Multi-monitor resolutions not listed in Options. Have to edit "ScreenResolutionX" and "ScreenResolutionY" values in UsersUsernameAppdataRoamingLionhead StudiosFable 3VideoOptions.xml.
Inital gameplay is Multi-mon friendly, as is first character selection screen and the one realtime-rendered cut-scene. Pre-rendered intros and Main Menu is stretched. Unsure about in-game menus and HUD. Just fired this up quickly before dinny-dinns.
1920x1200
6028x1200
Not too bad of a performance hit. All in-game options at max. Games' root folder has a "VideoOptionsConfig.xml" with info on advanced config settings contained in forementioned .xml.
I was going to put this in Confirmed Multi-Monitor Solutions, but I figured I'd see how the rest of the game elements worked, first.