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PostPosted: 04 Mar 2010, 08:33 
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Let's go, someone go make a video. :rockout


I would settle for a well made set of screenshots, you would think that if they was going to just add eyefinity support at release they would make some sort of song and dance about it, god knows they need the good publicity for this game given the shit storm that followed there DRM announcement.

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PostPosted: 04 Mar 2010, 09:06 
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[quote]Let's go, someone go make a video. :rockout


I would settle for a well made set of screenshots, you would think that if they was going to just add eyefinity support at release they would make some sort of song and dance about it, god knows they need the good publicity for this game given the shit storm that followed there DRM announcement.

How about downloading the patch and extracting the data by taking it from the temp directory before it cleans up? Does that work? :D



If you look at the edit date on patchnotes.txt, it was modified on Monday afternoon before this was even announced.. and you can see the date modified on the setup files is 3/4 at 2:57 am because that's when I downloaded the patch.

So unless ubisoft is faking patch notes.. I think we've got EF support :) Still not buying because of that DRM, though.


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PostPosted: 04 Mar 2010, 11:17 
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Maybe it is true, I would of still expected them to make more of this, they really need the good publicity atm, sorry thing is before the whole DRM thing I was going to pre-order this game, after it, I've just lost any enthusiasm I had for this game. Oh well, Supreme Commander 2 was posted yesterday so I'll get you all some lovely 5040x1050 screenshots and maybe a video in :triplewide now I've got that setup as well, well I say triple wide it'll be at 1920x400. :P

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PostPosted: 04 Mar 2010, 11:26 
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I'll get you all some lovely 5040x1050 screenshots


Nice, cant wait for my copy arrives. :rockout


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PostPosted: 04 Mar 2010, 12:03 
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[quote]I'll get you all some lovely 5040x1050 screenshots


Nice, cant wait for my copy arrives. :rockout

Just checking, since you didn't quote the part before that, you do know the screenshots will be of Supreme Commander 2 not Assassin's Creed 2.

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PostPosted: 04 Mar 2010, 13:59 
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Just checking, since you didn't quote the part before that, you do know the screenshots will be of Supreme Commander 2 not Assassin's Creed 2.


Ah ok, but its nice anyway. :wink:


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PostPosted: 04 Mar 2010, 16:27 
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I don't think that saying "hey, we're supporting eyefinity" would do anything to help people forget about the DRM.

I'm glad they've decided to add support for eyefinity, but I'm still not buying the game while it has that DRM in place.

I've been making it a point to buy every game that supports DX 11 and Eyefinity.. so I've got DiRT2, Alien vs Predator and now Bad Company 2. Hopefully many other games to come :)


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PostPosted: 04 Mar 2010, 18:06 
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I don't think that saying "hey, we're supporting eyefinity" would do anything to help people forget about the DRM.


I think you are vastly overestimating the percentage of buyers who care about DRM.

Of course that said, the percentage of DRM-aware buyers would be higher in the Eyefinity demographic because of the obvious tech knowledge.


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PostPosted: 04 Mar 2010, 18:11 
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Of course that said, the percentage of DRM-aware buyers would be higher in the Eyefinity demographic because of the obvious tech knowledge.

This.

Most eyefinity users are enthusiasts, and most enthusiasts care about DRM. Everybody else doesn't mind being pushed to the console version of the game by oppressive draconian DRM methods.

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PostPosted: 04 Mar 2010, 18:16 
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My point was any good press is good press, and given how much greef they've been getting over the DRM they would jump at the opportunity to show that they do care about legitimate customers. That said "Added support for ATI Eyefinity technology" might just mean the game will run at eyefinity resolutions but its still pillar boxed.

But now I'm being overly pessimistic, because that would be a extremely dump ass thing to do, say you added support for eyefinity when all you've done is made the resolution selectable, but you still are forced to play with only a 16:9 render.

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