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Quake 4 Native Widescreen support?
http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=12730
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Author:  Cabezone [ 19 Oct 2005, 22:14 ]
Post subject:  Quake 4 Native Widescreen support?

[quote]Gravelayer,
Go back up this topic a ways and click on the Doom3 link that was posted for the widescreen solution. Quake 4 and Doom 3 have the same game engine so the widescreen fix works.

I also have a Dell 2405 FPW and I am playing Quake 4 in 1920 x 1200 with an FOV of 100. Works great. All you have to do is change a few lines in a config file.

It is working for me with pretty nice gameplay on a 6800 GT OC from BFG. Your 7800 ought to rock it.

So FOV is 100 can you PLEASE GIVE ME EXACTLY ALL STEPS NEEDED!?!?
Is that then 16:9 ? (Novice WS guy)

Shannow,
Taking a screen shot will tell you what your really at.

I foy ufollow the Doom3 link it will give YOU THE EXACTLY ALL STEPS NEEDED!

Author:  FusionXP [ 19 Oct 2005, 23:51 ]
Post subject:  Quake 4 Native Widescreen support?

Found this on another forum. Works great on a 2405.

Create a file called autoexec.cfg and paste the following into it. Then copy it over to your q4base folder. Works great on my 2405.

seta com_allowconsole "1"
seta r_customheight "1200"
seta r_customwidth "1920"
seta r_mode "-1"
seta r_aspectratio "2"
seta g_fov "110"
seta r_finish "1"
seta cm_backfacecull "1"
seta image_usecache "1"
seta image_usecachemegs "256"
seta image_usecachemink "3072"

You can change the resolution to 1680 x 1050 if you prefer.

Author:  shannow [ 20 Oct 2005, 02:42 ]
Post subject:  Quake 4 Native Widescreen support?

whats performance like? :P


In single player, just awesome, maximum detail. In multiplayer I turn all advanced options off, still looks good.

I took a screenshot and I am running at the correct res, so it does work

Author:  papahet [ 20 Oct 2005, 12:43 ]
Post subject:  Quake 4 Native Widescreen support?

Found this on another forum. Works great on a 2405.

Create a file called autoexec.cfg and paste the following into it. Then copy it over to your q4base folder. Works great on my 2405.

seta com_allowconsole "1"
seta r_customheight "1200"
seta r_customwidth "1920"
seta r_mode "-1"
seta r_aspectratio "2"
seta g_fov "110"
seta r_finish "1"
seta cm_backfacecull "1"
seta image_usecache "1"
seta image_usecachemegs "256"
seta image_usecachemink "3072"

You can change the resolution to 1680 x 1050 if you prefer.


I try this solution with my dell 1600x1050 but i have a strange result:

http://metuwr.free.fr/q4ratio.JPG


Edited by Paddywak to remove the img code as the screenshot was too wide.

Author:  GraveLayer [ 20 Oct 2005, 15:16 ]
Post subject:  Quake 4 Native Widescreen support?

Found this on another forum. Works great on a 2405.

Create a file called autoexec.cfg and paste the following into it. Then copy it over to your q4base folder. Works great on my 2405.

seta com_allowconsole "1"
seta r_customheight "1200"
seta r_customwidth "1920"
seta r_mode "-1"
seta r_aspectratio "2"
seta g_fov "110"
seta r_finish "1"
seta cm_backfacecull "1"
seta image_usecache "1"
seta image_usecachemegs "256"
seta image_usecachemink "3072"

You can change the resolution to 1680 x 1050 if you prefer.

I'll give it a try but sure would like to know why the cachemegs, cachemink and FOV settings are what they are in the .cfg file. I just want to run 1920x1200 without "effecting" anything else.

Author:  Paradigm Shifter [ 20 Oct 2005, 21:42 ]
Post subject:  Quake 4 Native Widescreen support?

cachemegs: MB of RAM to use as a cache for the game. Normally it's set pretty low - 32 or 64 (or in some cases disabled entirely!) note that this is not how much RAM the .exe will chew up. Normally best set to 1/4 or 3/8 of available RAM, if I remember my Quake 3 tweaking guides correctly... ;)

cachemink: the smallest amount of the cache that is utilised at any one time, in kilobytes. :) Best set to the value of 'cachemegs' /8 *1024 - so 128 becomes 16384. If cachemink is too low, Doom 3 engine games crash rather spectacularly - if they load at all...

In order for these to have any effect, however, you need to turn on 'usecache' by setting it to 1. ;)

FOV is the field of vision. I don't know what the default is, but 110 seems a little high - it might fisheye the screen at the edges...

Author:  FusionXP [ 20 Oct 2005, 22:57 ]
Post subject:  Quake 4 Native Widescreen support?

[quote]Found this on another forum. Works great on a 2405.

Create a file called autoexec.cfg and paste the following into it. Then copy it over to your q4base folder. Works great on my 2405.

seta com_allowconsole "1"
seta r_customheight "1200"
seta r_customwidth "1920"
seta r_mode "-1"
seta r_aspectratio "2"
seta g_fov "110"
seta r_finish "1"
seta cm_backfacecull "1"
seta image_usecache "1"
seta image_usecachemegs "256"
seta image_usecachemink "3072"

You can change the resolution to 1680 x 1050 if you prefer.


I try this solution with my dell 1600x1050 but i have a strange result:


It should be 1680 not 1600. Maybe that is the problem.

Author:  papahet [ 21 Oct 2005, 00:19 ]
Post subject:  Quake 4 Native Widescreen support?

[quote][quote]Found this on another forum. Works great on a 2405.

Create a file called autoexec.cfg and paste the following into it. Then copy it over to your q4base folder. Works great on my 2405.

seta com_allowconsole "1"
seta r_customheight "1200"
seta r_customwidth "1920"
seta r_mode "-1"
seta r_aspectratio "2"
seta g_fov "110"
seta r_finish "1"
seta cm_backfacecull "1"
seta image_usecache "1"
seta image_usecachemegs "256"
seta image_usecachemink "3072"

You can change the resolution to 1680 x 1050 if you prefer.


I try this solution with my dell 1600x1050 but i have a strange result:


It should be 1680 not 1600. Maybe that is the problem.

thx u!!! works perfect now! 1680x1050! i have re-change the fov to "90". No deformations.

Author:  papahet [ 21 Oct 2005, 00:26 ]
Post subject:  Quake 4 Native Widescreen support?

work perfectly, good framerate. All options MAX & AAx2.

here, the new ati driver for special OpenGL game : Quake4, Doom3, Serious Sam2.
5.10a beta. (incredible performances. more than 35% increase!!)

http://support.ati.com/ics/support/default.asp?deptID=894&task=knowledge&questionID=20855

Screenshot ...
http://metuwr.free.fr/QUAKE4wp.jpg

--------------------------------------------------------------------------------------------------------------
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Edited by Paddywak to remove the img code as the screen shot was too wide.

Please could you resuce the size of the screenshots you are posting ...
Large screenshots make it a pain to read the threads ... you have to scroll left and right to read the posts. It's the same with 'long links'. :)
Here's an example of how to post screenshots ...
-----------------------------------------------------------------------------------------------------
Click on the thumbnail to see larger shot ...


----------------------------------------------------------

The code to use is here ...
Code:
<a href="http://url-of-picture"><img src="url-to-thumbnail-image-or-text-explaining-the-link" alt="" /></a>



Thank you ... :)

Author:  Paradigm Shifter [ 21 Oct 2005, 12:01 ]
Post subject:  Quake 4 Native Widescreen support?

Seems that nVidia can no longer guarantee their dominance in OpenGL... 35% is a serious increase just from optimising drivers! 8)

On the Quake 4 topic, just loaded it up, used the following settings: 1680x1050, medium detail, turned on caching with the settings at 256 and 32768 respectively; aspect set to 2, FOV to 100.

Plays very smoothly. Load times are a bit on the long side, but I was expecting that with a 2500+. In game FPS meter reports a pretty constant 35-40FPS. Bear in mind that I tend to spend a considerable amount of time optimising the number of running background processes and things like that, but I haven't defragged the install yet; nor have I extracted the .pk4 files: I could probably drop load times by about 25% if I did that...

Overall, my initial impressions of Quake 4 are pretty good. I think they made it a bit dark in places, but it's better than Doom 3. ;)

I guess the next port of call is FEAR. Wonder if I can get that to run OK...

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