with the Steam version of the game. both for nVidia and Eyefinity.
Gog or other versions are not supported anymore... since I only have the Steam version.

Be sure to try and enable the fix more than once for it to work... default is numpad *. Apparently it doesnt work from the 1st try all the time.

Best Regards,
Helifax


That's a bummer. Purchased my copy new at release (GOG? version)and it auto-updated to enhanced anyway, but that's not the issue. Finally got back around to it and now it's not playable. I installed it again a few weeks ago when I noticed it was in listed in Flawless, and I assumed it would be OK. Back to the shelf with you, problematic PITA. Maybe I'll pick it up again if ... na .. never will. Friggin box set, too.

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PostPosted: 13 Dec 2012, 19:47 
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Joined: 12 Sep 2011, 19:32
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I ended up buying it on Origin for $7.50 a couple of weeks ago. I'm running a 680 SLI system now. The game updated itself to version 3.1 and runs perfectly in nVidia 3D Surround with no need for plugins/fixes of any type. Runs awesome. Apparently nVidia helped out with the Surround coding for the game and that's why it works natively on nVidia hardware but not in AMD Eyefinity.

The game developers have always said they'd be open to help from AMD to get Eyefinity working natively but have received nothing. nVidia driver team ftw. :rockout:


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PostPosted: 13 Dec 2012, 22:30 
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I recently purchased this and it does not work in Eyefinity. I have tried both Flawless and Widescreen FIxer but they do not work. Any help is appreciated. I am running the latest Steam version.

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PostPosted: 14 Dec 2012, 05:02 
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rdqlus wrote:
I ended up buying it on Origin for $7.50 a couple of weeks ago. I'm running a 680 SLI system now. The game updated itself to version 3.1 and runs perfectly in nVidia 3D Surround with no need for plugins/fixes of any type. Runs awesome. Apparently nVidia helped out with the Surround coding for the game and that's why it works natively on nVidia hardware but not in AMD Eyefinity.

The game developers have always said they'd be open to help from AMD to get Eyefinity working natively but have received nothing. nVidia driver team ftw. :rockout:

This is really a crap response from that team. *WE* offered to help them, and they declined. You can get basic multi-monitor support by simply using the available Windows res and then fixing the FOV on the vertical. Use the NVIDIA or AMD SDKs for HUD placement and such, but bloody hell, all you've got to do is let the game "run free" and you can decent support out of the box.

Case in point, their decision to use only the NVIDIA SDK for > 16:9 means that the game won't run properly on my 21:9 panel, on either NVIDIA or AMD cards. How's that fair?

I did get Witcher 2 to run on the 21:9. Wanna guess how? I am running the 3x1 NV Surround + the 21:9 monitor as the 4th "accessory" display. If they are all hooked up, the NV SDK will kick in and offer all the Surround resolutions as aspect ratios. I can pick the 3x 3:4 aspect ratio (3x 4:3 in portrait) for the game, but run it on the 21:9 monitor. The 9:4 res produces an aspect of 2.25:1, which is close to the 21:9 aspect of 2.33:1.

So, I can now run the Witcher on my 21:9 at a decent frame rate on my GTX 670, at decent GFX settings - but only because I paid for a 3x1 monitor setup to trick the game into offering the res options. It gives me res options that don't even fit my monitor configuration, but I can co-opt one for my single 21:9.

I'm sorry, but this is crap. It detects three monitors on an NV card and magically makes all these resolutions appear. How about taking all that time to simply read my Windows resolution and code a vertical FOV?


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PostPosted: 20 Dec 2012, 01:50 
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Joined: 12 Sep 2011, 19:32
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I agree, it is pretty BS that it doesn't work in Eyefinity but is perfect in nVidia Surround. I never would have thought that they could be that different.


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PostPosted: 01 Mar 2013, 19:11 
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Joined: 01 Mar 2013, 19:08
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It looks each time the widescreen fixer fixes the Witcher 2 for amd widescreen gamers the developers go out of their way to break eyefinity support and only let nvidia's surround work. Any fix around the corner?


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PostPosted: 22 Mar 2013, 15:14 
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Joined: 01 Nov 2012, 11:20
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Hello, I have a Dell U2913WM.
I've tried all combinations with WSfixer, to no avail.

Would appreciate that if someone finds a fix, share it with others right here.

Thanks


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PostPosted: 30 Mar 2013, 19:12 
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zorranco wrote:
Hello, I have a Dell U2913WM.
I've tried all combinations with WSfixer, to no avail.

Would appreciate that if someone finds a fix, share it with others right here.

Thanks


I just tested it with 21:9. (on a single screen on my laptop).

I selected AMD version, set to custom, 21 /9 aspect ration and the resolution to my width of my screen.
In the witcher 2 configuration be sure you select your resolution and 16/9 AR.

Start the game and enable the fix (It is possible it might not be enabled the 1st time) so press the magic key multiple times:)

Hope this helps:)

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