scavvenjahh wrote:
Working great in 6060x1200
No emulator needed. Using Borderless Gaming to fit the window to the display, it's purrfect ! (FOV is way too high for 21:9, though)
I hope someday you'll start making tutorials, 'cos you're the MASTER of tailor-made fixes.
Thank you !
The language barrier does not contribute to writing tutorials. But I'll think about it.
Here is a small tutorial for this game:
We need to find and fix the 2 constants in LC2.exe
In any HEX-editor, you should find the following sequence of bytes:
39 8E E3 3F 00 00 00 40
and
39 8E E3 3F FF FF 7F FF
Value
398EE33F is the aspect ratio and it should be changed.
For example, we calculate aspect ratio for resolution 2560x1080.
2560/1080 = 2.37037037037037
This value must be converted into floating-point format.
Converter -
http://babbage.cs.qc.cuny.edu/IEEE-754/ gives the result -
4017B426Bytes must be written from right to left.
So
40 17 B4 26 will be
26 B4 17 40.
Now you simply change in LC2.exe sequence of bytes:
39 8E E3 3F 00 00 00 40
to
26 B4 17 40 00 00 00 40
and
39 8E E3 3F FF FF 7F FF
to
26 B4 17 40 FF FF 7F FF
After this modification resolution 2560x1080 will not be pillarboxed.