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[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Matrox TH2G Question
PostPosted: 01 Aug 2006, 09:34 
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Joined: 31 Jul 2006, 14:58
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This looks like a very neat product, as I am on the market now for a 24" LCD, it makes sence to pick up 3x19" LCD for about the same price and have more realistate.

The obviouse flaws are the borders between the monitors and that you have to run VGA isntead of DVI.

That aside, the office web site shows these flashy adds with games "standard" vs "surround gaming" but those pictures are not 100% fair I can tell that all they did was strech out the game for 3 monitors and then remove the 2 outer monitors to show the "standard" picture.

But since the HUD and some of the scenery had been altered for the 3 monitor image it makes it imposible for me to see just how much you gain with this setup, that and the aspect is very wide so for alot of games looks like your forced to loose alot of view infront of you to gain the stuff on the sides.

Can anybody give me abit more insight on this and a true comparison of "standard" vs "surround" without the unspoken modification to the standard aspect screenshot.

And for general purposes what pros/cons can you give me going with a very wide setup with 3 montiors vs say a 2407 with a 16:10.

edit: one more important question to add in, what happens if you try to use 3 high res monitors like say again the 2407 with the 1920x1200 native what happens when you try to pan out 3840 x 1024 across three of them? Lose the 176 vert pixels and have black bars there and also on the sides? or does it scale somehow?

or rather than wide screen (even tho its now supported) how would 1600x1200 scale with it as a norma 4:3 aspect?

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 Post subject: Matrox TH2G Question
PostPosted: 02 Aug 2006, 18:17 
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It varies from game to game depending on the 3d engine and it's FOV capabilities. Some games you actually can lose 2/3 your FOV playing triple-screen. The reason this forum exists is because every game is different :)

1920x1200 monitors would scale down to non-native resolutions to adapt to the TH2G. Most likely 3 x 1280 x 1024.

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 Post subject: Matrox TH2G Question
PostPosted: 04 Aug 2006, 16:06 
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Joined: 21 Apr 2006, 17:17
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The best scaling for three 1920x1200 monitors would be to run them at 3840x768, which is triple 1280x768. 1280x768 is 16.67:10 instead of the native 16:10, but it's close. If Matrox offered a triple widescreen resolution of 3840x800 it would be perfect.

If you want to see real screenshots and images of the TripleHead2Gi in action, check out Paddy's Review here and my review at SimHQ.

IF you get the 2407 you will have a monster monitor that is great for watching movies, but you'll only have one of them; you'll miss out on all the thing you can do in 2D on multiple monitors, plus your gaming won't extend into your peripheral vision like it does in triplehead.


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 Post subject: Matrox TH2G Question
PostPosted: 08 Aug 2006, 06:20 
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Yeah I think for the sake of things i will just get one 24" or maybe that nice 26" NEC comming out soon since I dont even have the space for 3 monitors right now and dont want to build a whole new computer to support the res for 3 monitors.

about a year or two down the road it may happen when I build a new pc.

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