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PostPosted: 16 Nov 2007, 00:50 
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:?:

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PostPosted: 16 Nov 2007, 04:55 
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Joined: 06 Jun 2006, 08:56
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you can add it in binded to a key by editing the .ini's externally, just make em read-only so it keeps the changes.


Ok, lets break it down then.

I want to bind it too the "W" key, but still have that as my movement forward key.

I go into the ini, and then what?

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PostPosted: 16 Nov 2007, 04:58 
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I don't know if double binds are possible, they were a long time ago in quake 2/3 with scripts, don't think the unreals have had anything similar though, you can bind it to a key to press on respawn though, and besides a double bind on a movement key would screw with times you'd use sniper and etc too.


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PostPosted: 16 Nov 2007, 06:02 
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I read on some forums it is possible to pipeswitch in UT3, in which case it would be possible to double bind. Hmmmm.

If it isn't possible then it is WAY too much hassle to try and press a button each time you spawn. That would bite bum biscuits.

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PostPosted: 16 Nov 2007, 15:47 
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Did tweak unreal 2004 mutch, so when i have the time I will try to get a bind working :wink:


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PostPosted: 17 Nov 2007, 05:32 
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My ini tweaking adventures:

http://www.widescreengamingforum.com/forum/viewtopic.php?p=119359#119359

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