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 Post subject: Re: Tomb Raider 2013
PostPosted: 06 Mar 2013, 23:22 
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Joined: 09 Feb 2010, 20:11
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Anyone having problems knowing which buttons to mash? If a wolf tackles her I keep dying. Same with the sequence when some guy chokes her, lol. I just see a red button but it doesn't tell me what it is :doh:

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 Post subject: Re: Tomb Raider 2013
PostPosted: 06 Mar 2013, 23:52 
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Joined: 06 Mar 2013, 23:41
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The red button means F and the red hand means E hope this helps.


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 Post subject: Re: Tomb Raider 2013
PostPosted: 07 Mar 2013, 00:12 
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massreaper wrote:
The red button means F and the red hand means E hope this helps.


Great, I've remapped all my keys too :oops:

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 Post subject: Re: Tomb Raider 2013
PostPosted: 07 Mar 2013, 01:07 
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Joined: 05 Mar 2013, 23:28
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luma wrote:
nicksmizzle wrote:
it looks like my comment didn't post. the "auto" aspect ratio is kinda broken for me, it does let me change it to 16:9 but i'm not sure if thats what it actually should be, it looks a little close up in cut scenes. running on 2 2gb 5850's with eyefinity 3x1 on 23" monitors with a resolution of 6040x1080 because of bezel correction 5750x1080 normally


In regedit, find HKEY_CURRENT_USER\Software\Crystal Dynamics\Tomb Raider\Graphics\AspectRatio and set it to DA76 (which is 55926 in hex, which is 6040/1080 * 10000).

I should note that the cutscenes on my system are vert- which kinda sucks but otherwise the menus and game and everything else works as expected.

Olvik wrote:
Toothless Spoon wrote:
Anyone able to adjust the FOV?


I've found out, by editing Regedit, eg to 16:9, what to put there?
9000 o 10000


As above, to find the value to enter simply divide the width of your setup by the height, multiply by 10,000, then convert to hex (or simply click the "decimal" radio button in regedit when entering the value). In the example above, nicksmizzle has a width of 6040 after bezel correction and a height of 1080. So, 6040/1080 * 10000 = 55926, which converts to DA76 in hex.


WOAH that made it look terrible on my setup haha, i guess sticking with setting it at 16:9 is the best, as far as the cutscenes go, that was my main issue i think, i was unsure if it was me or if it was the game, but like you said, they're vert-


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 Post subject: Re: Tomb Raider 2013
PostPosted: 07 Mar 2013, 04:50 
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Joined: 09 Feb 2010, 20:11
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Got the 3D working. Forgot to turn it on in-game. Figured Ctrl+T would do it all as usual. Looks great!

Except for the double-vision crosshair :thumbdown: *sigh* Why would that leave that out? Even the Ctrl+F12 crosshair is broken.

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 Post subject: Re: Tomb Raider 2013
PostPosted: 07 Mar 2013, 05:52 
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Joined: 01 Sep 2010, 11:38
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Olvik wrote:
Olvik wrote:
Toothless Spoon wrote:
Anyone able to adjust the FOV?


I've found out, by editing Regedit, eg to 16:9, what to put there?
9000 o 10000


As above, to find the value to enter simply divide the width of your setup by the height, multiply by 10,000, then convert to hex (or simply click the "decimal" radio button in regedit when entering the value). In the example above, nicksmizzle has a width of 6040 after bezel correction and a height of 1080. So, 6040/1080 * 10000 = 55926, which converts to DA76 in hex.


In my case for 5760x1080 is D055 in Hexadecimal or 53333 Decimal.

A greeting.[/quote]

I changed it to this because I'm running 5760 and it squishes the screen.

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 Post subject: Re: Tomb Raider 2013
PostPosted: 07 Mar 2013, 10:52 
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Joined: 12 Dec 2006, 20:37
Posts: 170
Works fine here also on 4 monitor, inverted T setup running the span in 5760x1200 or 5916x1200 bezel corrected, 2x 570's SLi, all settings on High FXAA for initial test, TessFX and DOF off, Shadow Res Normal, SSAO Normal. Running NV 310.90 whql drivers. (haven't updated to latest yet)

Thanks for the reg hack on aspect ratio, gonna have to give that a shot.

Game looks great though a bit zoomed. Frame rate seems excellent at High settings so going to have to push some of them up. and see how it fares.

TessFX... glad that's an "ATI only" thing cause omg it looks awful, what were they thinking? Yeah lets put this effect in where her hair bounces in single strands all over the place all the time... ya, classic tomb raider hair for me thank you. If I was running ATI I'd still turn it off, really bad IMO.

*EDIT*
Regfix works as far as changing the FOV however for my setting 5916/1200*10000 = 49300... is what you're telling me to use?

This takes the sides of the screen and pushes them in about 6" each so everything is compressed horizontally. Much more viewing area but the menus and game look like slender man on crack. :P

Have to put a lower value in here.... gonna start with half of 49300 and work up from there cause that's way to much.

Also noticed that although the game is set at 5916x1200 and it does change the FOV a bit for the better, the bezels are not being corrected for. Looks the same at the bezel as it does in 5760x1200 however it does change the FOV a tad and keeps everything looking proportional.

*EDIT*
Started off with value for 5760x1200, (48000) and that did change it a little, expanded it out a tad but not much at all. Not going to mess with it as the 5916x1200 setting looks just fine. Zoomed back a tad over the 5760x1200 although as I said, at least with the 310 driver Bezel Correction isn't working.

Nice to know that FOV can be adjusted so much though.

Going to enjoy this great looking game, cheers!

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 Post subject: Re: Tomb Raider 2013
PostPosted: 07 Mar 2013, 18:57 
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Cinnabuns wrote:
TessFX... glad that's an "ATI only" thing cause omg it looks awful, what were they thinking? Yeah lets put this effect in where her hair bounces in single strands all over the place all the time... ya, classic tomb raider hair for me thank you. If I was running ATI I'd still turn it off, really bad IMO.


As far as I know, it's has some problems in multiGPU systems. On my computer with 3 Radeon 7970s, her hair flickers, and on nVidia cards I think the calculations are wrong and the hair acts in a very non-realistic way. No idea if it must be fixed in drivers or in game.

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 Post subject: Re: Tomb Raider 2013
PostPosted: 08 Mar 2013, 14:35 
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Joined: 13 Oct 2003, 05:00
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I've tried to run the game to do a Detailed Report for our database. All I get is a black screen, and I have to Ctrl-Alt-Del to force quit. Googled and tried a few things - disabling exclusive fullscreen, turning off tessellation (wasn't on to start), lowering quality settings, updating drivers (now on 13.2b6), and deleting and reinstalling.

I get the launcher and can change settings, but the game won't load. I've rebooted as well, and tried both single card and CFX. Could someone who has it working create an entry for the WSGF games database? http://www.wsgf.org/node/add/dr


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 Post subject: Re: Tomb Raider 2013
PostPosted: 08 Mar 2013, 16:18 
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Joined: 28 May 2010, 02:21
Posts: 86
LordJuanlo wrote:
Cinnabuns wrote:
TessFX... glad that's an "ATI only" thing cause omg it looks awful, what were they thinking? Yeah lets put this effect in where her hair bounces in single strands all over the place all the time... ya, classic tomb raider hair for me thank you. If I was running ATI I'd still turn it off, really bad IMO.


As far as I know, it's has some problems in multiGPU systems. On my computer with 3 Radeon 7970s, her hair flickers, and on nVidia cards I think the calculations are wrong and the hair acts in a very non-realistic way. No idea if it must be fixed in drivers or in game.


I was having the same issue with the hair flickering on a similar setup. I disabled V-Sync and it is working as it should. I still ended up turning it off, because the performance hit was too high.

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