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Resident Evil 6
http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=25443
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Author:  Slinky [ 23 Mar 2013, 00:34 ]
Post subject:  Resident Evil 6

So, not that I want to play this game because it's probably going to be terrible, but it definitely has issues in eyefinity. The fov is too zoomed in so the menus are unusable and you cannot see the button prompts as they pop up on the screen. Sorry I don't have a screenshot. I can get one if necessary.

Author:  paynexkiller [ 23 Mar 2013, 03:55 ]
Post subject:  Re: Resident Evil 6

Signed up just to reply. I can try taking some screenshots.

Author:  Jza [ 24 Mar 2013, 02:08 ]
Post subject:  Re: Resident Evil 6

Agreed.
It seems to have the same problems as RE5 had.
The Menu has the top and bottom cut off which is a pain.
But even worse is the in-game button mashing prompts are missing.
Making game unplayable at these points.

Author:  Cyb3rKn1ght [ 24 Mar 2013, 19:38 ]
Post subject:  Re: Resident Evil 6

I just bought this game today and would love if WSGF would support RE6, like it has support for RE5.

Will this be something that we can expect in the near future?

Author:  valcan_s [ 25 Mar 2013, 06:22 ]
Post subject:  Re: Resident Evil 6

I bought it for HaYDeN so probably yes, depends when or if he has time to check it out or if someone else checks it out. I hope so too.

Author:  murilladas [ 25 Mar 2013, 21:30 ]
Post subject:  Re: Resident Evil 6

Where is HaYDeN?? long time without connect!! :? we need him!!

Author:  helifax [ 29 Mar 2013, 20:44 ]
Post subject:  Re: Resident Evil 6

Hey all,

I looked at the game and I fixed it to the point it is fully playable and looking ok-ish.

- Unlike Re5 apparently the HUD and menus are split into 2 zones now. One is fixed the other is a bit stretched on all 3 monitors:

The reason for that is that I am telling it to render on 3 screens while the render target is one screen wide. The other option is to make it render at correct proportions on the left monitor, since I wasnt able to push it to the middle of the screen. (I know where it is handled but there are 80+ instructions writting there, so finding the correct one is a pain in the ass).

The only thing that is very hard for me to find and fix are the cinematics.. which by default render on the left screen. This should be fixed if the offset for the render target can be found but is very problematic since I cannot pause the game in a cutscene.....

Screenies attached:


if you like it and want think that will benefit you (the player) let me know and I will release it. So far I managed to play the intro part and some part of the 1st chapter without any problem whatsoever and I would say the fix makes the game 1000% playable in 3x resolutions IF you dont mind the minor annoyances that can be seen.

PS: I don't own the game and this was done on an "unofficial" release, therefor I can only provide the fix for that release (Re-Load-ed version).

Best Regards,
Helifax

Attachments:
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BH6 2013-03-29 18-49-52-13.jpg [ 742.26 KiB | Viewed 19977 times ]

Author:  teardropmina [ 30 Mar 2013, 03:27 ]
Post subject:  Re: Resident Evil 6

helifax, please do release the fix on Widescreen fixer,

thanks:)

Author:  Jza [ 30 Mar 2013, 07:28 ]
Post subject:  Re: Resident Evil 6

Yes! you're a legend.
Please release! I hope it works on steam.
My steam version has had one update since release.

Author:  helifax [ 30 Mar 2013, 13:52 ]
Post subject:  Re: Resident Evil 6

Jza wrote:
Yes! you're a legend.
Please release! I hope it works on steam.
My steam version has had one update since release.


I will be away for a couple of days and I will release it afterwards. Appologize for the waiting...
I really hope it will work on Steam version, but I guess there is only one way to find out :) We will see:D :rockout:

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