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Forcing FOV on Quake II / ID Tech 2 Engine cinematics http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=16414 |
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Author: | Cygnus [ 16 Oct 2008, 22:31 ] |
Post subject: | Forcing FOV on Quake II / ID Tech 2 Engine cinematics |
Looking for a way to force FOV [ Field of View ] on cutscenes in games using the quake 2 engine. In game is fine, just the cinematics. I'm currently altering older games and some of them use this engine, also called ID Tech 2 |
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