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 Post subject: Yep, game is much better
PostPosted: 20 Nov 2011, 22:53 
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Yep, game is much better across 3 screens imo.


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 Post subject: c69 wrote:Spyle311
PostPosted: 20 Nov 2011, 22:58 
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[quote]Adding this to the Display section in the ini files fixed the flickering shadows for me!


fSunShadowUpdateTime=0
fSunUpdateThreshold=2.0
fShadowBiasScale=0.6


Thanks for sharing this! It fixed my shadow issues too. Now all I need is AMD to release CF drivers so I can crank up the details.

Anyone who is getting this "shadow flicker" bug, please see this video. If this is what you are getting, fixing it as suggested by Spyle311 is a matter of editing your skyrim.ini (not the skyrim prefs one).

Video: http://www.youtube.com/watch?v=yXgF_IDpFNI


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 Post subject: Actually neither work
PostPosted: 20 Nov 2011, 22:58 
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Actually neither work perfectly for me.

with 0.4a - main menus is all in the center. the inventory menus are on the left screen but the 3d item is at the center and the other txt info is on the right hand screen. the loading screen is fine for the 3d model but the text is on the left hand of the screen and the compass is on the center. the skills menu shows the names clumped up on the left hand side. the esc menu and journal are fine. map is broken where it's all scrunched up, if i hit the hotkeys it just shifts to the left hand screen.

with 0.4b - main menu the bethesda icon is on the left hand screen and the new load & etc are on the right the emblem is center like it should be. the inventory, esc menu, journal and skills are all fine. the loading screen is all back to center but the text for level and description is not sized right so it looks all scrunched up. the map is just as broke with this ver as 0.4a is.

I will go back to 0.3, I had no problem there. Also everything for both of these were set to default nothing was changed, if you want me to try something specific HaYDeN feel free to ask.

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PostPosted: 20 Nov 2011, 23:06 
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Version 0.4A runs perfectly here, map is perfect, ppl with issues running version 0.4 (A and B) may go back to 0.3 of course, all the links can be found in the game's Detailed Report, under Multi-Monitor Specific Solution.


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PostPosted: 20 Nov 2011, 23:22 
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I myself have an issue with all the fixes (from 0.1 up to the current ones) but I assume it is just me as I haven't seen anyone else mention this. I am using a res of 6048x1080 (which is bezel corrected), causing text and some hud items to be slightly cut off on the sides. For example, when the word "autosaving" appears in the top left of the middle monitor, half of the letter "a" is cut off. Another example is the stamina bar on the lower right being slightly cut off on the right. I assume that I am doing something wrong, would anyone know what that is?


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 Post subject: 0.4A works flawless!One
PostPosted: 20 Nov 2011, 23:24 
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0.4A works flawless!

One thing I notice thou....If you read a scroll/note the UI moves on the left monitor. If I read a book the UI stays on center:) I think you forgot an offset there:) Is just a cosmetic thing:) and I wanted to tell you in case you are not aware.
Awesome job, as always!!!!

Best Regards,
Helifax

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 Post subject: BobMarkinson wrote:c69
PostPosted: 20 Nov 2011, 23:43 
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[quote][quote]Just installed ati's 11.11 - same issue. :
Running on a 6950, Win7 32 bit, 4 GB.


Run msconfig and shut down all non-Microsoft system services, reboot, make sure the services are still off, then try the game.

I dont think the fix has anything to do with your crash.

All non-MS services are now off. Removed userva via bcdedit. My setup is a basic Win7 install - no special HW, all other apps/games work without problems. Nothing overclocked.

The new fix is definitely triggering the crash as 0.1 was working well. 0.3 and both versions of 0.4 are crashing the TESV.EXE process the second they try to rescale the intro (menu). If I try to inject the patch after launching the game, it'll immediately crash TESV.EXE.

I'd love to enable some kind of crash dump process to help diagnose the issue I'm encountering...

Are you on Win7 32bit? I am on 64-bit, and I imagine 99% of this forum is as well, because of the need/desire to avoid the memory constraints of 32bit windows. Just a thought. Good luck.


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 Post subject: 0.4a works like a charm,
PostPosted: 21 Nov 2011, 00:01 
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0.4a works like a charm, everything is great!!

5760x1080 here on hd5870, 8 gig ram, phenom II 965 BE


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PostPosted: 21 Nov 2011, 00:26 
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Joined: 01 May 2011, 17:59
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For me its B which works. with A the map is broken. Im on 5760x1080 with 590 sli


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 Post subject: HaYDeN wanted to give an
PostPosted: 21 Nov 2011, 00:45 
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Joined: 11 Nov 2011, 06:34
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HaYDeN wanted to give an update on the various versions on my system. (ATI 5870)

0.4A - Worked flawlessly except for the map which had all the icons bunched on the center screen.
0.4B - Worked flawlessly.

Both of course, minus the issues you had previously listed as known bugs (skill menu, etc).

EDIT: Completely redid my Skyrim.ini and SkyrimPref.ini back to default, applied the large address aware patch, and now neither A or B is working right.... investigating. (0.3 works great)

EDIT2:
1. Deleted TESV.exe and all ini files (both in my games/skyrim and in the actual skyrim steam folder)
2. Patched using steam.
3. Ran the launcher, created default ini files for Ultra /w No AA.
4. Updated my resolution in the default ini.
5. Ran the game WITHOUT a fix loaded then exited.
6. Ran the Large Address Aware patch.
7. Ran the game WITHOUT a fix loaded then exited.
8. Ran 0.4B of HaYDeNs fix and started the game, now it's back to working order! :)

Apparently something odd happened and I needed to do a full reset.


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