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Cities: Skylines - Eyefinity/Surround http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=28022 |
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Author: | Zettoz [ 11 Mar 2015, 16:21 ] |
Post subject: | Cities: Skylines - Eyefinity/Surround |
Anyone else getting Cities: Skylines and interested in Eyefinity/Surround support? I found several pages that confirm that it is not implemented and doesn't seem to be on the agenda. http://www.reddit.com/r/IAmA/comments/2 ... text=10000 http://forum.paradoxplaza.com/forum/sho ... nd-support The game is made in Unity and seems to use Hor + Anyone able to shed some light on how to fix this? |
Author: | Skid [ 12 Mar 2015, 08:33 ] |
Post subject: | Re: Cities: Skylines - Eyefinity/Surround |
It has multi-monitor support it just doesn't list the resolution. http://www.skid-inc.net/stuff/wsgf/cities_surround.jpg One person said they got it to work by setting the game to windows mode, then pressing Alt + Enter to switch to fullscreen and that selected there resolution for them (note the menu is aspect ratio locked to 16:9, ingame is not.) If that doesn't work you'll have to hex edit the configuration file. 1) Load the game, select your single monitor resolution as your resolution option. 2) Download some sort of hex editor, I use XVI32. 3) Go to %USERPROFILE%/AppData/Local/Colossal Order/Cities_Skylines 4) Open gameSettings.cgs in your hex editor. 5) Open Windows Calculator, and change it to programmer mode. 6) In Calculator, make sure Dec is selected, enter your single monitor resolution width (mine is 1680) and then click Hex. 7) In my case it'll give me a value of (6 90), add the leading 0 if the value is only 3 digits long, so (6 90) becomes (06 90). Without going into the how numbers are stored in binary, you need to swap the first pair and last pair of numbers, so I end up with (90 06). 8) Do the same with your multi-monitor resolution so mine is 5040, which is (13 B0) in hex, so swapped becomes (B0 13). 9) Lastly, in my hex editor, I go to search, then replace, tell it to search for and replace Hex strings, I tell it to find my single monitor resolution, and replace it with my multi-monitor resolution. 10) Save the file and load the game, not the menu menu is aspect ratio locked to 16:9, the game itself is not. |
Author: | MaxThomassen [ 12 Mar 2015, 12:07 ] |
Post subject: | Re: Cities: Skylines - Eyefinity/Surround |
Whell, that worked like a charm. thx skid it now is happy to run in 5960*1080. In case someone uses 3x 1080p screens like me , here the calculation results.. 80 07 replace it with 80 16. |
Author: | Zettoz [ 12 Mar 2015, 23:03 ] |
Post subject: | Re: Cities: Skylines - Eyefinity/Surround |
I noticed the very first time I started the game it looked just like this, 5920 and all, but it was listed as another resolution. Game was full screen and not windowed. Upon changing it to see if there was a legit resolution broke it and wouldn't let me switch back. Skid, your solution worked great to get it back to widescreen, hopefully they add in support later so the ui isn't scaled off too. For anyone who notices that it seems to work right off the bat, just leave it alone if you want to keep it, it seemed to stay until I messed with things. |
Author: | Xickle [ 13 Mar 2015, 17:10 ] |
Post subject: | Re: Cities: Skylines - Eyefinity/Surround |
If you play with bezel compensation, some of the UI is hidden behind the bezels, and it makes playing it really annoying. Especially because they cover the roads menu... I really wish there would be a fix for centering the UI on the middle monitor, please! |
Author: | MaxSharp [ 14 Mar 2015, 21:53 ] |
Post subject: | Re: Cities: Skylines - Eyefinity/Surround |
I still can't get this thing to work on triple screen. What am I missing? I want to run x3 screens at 5760 x 1080 My single screen resolution is 1920 x 1080 I open up the correct pathway to the Cities Skylines, but.... ....I can't find the 'gameSettings.cgs'?? All I have is a colossal.cgs?? Using the XVI32 calculator to open up 'colossal.cgs', I come up with.... (Find) 80 07 (Change to) 80 16 When I click 'Okay' after entering the correct info.... ....I get "String Not Found"??? Help! ~MaxSharp |
Author: | Skid [ 14 Mar 2015, 22:41 ] |
Post subject: | Re: Cities: Skylines - Eyefinity/Surround |
MaxSharp wrote: I still can't get this thing to work on triple screen. What am I missing? I want to run x3 screens at 5760 x 1080 My single screen resolution is 1920 x 1080 I open up the correct pathway to the Cities Skylines, but.... ....I can't find the 'gameSettings.cgs'?? All I have is a colossal.cgs?? Using the XVI32 calculator to open up 'colossal.cgs', I come up with.... (Find) 80 07 (Change to) 80 16 When I click 'Okay' after entering the correct info.... ....I get "String Not Found"??? Help! ~MaxSharp You opened install directory rather then the directory I listed, %userdata% is an old system shortcut to your user folder (not you my documents folder, the folder my documents is in, and definitely not the install folder). So you did NOT open up the correct pathway. |
Author: | MaxSharp [ 15 Mar 2015, 00:11 ] |
Post subject: | Re: Cities: Skylines - Eyefinity/Surround |
I'm an idiot....I get that ...but when I search for %userdata% or %USERDATA%/AppData/Local/Colossal Order/Cities_Skylines it comes up blank? I understand that its the wrong pathway.....please lead me to the correct one. Maxsharp |
Author: | Skid [ 15 Mar 2015, 00:16 ] |
Post subject: | Re: Cities: Skylines - Eyefinity/Surround |
MaxSharp wrote: I'm an idiot....I get that ...but when I search for %userdata% or %USERDATA%/AppData/Local/Colossal Order/Cities_Skylines it comes up blank? I understand that its the wrong pathway.....please lead me to the correct one. Maxsharp As I said %userdata% is a system shortcut for your USER folder, IE, C:/User/Username/ on Vista or above. Looking into it %userprofile% is the system shortcut on Windows 7, it used to be userdata. |
Author: | SaTheLaTe [ 01 May 2015, 02:48 ] |
Post subject: | Re: Cities: Skylines - Eyefinity/Surround |
Skid wrote: It has multi-monitor support it just doesn't list the resolution. http://www.skid-inc.net/stuff/wsgf/cities_surround.jpg One person said they got it to work by setting the game to windows mode, then pressing Alt + Enter to switch to fullscreen and that selected there resolution for them (note the menu is aspect ratio locked to 16:9, ingame is not.) If that doesn't work you'll have to hex edit the configuration file. 1) Load the game, select your single monitor resolution as your resolution option. 2) Download some sort of hex editor, I use XVI32. 3) Go to %USERPROFILE%/AppData/Local/Colossal Order/Cities_Skylines 4) Open gameSettings.cgs in your hex editor. 5) Open Windows Calculator, and change it to programmer mode. 6) In Calculator, make sure Dec is selected, enter your single monitor resolution width (mine is 1680) and then click Hex. 7) In my case it'll give me a value of (6 90), add the leading 0 if the value is only 3 digits long, so (6 90) becomes (06 90). Without going into the how numbers are stored in binary, you need to swap the first pair and last pair of numbers, so I end up with (90 06). 8) Do the same with your multi-monitor resolution so mine is 5040, which is (13 B0) in hex, so swapped becomes (B0 13). 9) Lastly, in my hex editor, I go to search, then replace, tell it to search for and replace Hex strings, I tell it to find my single monitor resolution, and replace it with my multi-monitor resolution. 10) Save the file and load the game, not the menu menu is aspect ratio locked to 16:9, the game itself is not. I just wanna quick reply, hopefully here on this forum it wont be calculated as spam, but i just wanna gratefully say Thank you Skid Took me some time to figure out i needed to press ALT ENTER so it can works, but after some messing, i managed to play widow borderless in 5760 X 1080 because of your great tutorial Thanks again |
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