Widescreen Gaming Forum

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PostPosted: 02 Jun 2011, 01:13 
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Joined: 23 May 2011, 19:09
Posts: 2
Yo, I just got this game and started playing it in 5760x1080 and immediately my eyes started to hurt in the prologue for some reason, and about 1 minute later I realized that although the game was spanning across 3 monitors, the aspect ratio remained 16:9, and didnt convert to 16:3 as it should.

After changing the resolution to 1920x1080 im able to play finally but I was really looking forward to triple monitor :(

The game seems to have triple monitor support to an extent, but the aspect ratio bit was never really taken care of unfortunately, if anyone knows how to fix this thatd be awesome :)

Btw I dont know if this is how to officially make a request or not, please correct me if I broke any rules, thanks.


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PostPosted: 03 Jun 2011, 14:44 
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Joined: 01 Jun 2011, 15:50
Posts: 11
Posted a reply to another Hunted post, but seems that thread was deleted.

Go into your game installation folder , ie Program File/Bethesda Softworks/Hunted The Demons Forge/DFGAME/CONFIG

Then edit DEFAULTCAMERA.INI, make sure you make a backup first.

You can edit the FOV for all aspects of the game, i changed all FOVAngle=90 to FOVAngle=140, FOVAngle=50 to FOVAngle=90, you get the idea.
Just go through each one, very simple to do.

But i am having trouble with one bit

; Using a fixed weapon (Ballista)
[DFGame.DFCam_FixedWeapon]
FOVAngle=90
BlendTime=0.5
StrafeLeftAdjustment=(X=0,Y=0,Z=0)
StrafeRightAdjustment=(X=0,Y=0,Z=0)
StrafeOffsetScalingThreshold=0
RunFwdAdjustment=(X=0,Y=0,Z=0)
RunBackAdjustment=(X=0,Y=0,Z=0)
RunOffsetScalingThreshold=0
;ViewOffset=(OffsetHigh=(X=0,Y=-450,Z=172),OffsetLow=(X=0,Y=-400,Z=142),OffsetMid=(X=0,Y=-425,Z=167))
ViewOffset=(OffsetHigh=(X=-450,Y=0,Z=172),OffsetLow=(X=-450,Y=0,Z=172),OffsetMid=(X=-450,Y=0,Z=172))

[DFGame.DFCam_FixedWeapon_Male]
ViewOffset=(OffsetHigh=(X=-450,Y=0,Z=172),OffsetLow=(X=-450,Y=0,Z=172),OffsetMid=(X=-450,Y=0,Z=172))

[DFGame.DFCam_FixedWeapon_Female]
ViewOffset=(OffsetHigh=(X=-450,Y=0,Z=172),OffsetLow=(X=-450,Y=0,Z=172),OffsetMid=(X=-450,Y=0,Z=172))

No matter what i change it is always zoomed in when i use a ballista.
Hope someone can figure this out!

Otherwise plays great in triple monitor, also plays great in 3D with the shadows turned to minimum.

Hope this info helps :)


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PostPosted: 05 Jun 2011, 22:04 
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Joined: 06 Nov 2006, 10:37
Posts: 97
This game should work pretty well in triple screen mode. Menus are centered, movies play on center monitor and there is a DFCamera.INI file at My Documents with very interesting values inside:

[DFGame.DFCameraMode_Default]
FOVAngle=90
BlendTime=0.25
StrafeLeftAdjustment=(X=0,Y=-15,Z=0)
StrafeRightAdjustment=(X=0,Y=15,Z=0)
StrafeOffsetScalingThreshold=200
RunFwdAdjustment=(X=0,Y=0,Z=0)
RunBackAdjustment=(X=0,Y=0,Z=0)
RunOffsetScalingThreshold=200
WorstLocOffset=(X=-8,Y=1,Z=95)
ViewOffset=(OffsetHigh=(X=-238,Y=56,Z=-40),OffsetLow=(X=-270,Y=48,Z=-40),OffsetMid=(X=-270,Y=48,Z=-40))

I guess it shouldn't be hard to modify

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PostPosted: 08 Jul 2011, 16:34 
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Joined: 05 Jul 2011, 20:22
Posts: 9
Works insanely good for me, I still play on a weekly basis.


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