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Marc Eckō's Getting Up: Contents Under Pressure http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=21923 |
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Author: | [PC Gamer] [ 22 Apr 2011, 10:59 ] |
Post subject: | Marc Eckō's Getting Up: Contents Under Pressure |
this is a 2006 pc game released in most territories by atari. so it's not really that old. it seems it's one of those pain-in-the-ass games with no way to manually change/override the graphical settings, specifically it's resolution. this game only supports 640x480, 800x600 and 1024x768. as far as i can tell (and i surely looked at all the usual patches sites) this game never got any patches. there are two files that change when you modify the game's resolution from within the game settings. when looking at them (and they're basic text files so nothing encrypted or cryptic here) there's nothing obvious or clear cut relating to resolution. the files are: vars_pc.cfg and windows_pc.cfg. here are their contents. (fyi the game is runing at 1024x768 with these settings.) vars_pc.cfg Code: aiDisabled=false
allshadows=true attachments=false cameraCombatRange=180.000000 cameraDistance=100.000000 cameraInvertFirstVert=false cameraInvertThirdHoriz=false cameraInvertThirdVert=false cameraResetDelay=3.000000 charfade=true DBGVar=0 deathtime=4.000000 debugKillAllies=false defaultfov=65.000000 difficultyLevel=2 fixedtick=0 forcecapsules=false fps=false fpsLimit=60 highresmeshes=true highrestextures=true hud=1.000000 inputstream=0 light=0.000000 logCinematics=false logPickupPhysics=false logSplats=false logTriggers=false maxFPSLimit=60 maxlights=8 microsecondmin=0 minsoundreport=false mousespeed=0.500000 noCheat=false nogamepadCheat=false noMusic=false notext=true oldmovementdrop=false physics=false psysDynLightsEnabled=true rumble=true shadows=true singletick=false timermaxcount=20 timeScaleFast=2.000000 timeScaleSlow=0.200000 tips=true triggerLogUnnamed=false useranges=false volume=1.000000 volumefx=0.800000 volumemusic=0.800000 volumevoice=0.950000 warn_animation=true warn_audio=true warn_characterart=true warn_cinematics=true warn_design=true warn_environmentalart=true warn_fxart=true warn_leveldesign=true warn_miscart=true warn_programming=true warn_scripting=true watchmode=0 watchrange=256.000000 windows_pc.cfg Code: Console,76,57,870,652,0,0
i also scanned the windows registry and found nothing i could change in relation to the game's resolution. the thing is, since we can switch between 3 different resolutions, and something changes, there MUST be something that points to that, that we should be able to then change to higher resolutions. ideas? |
Author: | Paradigm Shifter [ 23 Apr 2011, 09:56 ] |
Post subject: | Re: Marc Eckō's Getting Up: Contents Under Pressure |
I'll bet it's an obscure registry key if nothing appears to change. Or, possibly, it writes a change to the file which contains the resolution selection information detailing which one has been selected. But it looks from those files like if there is any fix at all, it will be a hex-edit the .exe or a .dll type solution... :( |
Author: | [PC Gamer] [ 23 Apr 2011, 11:24 ] |
Post subject: | Re: Marc Eckō's Getting Up: Contents Under Pressure |
yes, and i'm basically commissioning help here. someone in the know should look into the possibilities. this one is above my rudimentary skills. further, even if there's no fix i'd still like to know where the changes are made/saved. they must be made and saved somewhere. someone who's already skilled should run a registry watcher like regmon and perhaps a file watcher like filemon and start the game, go to it's meager settings, change them around and then interpret those changes via those monitoring programs. perhaps i could look into it myself, but i'm sure someone here is already familiar with those tools. i'd kinda have to learn them, or at least the basics. if nothing else, begging your pardon, i'm offering a small reward to anyone who can make it so the game will run properly at 1920x1200dpi. one assumes if they can, any other resolution should also be possible. i'm selecting 1920x1200 because that's my lcd's native resolution. i'll pay $10 (USD) via verified paypal upon such a successful fix. further, if they can make it so we have working additional graphical settings we can change and they take effect in-game, i'll send them a pc game i already have, via legitimate steam gifting. i have around 4-5 games i can gift due to doubles that are allowed to be gifted. |
Author: | Tamlin [ 12 May 2011, 14:16 ] |
Post subject: | Re: Marc Eckō's Getting Up: Contents Under Pressure |
Moved, since this is really a request for game solution. |
Author: | [PC Gamer] [ 12 May 2011, 14:52 ] |
Post subject: | Re: Marc Eckō's Getting Up: Contents Under Pressure |
very poor response to this thread. i would have thought someone would know. no programmers here? or even armchair programmers? this isn't the only such "hard-coded" game either. i'd pay another $10 for native 1920x1200 for armies of exigo. |
Author: | kbalabanov [ 18 Oct 2012, 21:49 ] |
Post subject: | Well, actually I kind of done |
Well, actually I kind of done it. enginedefault_pc.cfg: res = 1920 widescreen = 1 fullscreen = 0 For some reason doesn't work for full screen, set res to you native monitor resolution. |
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