GeneralAdmission wrote:
Dopefish, HaYDeN, or Helifax please correct me if I'm wrong, but my guess is none of their programs or plugins have optimizations directly related to engine performance. Most fixes force a game to recognize a particular resolution with a corrected FOV, appropriate for whatever setup you a running. How an engine copes with being told to support such custom display settings is up to all the other aspects of how the engine was coded (object culling, draw distance, texture load, and so on). Some engines handle this gracefully, some don't. It will vary from game to game. Generally speaking, increasing your overall surround display resolution will probably incur a performance hit of some kind, regardless of the particular aspect ratios of your monitors.
I'll have to punt on your question about windowed mode and eyefinity due to lack of first hand knowledge.
Thank you for your response, so to clarify, the developers optimise games to work at certain common resolutions or aspect ratios, such as 5760x1080p and do not create a more generic fix for everything else?
I apologise for my newby understanding, and thank you for your help