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Skyrim Multi-Monitor User Interface Fix Discussion http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=23002 |
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Author: | ShadowSoldier89 [ 20 Nov 2011, 17:45 ] |
Post subject: | hey hayden im using the |
hey hayden im using the newest patch and my UI isnt showing up like it is in ur screenshots, the menu bar shows up at the far left of the left monitor, and im not sure since there isnt a screenshot of it but my UI isnt completely centered with the stamina and mana bars off on the side monitor |
Author: | c69 [ 20 Nov 2011, 17:56 ] |
Post subject: | HaYDeN wrote:Seems like in |
Seems like in order to get the skills screen working properly, the background has to be stretched, thoughts? In trying Halifax's fix, it had a stretched skills menu, and I think the skills menu is the ONLY one that should be stretched. Even though its stretched across 3 screens, all the action takes place in the middle. Go ahed and stretch it, is my opinion, if that will get the mouse to work. |
Author: | vernacular [ 20 Nov 2011, 18:19 ] |
Post subject: | HaYDeN wrote:Version 0.4 is |
The map isn't rescaling automatically. Whether I access it from the menu or with the M key it's not distributing the icons properly until I manually hit - I'll be sticking with 0.3 for now I guess. Being able to change the FOV was a good idea though I was getting sick of typing "fov 85" every time I started the game. |
Author: | matrices [ 20 Nov 2011, 18:28 ] |
Post subject: | Yeah, seems like something is |
Yeah, seems like something is wrong with 0.4. Sticking with 0.3 for now, which is near perfect anyway. |
Author: | thales100 [ 20 Nov 2011, 18:36 ] |
Post subject: | matrices wrote:Yeah, seems |
Yeah, seems like something is wrong with 0.4. Sticking with 0.3 for now, which is near perfect anyway. HaYDeN is working on v0.4, please keep checking WSGF. |
Author: | Spyle311 [ 20 Nov 2011, 19:40 ] |
Post subject: | Adding this to the Display |
Adding this to the Display section in the ini files fixed the flickering shadows for me! fSunShadowUpdateTime=0 fSunUpdateThreshold=2.0 fShadowBiasScale=0.6 |
Author: | jcf [ 20 Nov 2011, 20:26 ] |
Post subject: | Trying to run Hayden's fix |
Trying to run Hayden's fix and something weird is going on. I have the INI file set for 5760x1080. launch the fix and then launch the game the fix is detected as the 3 monitors work and everything appears correct. As soon as I launch the game though the actual "world" is huge. It looks like I'm zoomed in somehow, and yet the menus look normal. Tried monkeying with everything I could and I'm stumped. Any ideas? |
Author: | HaYDeN [ 20 Nov 2011, 20:27 ] |
Post subject: | Quote:You may also wish to |
I have updated the Skyrim Detailed Report - upon testing the fix, it seems like it worked for everyone else using 0.4A, however only 0.4B works for me, not sure if it's progression based or something else causing the difference. 0.3 is still available of course if neither work, |
Author: | Furiious [ 20 Nov 2011, 21:01 ] |
Post subject: | Thanks for the information |
Thanks for the information Spyle311, this fixed worked for me. Just need to fix the blocky shadows now, without reducing the draw distance and/or quality. Thanks to Hayden and Helifax for the UI fixes, running at 7930 x 1600 resolution (bezel corrected) and it looks fantastic. I've tried to donate unfortunately there is a conflict between Paypal and my bank account that is preventing me from using Paypal at this time. |
Author: | 2fun [ 20 Nov 2011, 21:03 ] |
Post subject: | I thank you for your great |
I thank you for your great effort. I have used Helifax's solution however I I didn't want to bother with hotkeys,etc. Hayden' last fix is great. It seems like the game supports it natively. I'have donated only 5$ for coders. Don't see it low. if every user that visits here donates 5$, the sum amount would be appreciated. Of course some people who has high wealth should donate more. Afterall , they make us enjoy our expensive rigs more. so just donate whatever the amount is. |
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