The work-in-progress fix has been uploaded to WSGF (thanks Thales100) and is available if you care to check the detailed report
Skyrim Detailed Report
There are currently still a few pressing issues, such as the stretched 3D models, although this can be reduced, it's difficult to entirely correct - there may be some other snafu's along the way relating to this, I haven't actually had the opportunity to play it too much, because a game like this needs to be experienced properly the first time, I consider it to be 'reasonably' playable now.
It's packaged in a quick and nasty native Win32 API C++ application, it does require administrative permissions to run because it needs to modify memory [in the Skyrim game process only!] - additionally, you may require the
Microsoft C++ 2010 Redistributable (you'll get a error on launch if so) --
As per the blurb in the editbox - I advise starting it before Skyrim, clicking Execute Injection, then starting Skyrim, that way it will hook it instantly upon launch.
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