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PostPosted: 18 Jan 2010, 14:20 
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Joined: 16 Apr 2008, 17:16
Posts: 273
Thanks Again, i missed the mini GUI, :bowdown


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PostPosted: 18 Jan 2010, 19:01 
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Joined: 15 Jan 2010, 20:57
Posts: 32
[quote]This is great and exactly what I'm looking for. I'm a new Eyefinity setup owner. My res is 6144x1152. I'm guessing that the setups posted here won't help and I'd have to adjust one on my own?


Nope :D
6144x1152 (2048x1152) is a 48:9(16:9) ratio resolution.
As such you can use the
TF2_HUD_5760x1080_48-9.RTM0002.13_01_2010.rar for 3x1920x1080 / 5760x1080 / (48:9).
fix.

All the fixes scale on aspect ratio and are not fixed to a single resolution, just the aspect ratio needs to be the same :)

Works great! Thanks!


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PostPosted: 01 Feb 2010, 14:03 
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Joined: 03 Dec 2009, 23:14
Posts: 17
Thanks for the great work, I have a question: I read the thread but I was kinda lost on what to do with the hudlayout.res file. I am using the resolution 5760x1200 which is the same aspect ratio as 5040x1050 so I downloaded that file.

Then I have to install perl and run a command? Sorry, I was kinda lost :)

Thanks again


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PostPosted: 01 Feb 2010, 16:12 
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Joined: 27 Dec 2009, 14:27
Posts: 1789
Hey troopergr, no need to install perl and run any commands,

just copy hudlayout.res to ...
SteamSteamAppsteam fortress 2tfscriptshudlayout.res

and, copy HudItemEffectMeter.res into ...
SteamSteamAppsteam fortress 2tfresourceuiHudItemEffectMeter.res

EDIT:- I should explain that this file is used to fix the class charge bars such as ball for scout, jar/bow for sniper, cloak for spy etc.


Both files are supplied in the downloads provided.

The perl script I had put together was to take the orignal hudlayout.res file and automaticly change needed values inside to a defind value for a custom aspect ratio, for example 768 would be the value for 16:10/48:10 ratio.
I thought I would simply post it should anyone else wish to make some custom res packs if they have a funny/non-average setup.
I made the script so that I did not need to search for each individual "xpos" value inside the hudlayout.res file, then increment the values by 768 for example... which takes a while doing it manually, as such this speeds up the process, and was able to make a range of fixes for various ratios real quick, so I just thought I would share it with the community. :)
Please forgive me for any confusion raised.

Good luck & enjoy :)

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PostPosted: 01 Feb 2010, 23:07 
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Joined: 03 Dec 2009, 23:14
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Thank you, it worked great :)


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PostPosted: 02 Feb 2010, 12:42 
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Joined: 19 Nov 2009, 12:43
Posts: 23
wow these are fantastic good job!

Would you mind if I put them on my website to go with my Eyefinity "How-tos"? You will obviously be credited :)


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PostPosted: 02 Feb 2010, 15:11 
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Joined: 27 Dec 2009, 14:27
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I would have no objections to you sharing this information, however I cannot take all the credit for these mods (even tho I did make the last set of complete packs of various aspect ratios)... as I feel this was a comunity project, I have merly jumped on the band wagon and completed the last set, although I freely admit I put in many hours for the last release, however I would never have been able to do any of this without previous information provided in this thread from other users whom had made the orignal mods to work with earlier versions of TF2.... Credit where credit is due :)

So if anything if&when crediting, please be sure to give WSGF a shout out also, as it is WSGF whom appeared to get the ball rolling. :)

Perhaps you may also like to share your How-To's with us. :)


Regards
A modest Delph.

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| Gigabyte X79S-UP5-WiFi Skt2011 | i7 4820k @4.4GHz Watercooled (Ivy Bridge-E) | Corsair Vengence 32GB @2133MHz 11-11-11-27 2T Quad-Channel (8x4GB) | AMD R9-Fury-X 4GB @1140/505MHz + EKWB Watercooled | 256GB Crucial MX200 SSD | 8x 1TB Samsung F3 SATA-II | Corsair 850W TX PSU | 3x Dell S2209W 22"wide TFT's (5760x1080res) | Logitech Z-5400 5.1ch speakers | Win7 Ultimate x64 |


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PostPosted: 10 Feb 2010, 05:55 
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Joined: 09 Feb 2010, 20:11
Posts: 131
Is there a way to get all the text on the middle screen too? It'd be nice to not have to turn my head to see who typed something or who killed me :)

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PostPosted: 10 Feb 2010, 13:23 
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Is there a way to get all the text on the middle screen too? It'd be nice to not have to turn my head to see who typed something or who killed me :)

:welcome
Yes, I beleive it is chatbox.res that requires updating, personally I am quite happy with the text out of my way, but I would be willing to take a look into this... stay tuned.

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PostPosted: 10 Feb 2010, 13:33 
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Joined: 09 Feb 2010, 20:11
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[quote]Is there a way to get all the text on the middle screen too? It'd be nice to not have to turn my head to see who typed something or who killed me :)

:welcome
Yes, I beleive it is chatbox.res that requires updating, personally I am quite happy with the text out of my way, but I would be willing to take a look into this... stay tuned.

Awesome :cheers Thanks. How about the kill messages that usually pop up on the top right corner? It'd be nice to have everything on the center screen and just have my side screens for watching my back when I'm planting stickies :P haha

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