The good news is we're in contact with Eagle Dynamics to resolve this FOV issue for the upcoming LockOn Black Shark release.
The bad news is for the original LockOn - this game has gone past the development point and now lies exclusively in the publisher's hands.
Ubisoft (the publisher) will not re-open a ticket for LockOn at this stage since any change made to a released game requires a patch, and a patch requires an intricate process involving developers and testing from a specific QA team. For LockOn, that QA team unfortunately no longer exists, and Ubisoft is unlikely to create one. This is not because they don't see the value of the FOV fix, but simply because it would cost them more to pay a team to create such a patch, than the sales they would generate from new copies sold (if LockOn is even sold still). ;)
This explanation actually helps to justify other similar cases of why certain older games do not support Th2Go.
I don't think this is actually correct. Try this experiment: go into view.cfg and change CockpitViewAngleMax = 300.0. Then go into view.lua and change CameraViewAngleLimits[PlaneIndex.iSu_27] = {100.0, 300.0}
Now go fly the Su-27. When you zoom *in*, you can see the pilots legs but the fov is way too narrow. But when you zoom out, as you go back, your entire view actually *tilts* upward. The vertical FOV is just fine. But your "head" is forced to point progressively upward!
That's a very different problem, and I have to believe the fix is buried in one of the settings files. They're using some sort of algorithm that is limiting the azimuth in which the pilot's head is allowed to operate.
I refuse to give up on this game! It's the #1 reason I got the TH2Go and this ridiculous 3 monitor setup(!).