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Quake 4 Native Widescreen support? http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=12730 |
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Author: | Cabezone [ 19 Oct 2005, 22:14 ] |
Post subject: | Quake 4 Native Widescreen support? |
[quote]Gravelayer, So FOV is 100 can you PLEASE GIVE ME EXACTLY ALL STEPS NEEDED!?!? Is that then 16:9 ? (Novice WS guy) Shannow, Taking a screen shot will tell you what your really at. I foy ufollow the Doom3 link it will give YOU THE EXACTLY ALL STEPS NEEDED! |
Author: | FusionXP [ 19 Oct 2005, 23:51 ] |
Post subject: | Quake 4 Native Widescreen support? |
Found this on another forum. Works great on a 2405. Create a file called autoexec.cfg and paste the following into it. Then copy it over to your q4base folder. Works great on my 2405. seta com_allowconsole "1" seta r_customheight "1200" seta r_customwidth "1920" seta r_mode "-1" seta r_aspectratio "2" seta g_fov "110" seta r_finish "1" seta cm_backfacecull "1" seta image_usecache "1" seta image_usecachemegs "256" seta image_usecachemink "3072" You can change the resolution to 1680 x 1050 if you prefer. |
Author: | shannow [ 20 Oct 2005, 02:42 ] |
Post subject: | Quake 4 Native Widescreen support? |
whats performance like? :P In single player, just awesome, maximum detail. In multiplayer I turn all advanced options off, still looks good. I took a screenshot and I am running at the correct res, so it does work |
Author: | papahet [ 20 Oct 2005, 12:43 ] |
Post subject: | Quake 4 Native Widescreen support? |
Found this on another forum. Works great on a 2405. I try this solution with my dell 1600x1050 but i have a strange result: http://metuwr.free.fr/q4ratio.JPG Edited by Paddywak to remove the img code as the screenshot was too wide. |
Author: | GraveLayer [ 20 Oct 2005, 15:16 ] |
Post subject: | Quake 4 Native Widescreen support? |
Found this on another forum. Works great on a 2405. I'll give it a try but sure would like to know why the cachemegs, cachemink and FOV settings are what they are in the .cfg file. I just want to run 1920x1200 without "effecting" anything else. |
Author: | Paradigm Shifter [ 20 Oct 2005, 21:42 ] |
Post subject: | Quake 4 Native Widescreen support? |
cachemegs: MB of RAM to use as a cache for the game. Normally it's set pretty low - 32 or 64 (or in some cases disabled entirely!) note that this is not how much RAM the .exe will chew up. Normally best set to 1/4 or 3/8 of available RAM, if I remember my Quake 3 tweaking guides correctly... ;) cachemink: the smallest amount of the cache that is utilised at any one time, in kilobytes. :) Best set to the value of 'cachemegs' /8 *1024 - so 128 becomes 16384. If cachemink is too low, Doom 3 engine games crash rather spectacularly - if they load at all... In order for these to have any effect, however, you need to turn on 'usecache' by setting it to 1. ;) FOV is the field of vision. I don't know what the default is, but 110 seems a little high - it might fisheye the screen at the edges... |
Author: | FusionXP [ 20 Oct 2005, 22:57 ] |
Post subject: | Quake 4 Native Widescreen support? |
[quote]Found this on another forum. Works great on a 2405. I try this solution with my dell 1600x1050 but i have a strange result: It should be 1680 not 1600. Maybe that is the problem. |
Author: | papahet [ 21 Oct 2005, 00:19 ] |
Post subject: | Quake 4 Native Widescreen support? |
[quote][quote]Found this on another forum. Works great on a 2405. I try this solution with my dell 1600x1050 but i have a strange result: It should be 1680 not 1600. Maybe that is the problem. thx u!!! works perfect now! 1680x1050! i have re-change the fov to "90". No deformations. |
Author: | Paradigm Shifter [ 21 Oct 2005, 12:01 ] |
Post subject: | Quake 4 Native Widescreen support? |
Seems that nVidia can no longer guarantee their dominance in OpenGL... 35% is a serious increase just from optimising drivers! 8) On the Quake 4 topic, just loaded it up, used the following settings: 1680x1050, medium detail, turned on caching with the settings at 256 and 32768 respectively; aspect set to 2, FOV to 100. Plays very smoothly. Load times are a bit on the long side, but I was expecting that with a 2500+. In game FPS meter reports a pretty constant 35-40FPS. Bear in mind that I tend to spend a considerable amount of time optimising the number of running background processes and things like that, but I haven't defragged the install yet; nor have I extracted the .pk4 files: I could probably drop load times by about 25% if I did that... Overall, my initial impressions of Quake 4 are pretty good. I think they made it a bit dark in places, but it's better than Doom 3. ;) I guess the next port of call is FEAR. Wonder if I can get that to run OK... |
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