Sword Art Online: Fatal Bullet 4:3 request
some different resolution comparison game screens info:
![Image](http://jpegshare.net/images/d8/98/d8982d7048d16f43e46f94b0d3d7ce60.png)
1024x768 (4:3)
![Image](http://jpegshare.net/images/8d/43/8d43b9094ff7e09f5034eee019363a15.png)
1280x720 (16:9)
![Image](http://jpegshare.net/images/7f/b9/7fb9860d4981bbbfddfe233bcd16cc49.png)
1280x800 (16:10)
![Image](http://jpegshare.net/images/80/fa/80faeb93d90b8a4448e501768e55ba21.png)
1280x960 (16:12)
![Image](http://jpegshare.net/images/27/13/27135761a32f33d9e5426b2a7051e61e.png)
1366x768
Hardware config: MSI E3 Krait Gaming V5 (Intel c232), Intel Xeon E3-1220 v5, 8GB RAM, MSI(AMD) R9 390 8gb, NEC MultiSync LCD 2090UXi (1600x1200/4:3)
Available resolution setts in game menu:
1024:768
1152:864
1280:720
1280:768
1280:800
1280:960
1280:1024
1360:768
1360:1024
1366:768
1440:900
1600:1200
currently i'm fails to set custom resolution (ant test some more, ultrawide) but searching around internet got info about game crashes on 21:9 & wider resolutions, and presence vertical bars too.
resolution settings are found in c:\Users\%user%\AppData\Local\SAOFB\Saved\Config\WindowsNoEditor\GameUserSettings.ini, but fake.
real setting stored in save game: c:\Users\%user%\AppData\Local\SAOFB\Saved\SaveGames\SaveData.sav
at offset: 36E50 (16bytes), currently no decode info about it meaning (stored not in explicit format).
Wants normal fullscreen (4:3)
Any help? Direction to dig-up?
[hr]
some savegame file graphics settings block describe:
36E50(16байт) - разрешение resolution
36E50(16байт) - режим (окно/БР/ПЭ) screen mode (windowed/borderless/fullscreen)
36E60(16байт) - объёмный свет volumetric lighting
36E60(16байт) - вертикальная синхронизация VSync
36E60(16байт) - глубина резкости distant smooth
36E60(16байт) - площадь экрана soften<->sharpen smoothing regulator
36E60(16байт) - ограничитель ФПС FPS limiter
36E70(16байт) - сглаживание краёв AntiAliasing
36E70(16байт) - качество теней ShadowQuality
36E70(16байт) - размытие движения motion blur
36E70(16байт) - качество текстур texture quality
i.e. changing at least one of parameters in group changes all 16 bytes of group
zeroing or changing of 36E50 block produces game swich to 1152x864, and new 16 bytes, depending of DesiredScreenWidth, DesiredScreenHeight, ResolutionSizeX, ResolutionSizeY params in GameUserSettings.ini
zeroing of another blocks produces game crash.
============
+Also fact about vertical bars (1600x800):
![Image](http://jpegshare.net/images/d7/b6/d7b653eddc4e31d372b9038bd31bc133.png)
i'm play some time and looks like game stable.
+++
some observation: effect of bordering SAR looks like hardly attached to "it's" resolution:
[center]vanilla 1024x768 -------- and -------- 1024x768 made from 1280x800[/center]
![Image](http://jpegshare.net/images/78/b0/78b0f6326b7bdd8e4a5f66e4cbb5650e.png)
all it's i'm got with utility that allowing to change position, size and style parameters of widely selected app window.