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Renegade X didnt even know it existed.... http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=27150 |
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Author: | choatus [ 15 Mar 2014, 05:04 ] |
Post subject: | Renegade X didnt even know it existed.... |
Anyone played this game or better yet have a Nvidia Surround fix for it (fov) ? it looks pretty bloody good , hadn't seen it until now. FREE yes FREE!!! Anyways if you haven't already check it out. http://www.renegade-x.com/ PLS |
Author: | scavvenjahh [ 15 Mar 2014, 10:28 ] |
Post subject: | Re: Renegade X didnt even know it existed.... |
Do your homework: http://pcgamingwiki.com/wiki/Renegade_X ... _.28FOV.29 Alternatively you can open \Renegade X\UDKGame\Config\UDKEngine.ini and set AspectRatioAxisConstraint= to maintain Y FOV instead of X. Either way, in first-person view the weapon models will remain Vert-. Maybe HaYDeN or some other UE3 specialist will have a better solution when the beta is over. |
Author: | choatus [ 15 Mar 2014, 11:11 ] |
Post subject: | Re: Renegade X didnt even know it existed.... |
Yeah i did see this one but it doesn't really fix it correctly. Weapons are stretched . |
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