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 Post subject: Re: Fallout 4
PostPosted: 11 Nov 2015, 20:43 
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Scarnecedor wrote:
http://www.nexusmods.com/fallout4/mods/102/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D102&pUp=1


Thank you! I will be much appreciate If you will find out what exactly 'kodix fps boost' is.
update: nvm, tried out, didn't affect my fps at all.

Well, i've made a run through game setting, and here are results:
res: 5760x1200 running on a single 970gtx
settings: ultra, reflections disabled (i think these are only water reflections), Antialassing disabled (it doesnt really affect fps, but makes the picture a little bit blurry as well), motion blur disabled, depthfield disabled (completely, doesnt affect fps anyway, just another blurry thing)
fps: stable 30, up to 45 viewing in to horizon, stable 60 by looking at the sky / ground / being inside the buildings.


Image
you need to open a picture in a new tab in order to zoom

2Hayden, if you will share to public your creation - can you please consider subtitels (fonts size).


Last edited by Valentyn on 11 Nov 2015, 20:57, edited 7 times in total.

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 Post subject: Re: Fallout 4
PostPosted: 11 Nov 2015, 20:44 
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Joined: 11 Nov 2015, 19:46
Posts: 2
Scarnecedor wrote:
http://www.nexusmods.com/fallout4/mods/102/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D102&pUp=1


This works great to get a lot of fixes out of the way. still 21:9 has that graphic issue.


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 Post subject: Re: Fallout 4
PostPosted: 11 Nov 2015, 20:47 
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Joined: 09 Nov 2015, 17:09
Posts: 8
Koloses wrote:
Fallout 4 HUD files are made with 1280x720 resolution in mind. In order to fix it for your res you'll need to unpack Fallout4 - Interface.ba2 with the tools already avaliable and edit it's .swf files using JPEXS Free Flash Decompiler (as other decompilers i've tried didn't work) to fit.

Would you mind to post a tutorial if it possible?


Last edited by ApacheWarrior on 11 Nov 2015, 20:52, edited 1 time in total.

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 Post subject: Re: Fallout 4
PostPosted: 11 Nov 2015, 20:48 
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Joined: 16 Jul 2011, 19:35
Posts: 285
Location: Canada
HaYDeN wrote:
Oh Hello there.

I'll just leave this here, about 9 hours spent on it thus far.... would really rather be playing it - plugin is not done yet.

Image


Awesome man good to see you as well, nice to see both you guys again since I have been away, it feels like old times :rockout:

Hope things are good with you as well.

Look forward to the fix, thanks man.

I hope they get a SLI profile pushed out as well.


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 Post subject: Re: Fallout 4
PostPosted: 11 Nov 2015, 21:00 
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Location: Canada
helifax wrote:
Hi vulcan_s,

I am around;)) I am more concentrating on 3D Vision lately;) and OpenGL and mostly I have been working on my OpenGL-3D Vision wrapper;) Fixing some games in 3D Vision and so on;) I also added a couple of Surround fixes as well for some games;)

I am really glad to hear you decided to go indie all the way;) I am thinking the same problem is I don't know how easy is to go indie as just one person;)) (and finding a team it has been problematic:)) Then again I didn't sink enough time into it.)

Now back to the topic: I did give a quick look last night and not the easiest fix so far as I noticed two important things:
- Some UI elements are stretched (wrong AR) or all screens
- Some UI elements have the correct Aspect but are spanned on all screens.

So, fixing will need to be independent on the type of UI it seems (Skyrim all over the place again -_-).
I did find one "central" part that "controls" the whole rendering, but I didn't dig deeper than this currently. I'll have to dig some more and see what I can find. (Why couldn't this engine be Unreal 3/4 engine? It would have been fixed by now lol).

I don't know if Hayden is looking into this as well, but I really hope he is;))

Cheers!


Very cool yeah you seem like the only guy making ground in that area and making fixes, nice. Good to see you still doing it, cool man.

Yeah its not easy its pretty brutal, if you want any info or help just PM me I gladly let you know what I did and try to help out if I can. Its not easy that is for sure hardest thing I ever took on by far and that's after working 13+ years as a professional developer in industry, none of that stuff compares to doing a game on your own with a engine included in the formula and all the other none game dev stuff that you are forced to do.

Any ways saw Hayden's and your post so look like Hayden is taking point so that is cool looks like he has a fix already almost ready, thanks for looking into it though.


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 Post subject: Re: Fallout 4
PostPosted: 11 Nov 2015, 21:46 
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ski32 wrote:
This works great to get a lot of fixes out of the way. still 21:9 has that graphic issue.

A fix for the shadow layer issue was posted earlier in the ultra-widescreen topic: edit the Fallout4Prefs.ini in Documents and set bComputeShaderDeferredTiledLighting=0


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 Post subject: Re: Fallout 4
PostPosted: 11 Nov 2015, 22:05 
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Joined: 02 Feb 2012, 04:46
Posts: 33
Garrett wrote:
ski32 wrote:
This works great to get a lot of fixes out of the way. still 21:9 has that graphic issue.

A fix for the shadow layer issue was posted earlier in the ultra-widescreen topic: edit the Fallout4Prefs.ini in Documents and set bComputeShaderDeferredTiledLighting=0

thats not really a fix. it REMOVES a broken element.

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 Post subject: Re: Fallout 4
PostPosted: 11 Nov 2015, 22:55 
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Koloses wrote:
Fallout 4 HUD files are made with 1280x720 resolution in mind. In order to fix it for your res you'll need to unpack Fallout4 - Interface.ba2 with the tools already avaliable and edit it's .swf files using JPEXS Free Flash Decompiler (as other decompilers i've tried didn't work) to fit.


Okay.... unpacking the interface.ba2 is not a problem anymore
http://www.nexusmods.com/fallout4/mods/ ... 1215&pUp=1

Sadly i have absolutly zero idea on how to edit a .swf file..... well i've managed to open it, but there are way to many variables. I have absolutly no idea what to look for ^^

Image

I've added the hudmenu.swf as attachment in case anyone which some knowledge about .swf files want's to take a quick look.


Attachments:
hudmenu.zip [91.98 KiB]
Downloaded 288 times

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 Post subject: Re: Fallout 4
PostPosted: 11 Nov 2015, 23:10 
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Joined: 10 Nov 2015, 09:37
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Is there any option to disabled vsync but still get locket by 60 fps?
With an fps 45+-5 and vsync enabled i have annoying stuttering when strafing.

I could only fix it by disabling vsync (setting iPresentInterval from 1 to 0), but this is going to unlock 60+ fps which might cause the problems in the future (regarding posts about skyrim).
It's also possible to set iPresentInterval to 2, which might lock game at 30 fps and solve the issue too, but in that case you will definitely have visible fps drops below 30 (which would never happen without fps lock).


Last edited by Valentyn on 12 Nov 2015, 00:38, edited 2 times in total.

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 Post subject: Re: Fallout 4
PostPosted: 11 Nov 2015, 23:24 
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lol xD you just have to edit the header! if you set it to 5760x1080 instead of 1280x720 you can use the normal pixelcount in the ini file to center the HUD!

Let me see if i can recalculate that to 720p to stop decrease the size and still get right values :)

Attachment:
Fallout4_2015_11_11_23_21_43_034.jpg
Fallout4_2015_11_11_23_21_43_034.jpg [ 1.71 MiB | Viewed 3622 times ]


And i'm looking for the Work bench and sales window too :)

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