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PostPosted: 14 Nov 2015, 19:20 
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Joined: 02 Dec 2014, 13:50
Posts: 9
thx for the reply Haldi.

I did edit the ini with 5916x1080, which is my bezel corrected res and set desktop to eyefinity bezel corrected res (5916x1080) but no go.

Strangely the whole shift to the left thing also happens with 4800x900 non bezel corrected. (again with the correct res in the ini as well)

It did work correctly with 5760x1080, but would like to use bezel correction.

I'm not able to make a screenshot for a couple of days cause i have part of my rig at a friends house this weekend for a FO4 get-together... But i'll do it somewhere next week and post back...

I'm sure i'll get it fixed someday, all the help here is great!

Then all that's left is Crossfire and SLI support.... 'cause unfortunately i really cant stand playing at 30ish fps.


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PostPosted: 14 Nov 2015, 20:02 
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Joined: 12 Nov 2015, 11:23
Posts: 8
daragman wrote:
thx for the reply Haldi.

I did edit the ini with 5916x1080, which is my bezel corrected res and set desktop to eyefinity bezel corrected res (5916x1080) but no go.

Strangely the whole shift to the left thing also happens with 4800x900 non bezel corrected. (again with the correct res in the ini as well)

It did work correctly with 5760x1080, but would like to use bezel correction.

I'm not able to make a screenshot for a couple of days cause i have part of my rig at a friends house this weekend for a FO4 get-together... But i'll do it somewhere next week and post back...

I'm sure i'll get it fixed someday, all the help here is great!

Then all that's left is Crossfire and SLI support.... 'cause unfortunately i really cant stand playing at 30ish fps.


Hi mate,

In order to use any bezel corrected resolution you need to run the game in fullscreen windowed mode, as well as having your windows desktop resolution pre-set to the bezel corrected resolution.

Unfortunately as soon as you go into full screen (no idea why) the res is forced to 5760x1080 and shifted to the left an inch or two (as well as the pixels behind the bezels not rendering as if correction is off


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PostPosted: 14 Nov 2015, 20:13 
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Joined: 02 Dec 2014, 13:50
Posts: 9
ins1337 wrote:
daragman wrote:
thx for the reply Haldi.

I did edit the ini with 5916x1080, which is my bezel corrected res and set desktop to eyefinity bezel corrected res (5916x1080) but no go.

Strangely the whole shift to the left thing also happens with 4800x900 non bezel corrected. (again with the correct res in the ini as well)

It did work correctly with 5760x1080, but would like to use bezel correction.

I'm not able to make a screenshot for a couple of days cause i have part of my rig at a friends house this weekend for a FO4 get-together... But i'll do it somewhere next week and post back...

I'm sure i'll get it fixed someday, all the help here is great!

Then all that's left is Crossfire and SLI support.... 'cause unfortunately i really cant stand playing at 30ish fps.


Hi mate,

In order to use any bezel corrected resolution you need to run the game in fullscreen windowed mode, as well as having your windows desktop resolution pre-set to the bezel corrected resolution.

Unfortunately as soon as you go into full screen (no idea why) the res is forced to 5760x1080 and shifted to the left an inch or two (as well as the pixels behind the bezels not rendering as if correction is off



Thanks ins1337,

As soon as i have my eyefinity setup again i'll try this...

But uhm, does this mean that if this would be the permanent fix for bezel correction that CF and SLI will never work because of windowed mode??? IIRC CF and SLI dont work in windowed mode, correct?

And weird that the shifting also happens in non bezel corrected 4800x900. Or does this have something to do with the fact that it's just a res 'not recognized' by the game?

Sorry if my questions sound silly, but i'm sorta tech savvy, just not high level like you guys... :)


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PostPosted: 14 Nov 2015, 20:51 
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Joined: 12 Jul 2014, 18:09
Posts: 25
Just tossed some cheder Haydens way. Must be a tough nut to crack it's been awhile. Thanks in advance for your work.

Cheers.


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PostPosted: 14 Nov 2015, 21:02 
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Joined: 14 May 2015, 12:45
Posts: 4
Hey is there something I'm missing with the fix on page 20? I'm running 1280x1024x3 at 3840x1024, while the fix does fix most elements of the hud, my health and ammo are still on the far left and right respectively.
I've already edited the safe zone defaults but it seems like no matter how much I play with them my hud doesn't move at all.


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PostPosted: 14 Nov 2015, 21:23 
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Joined: 13 Nov 2011, 18:51
Posts: 4
Thanks for all your great work ... stupid Bethesda unable to even respond to our questions on the forum.

I use 5760x1200 Eyefinity and I used the "FIX" but i have little problem:

Image

Menu for workstation (buildings) is a problem. Pictures in are too small ... any advice? the fix was made to 5760x1080 and I have 5760x1200. So maybe I should set up something a little different. Your advice please?

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PostPosted: 14 Nov 2015, 22:27 
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Galnix wrote:
I figured out how to remove the dark green boxes, at least from the HUD anyway. I'm guessing the process would be similar for other UI elements as well.
....................
Attached is the HUDMenu.swf with these edits applied.


Awesome! Thank you very much. I've modified the Favorites Menue and included that in a new Interface.ba2. Couldn't find anything in the MainMenu though :( seems like that's already on "false" have you taken a closer look at the main menu yet?

Outdated: use this: http://www.wsgf.org/forums/viewtopic.ph ... 12#p162512
Attachment:
Fallout4 - Interface.zip [21.33 MiB]
Downloaded 1532 times

edit: If you read this for the first time you're fine.
If you're someone from the first 7 downloaders please redownload the file :nudgenudge:



HanzDD wrote:
Menu for workstation (buildings) is a problem. Pictures in are too small ... any advice? the fix was made to 5760x1080 and I have 5760x1200. So maybe I should set up something a little different. Your advice please?

Yep, and i have absolutly no idea how to fix it.


GallingSiren wrote:
Hey is there something I'm missing with the fix on page 20? I'm running 1280x1024x3 at 3840x1024, while the fix does fix most elements of the hud, my health and ammo are still on the far left and right respectively.
I've already edited the safe zone defaults but it seems like no matter how much I play with them my hud doesn't move at all.

Strange, are you sure it's the right .ini file? You should see the HUD moving.

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PostPosted: 14 Nov 2015, 22:46 
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Joined: 06 Jul 2015, 02:00
Posts: 3
phlimm wrote:
Deryan3 wrote:
a little help please,
I have done all the following but out of the 3 monitors i have the game is only playing on my middle and right monitor, wallpaper is still showing on my left. what do i need to do to have all 3 monitors working?

thank you in advance.


Are all your monitors the same physical size? I have one off sized on and I needed to adjust my Eyefinity (under Resize Desktop) to "Fit". When I tried "Expand", I got what you are describing except the right hand monitor was the one showing the desktop.



Yes they are all the same size.

UPDATE: curiously i moved my cursor to the top and dragged the window over to the left..... low and behold i now have 3 monitors working.... i dont know why it was starting like that, but its all good now... THANK YOU ALL for all the help i appreciate the suggestions, and appreciate the hard work you all do to figure these things out :rockout:


Last edited by Deryan3 on 14 Nov 2015, 23:05, edited 1 time in total.

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PostPosted: 14 Nov 2015, 22:52 
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Joined: 14 May 2015, 12:45
Posts: 4
I totally was just messing with the wrong setting, I'm so sorry for the trouble! D:
But as long as I'm making posts instead of crawling around, is there anyway to fix the scoped in view so it's not so squished?


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PostPosted: 14 Nov 2015, 23:57 
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Joined: 02 Feb 2012, 04:46
Posts: 33
ins1337 wrote:
Haldi wrote:
ins1337 wrote:
Haldi,

Do I just drop this file next to the other .ba1 files in the Data folder, and now remove the interface line edit from the ini file?

you replace the original .ba2 file and you still need the interface .ini edits to Center your hud !


Sorry I'm a bit lost. All I originally did was change 'sResourceDataDirsFinal=STRINGS\' to 'sResourceDataDirsFinal=STRINGS\, INTERFACE\' so that it picked up the modified .swf's. Now that im using your ba2 file I can just remove this cant I? And also delete the .swf's i put in the interface folder as they will just stop your ba2 from being used?

You mentioned a line to centre my hud? Which line is that. Everything seems to work okay for me except m,y health bar is on the bottom left of the left screen still.

Image

edit: just looked back on this thread, is this what I need to do?

"Fallout4.ini" in myDocuments with the Line:
[Interface]
fSafeZoneX=250.0
fSafeZoneXWide=1300.0

edit2: yes it was, fixed! thanks!

Image


Ok now IM CONFUSED....

my setup is 3 x 1440x900 16:10 / 4320x900

I edited my config... to this and a few other close numbers...
fSafeZoneX=210.0
fSafeZoneY=15.0
fSafeZoneXWide=1150.0
fSafeZoneYWide=15.0
fSafeZoneXWide16x10=1150.0
fSafeZoneYWide16x10=15.0

and i get
Attachment:
Untitled.png
Untitled.png [ 4.49 MiB | Viewed 9972 times ]


Notice HP on the FAR right? AP shows on the LEFT??? backwards. but compass is not backwards... WTF???

with
fSafeZoneX=500.0
fSafeZoneY=15.0
fSafeZoneXWide=500.0
fSafeZoneYWide=15.0
fSafeZoneXWide16x10=500.0
fSafeZoneYWide16x10=15.0

they overlap
Attachment:
Untitled.png
Untitled.png [ 3.93 MiB | Viewed 9965 times ]

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Last edited by TRusselo on 15 Nov 2015, 00:12, edited 1 time in total.

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