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PostPosted: 26 Mar 2013, 20:03 
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Thanks, LuckyNoS7evin. Yeah. At this point I think it is something very specific to a few of our systems, rather than something affecting all Eyefinty or all Crossfire users. But, we're still trying to track down what it could be. You're on Win 8 (thanks!) so I'm still leaning pretty heavily towards this being a Windows 7 64 bit Radeon specific bug.


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PostPosted: 26 Mar 2013, 20:19 
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I have a crossfire 7970 eyefinity setup running on windows 7 x64 with the 13.3 beta drivers. I will post my experience when I get home from work. I hope it runs well. I have very limited time to game these days. I do not want to spend time messing around.

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PostPosted: 26 Mar 2013, 20:31 
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Fingers crossed for you, BIGGRIMTIM. I'd love to know either way what your experience is like.


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PostPosted: 26 Mar 2013, 20:59 
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Joined: 10 Sep 2012, 02:04
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Windows 7 64, 3x7970 crossfire eyefinty only low and very low textures!

I am looking in the config files @ Defaultengine file. it looks likethe game is not detecting texture pool size. Here is what I found.

[TextureStreaming]
UseTextureFileCache=TRUE
; We now auto calculate the texture pool size on PC.
; The equation is basically TexturePoolSize = Detected video memory - size of frame buffers - estimate for other resource useage like vertex buffers.
; TexturePoolSizeReductionMB is the estimate of how much we'll need for resources than the frame buffers
TexturePoolSizeReductionMB=40
;On PC, pool size only gets used if -ReadTexturePoolFromIni is passed in on the commandline. Otherwise it is auto calculated based on your video card memory.
PoolSize=400
; hard coded "safe" max texture pool size if running in low or very low
LowPCTexturePoolSizeMB=256


OK here is my fix for texture not sure what one fixed it but it works! Bold is what I changed to get ultra textures working. enjoy!

[TextureStreaming]
UseTextureFileCache=False
; We now auto calculate the texture pool size on PC.
; The equation is basically TexturePoolSize = Detected video memory - size of frame buffers - estimate for other resource useage like vertex buffers.
; TexturePoolSizeReductionMB is the estimate of how much we'll need for resources than the frame buffers
TexturePoolSizeReductionMB=1500
;On PC, pool size only gets used if -ReadTexturePoolFromIni is passed in on the commandline. Otherwise it is auto calculated based on your video card memory.
PoolSize=3000
; hard coded "safe" max texture pool size if running in low or very low
LowPCTexturePoolSizeMB=3000


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PostPosted: 26 Mar 2013, 21:21 
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Joined: 27 Feb 2013, 16:25
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Does a mod maybe want to move some of this thread to the Eyefinity forum rather than the Youtube links forum as it's turned into a help thread over commenting on the posted videos.

Sorry that was partly my fault too :angel:

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PostPosted: 26 Mar 2013, 21:24 
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Ha, I've been spamming the YouTube links forum all day? I didn't even realize...sorry!


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PostPosted: 26 Mar 2013, 21:56 
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Hey Defcoms,

Thanks so much! Changing my DefaultEngine.ini variable UseTextureFileCache=True to UseTextureFileCache=False has fixed the incredibly bad textures! I'm still only able to select low or very low quality textures from the in-game menu, but every texture in the game looks so much better with that variable adjusted. I'll cross post over to the 2K forums and let folks know to give it a try.


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PostPosted: 26 Mar 2013, 22:06 
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Joined: 10 Sep 2012, 02:04
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Your welcome.

The other options allowed me to select ultra textures but I am unsure what they should be set at, or if they have any performance/quality effect on the game. It would be interesting to see someone's settings posted above that is not having issues. Sounds like most are having the issue with windows 7.


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PostPosted: 26 Mar 2013, 22:46 
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Joined: 26 Mar 2013, 15:13
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Awesome!! Thanks Defcoms so much for the fix! The game looks beautiful and I can't wait until I start over and to play it!

I love WSGF!!

Will WSGF have a Oculus Rift forum for when I get it in a few weeks? :)


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PostPosted: 26 Mar 2013, 23:13 
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Joined: 26 Mar 2013, 01:18
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Hello, and thank you so much. Fix worked great. This is what I just posted @ 2k. Just figured I take the time to post since you took the time to help!

"Hello, I just wanted to confirm that this fix worked. I also have a single 7950 and running eyefinity on 3 24" Monitors and I had the same issues @ 5760x1080. Also on Windows 7 64x.

I copied and pasted Defcoms specs and I can select ultra and it works great!"


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