Widescreen Gaming Forum http://www.wsgf.org/phpBB3/ |
|
Quake 4 Native Widescreen support? http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=12730 |
Page 4 of 5 |
Author: | dementor [ 21 Oct 2005, 16:33 ] |
Post subject: | Quake 4 Native Widescreen support? |
[quote][quote][quote]Found this on another forum. Works great on a 2405. I try this solution with my dell 1600x1050 but i have a strange result: It should be 1680 not 1600. Maybe that is the problem. thx u!!! works perfect now! 1680x1050! i have re-change the fov to "90". No deformations. So should I be changing the fov and the usechace...etc or just the aspectratio mode width/height console? i'd like it for 1680x1050 |
Author: | El_Presidente [ 21 Oct 2005, 18:11 ] |
Post subject: | Quake 4 Native Widescreen support? |
Is this normal look of textures in this game? Ewerythign is high. http://mbnet.fi/jarza/Kuva/Q4.JPG |
Author: | El_Presidente [ 21 Oct 2005, 18:43 ] |
Post subject: | Quake 4 Native Widescreen support? |
Hmm, damn. What could it be. |
Author: | El_Presidente [ 21 Oct 2005, 18:52 ] |
Post subject: | Quake 4 Native Widescreen support? |
Here is other one. http://mbnet.fi/jarza/Kuva/Q4-2.JPG |
Author: | Paradigm Shifter [ 21 Oct 2005, 19:21 ] |
Post subject: | Quake 4 Native Widescreen support? |
Can you try adjusting the detail level and seeing what happens? |
Author: | GraveLayer [ 21 Oct 2005, 19:55 ] |
Post subject: | Quake 4 Native Widescreen support? |
seta com_allowconsole "1" seta r_customheight "1200" seta r_customwidth "1920" seta r_mode "-1" seta r_aspectratio "2" seta g_fov "110" seta r_finish "1" seta cm_backfacecull "1" seta image_usecache "1" seta image_usecachemegs "512" seta image_usecachemink "65536" Well I set that up in the autoexec.cfg as I'm running 2Gig of RAM. I'll report back how it works! |
Author: | GraveLayer [ 21 Oct 2005, 20:07 ] |
Post subject: | Quake 4 Native Widescreen support? |
Works great by my frames are sure down from 16x12! In the two print screens I got 44 and then 22 under heaving fighting. |
Author: | Paradigm Shifter [ 21 Oct 2005, 21:04 ] |
Post subject: | Quake 4 Native Widescreen support? |
The 'wide' res will have a performance drop, but I didn't think it'd be 50%, maybe 25-30%, though. :? Also, I'm not sure just how much help the 'r_finish' cvar is - it forces a GLFinish of every frame; exactly what impact that will have, I'm not sure... |
Author: | JetSonic [ 22 Oct 2005, 04:03 ] |
Post subject: | Quake 4 Native Widescreen support? |
When is the rest of the gaming world going to climb onboard the WIDESCREEN train and give us a F***ing resolution of 1920 x 1200!!!!!!!!!! Instead of us widescreen gamers always having to climb inside the mysterious gaming files and alter shit. I mean it's almost the year 2006, we sent men to the moon almost FORTY years ago and they can't code in a simple freaking screen resolution for Widescreens!!!!!!!! USA has gone to shits!!!! From now on make games at the North Pole and let the eskimos have a crack at gaming software, couldn't be any worse. Activision and others, PULL YOUR HEADS OUT!!!!!! :evil: |
Page 4 of 5 | All times are UTC [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |