Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Re: Resident Evil 6
PostPosted: 08 Apr 2013, 04:25 
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Joined: 06 Sep 2011, 15:27
Posts: 213
helifax wrote:
Hello all,

Simply download the attached plugin and replace the current one.

Enjoy!

Best Regards,
Helifax



Thanks again helifax! (c:

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 Post subject: Re: Resident Evil 6
PostPosted: 08 Apr 2013, 14:54 
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Joined: 08 Apr 2013, 14:49
Posts: 9
helifax wrote:
Hello all,

Simply download the attached plugin and replace the current one.

Enjoy!

Best Regards,
Helifax



Hey Helifax, did you played Agent hunt mode? When people join, the dogtag show with incorrect aspcet ratio with diferent layers....


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 Post subject: Re: Resident Evil 6
PostPosted: 08 Apr 2013, 15:20 
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Joined: 21 May 2011, 14:18
Posts: 1232
jamesolanda wrote:
helifax wrote:
Hello all,

Simply download the attached plugin and replace the current one.

Enjoy!

Best Regards,
Helifax



Hey Helifax, did you played Agent hunt mode? When people join, the dogtag show with incorrect aspcet ratio with diferent layers....


I see what you mean. However this dogtag appears for like 10 seconds and then dissappears so it doesnt prevent playing the game in any way...

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 Post subject: Re: Resident Evil 6
PostPosted: 08 Apr 2013, 23:02 
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Joined: 14 Oct 2009, 03:11
Posts: 1441
I haven't even started playing this game but look forward to playing it in MM. Thanks!

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 Post subject: Re: Resident Evil 6
PostPosted: 09 Apr 2013, 05:02 
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Joined: 20 Dec 2012, 00:14
Posts: 1
Thanks Very Much helifax! really appreciate it!


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 Post subject: Re: Resident Evil 6
PostPosted: 12 Apr 2013, 02:33 
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Joined: 30 May 2011, 21:35
Posts: 5
Hi, first of helifax - great job. i've been using WSF for a couple of games and it never disappointed.

Right now i have a problem using your RE6 plugin (using latest version posted 08.04 in this thread).
i have 3x 1920x1200 screens. when i leave everything at default in WSF game simply crashes right away. if i run WSF then change version in settings to steam 1.0.1 and back to lfd2 (or just stay pure 1.0.1) the game will launch.

In those cases when game launches WSF reports Fix Enabled with w:1920 h:1200 and cinematics:3840 but the game runs as if the fix wasnt enabled (screen attached).

I double checked dependencies (VC++ and .net). im running it under windows 8 with 314.07 nvidia drivers (apparently it removes flickering present in later versions).

I'm using the steam version (but i dunno if it isnt somehow different for my region so i attach link to rared exe file -> http://www.sendspace.com/file/co0swz ). I hope it is something silly i overlooked that can be easily fixed with a lil bit of help :>


Attachments:
File comment: ingame screen
BH6 2013-04-12 02-55-55-80a.png
BH6 2013-04-12 02-55-55-80a.png [ 538.72 KiB | Viewed 3429 times ]
File comment: my desktop res settings.
res.png
res.png [ 41.89 KiB | Viewed 3424 times ]
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 Post subject: Re: Resident Evil 6
PostPosted: 12 Apr 2013, 03:28 
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Joined: 12 Apr 2013, 03:26
Posts: 2
I think the new update 1.03 on steam broke the fix. RE6 just crashes immediately when widescreen fixer is running.


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 Post subject: Re: Resident Evil 6
PostPosted: 12 Apr 2013, 09:13 
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Joined: 08 Apr 2013, 14:49
Posts: 9
helifax wrote:
Updated the plugin to work with the L4D update that got pushed on Steam today:)

Hi, Helifax, the game updated today, and broken your plugin T_T


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 Post subject: Re: Resident Evil 6
PostPosted: 12 Apr 2013, 09:32 
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Joined: 24 Nov 2010, 12:42
Posts: 15
yup, the new update 1.03 broke the fix again. (steam)
Mines not crashing though, just no fix.


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 Post subject: Re: Resident Evil 6
PostPosted: 12 Apr 2013, 10:25 
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Joined: 30 May 2011, 21:35
Posts: 5
i only just started playing yday and wasn't aware there was a patch (one of steam's great traits - go home, its ready to play boy :D). i'll wait with my next playthru for the fix :)

cheers, good to know its not me ^^


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