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PostPosted: 01 Jul 2010, 05:54 
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Joined: 01 Jul 2010, 05:13
Posts: 1
Hey,

My combat text is off. I have a 5040*1050 setup, and the combat text always appears one screen to the right of where it needs to be.

The file for that part of the hud is as follows:

"Resource/UI/HudDamageAccount.res"
{
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" ""
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "0 255 0 255"
"NegativeColor" "0 255 0 255"
"delta_lifetime" "2.0"
"delta_item_font" "HudFontMedium"
"delta_item_font_big" "HudFontBiG"
}
}

What do I edit to fix it?


I had this same problem. The file you listed isn't at fault, though.

The culprit is the CDamageAccountPanel entry in hudlayout.res. Change the value xpos to 0 and that should fix it.

Delphium, you might want to add CDamageAccountPanel to the list of exceptions for your automated script.


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PostPosted: 02 Jul 2010, 17:08 
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Joined: 27 Dec 2009, 14:27
Posts: 1789
Thanks you very much ! I'm using TF2_HUD_5760x1600_48-10.RTM0002.13_01_2010.rar. Is there any chance to have a RTM3 version of 48:10 ?

Thanks for your work !


My Motherboard blew up :(
When I eventually get my new pc working, ill take a butchers :)
Alternatively if you want them sooner, you could try manually extracting the needed files (take a look inside RTM3 for 48:9) from the "team fortress 2 client content.gcf" file?? its located somewhere between steam.exe and the tf2 folder, again as no pc I cant double check.


[quote]Hey,

My combat text is off. I have a 5040*1050 setup, and the combat text always appears one screen to the right of where it needs to be.

The file for that part of the hud is as follows:

"Resource/UI/HudDamageAccount.res"
{
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" ""
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "0 255 0 255"
"NegativeColor" "0 255 0 255"
"delta_lifetime" "2.0"
"delta_item_font" "HudFontMedium"
"delta_item_font_big" "HudFontBiG"
}
}

What do I edit to fix it?


I had this same problem. The file you listed isn't at fault, though.

The culprit is the CDamageAccountPanel entry in hudlayout.res. Change the value xpos to 0 and that should fix it.

Delphium, you might want to add CDamageAccountPanel to the list of exceptions for your automated script.
Cheers, Ill look into it when I am back up and running :)

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PostPosted: 15 Jul 2010, 03:28 
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Joined: 09 Feb 2010, 20:11
Posts: 131
Has anyone figured out how to get the "You were Killed by Joe Shmoe" message that shows up on the right side when you get killed onto the center screen yet? Oh, and the Demoman's "Heads" counter also :)

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PostPosted: 15 Jul 2010, 03:47 
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Joined: 09 Feb 2010, 20:11
Posts: 131
Oh, and how do I force TF2 to launch at 5760 x 1080? It always defaults back to 1920 x 1080 and I have to reset it every time I start it :?

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PostPosted: 15 Jul 2010, 08:15 
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Joined: 27 Dec 2009, 14:27
Posts: 1789
Has anyone figured out how to get the "You were Killed by Joe Shmoe" message that shows up on the right side when you get killed onto the center screen yet? Oh, and the Demoman's "Heads" counter also :)

I intend to look into it, I only just got my pc working in lat couple of days, and ive still a tonne of crap to install yet.

Oh, and how do I force TF2 to launch at 5760 x 1080? It always defaults back to 1920 x 1080 and I have to reset it every time I start it :?

append the shortcut with "-h 5760 -w 1080"

You need to make sure that your shortcut uses the steam.exe and not a steam url shortcut.
Should be something like this...
U:gamesSteamSteam.exe -applaunch 440 -w 5760 -h 1080
not a steam url like this...
steam://rungameid/440

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PostPosted: 15 Jul 2010, 11:24 
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Joined: 09 Feb 2010, 20:11
Posts: 131
Tried the shortcut but it still doesn't work :( I think it's just something with Nvidia Surround. If I don't have the desktop resolution set to 5760 x 1080 then TF2 defaults to 1920 x 1080. TF2 is the only game that does it too though, weird. Maybe it'll get fixed when a WHQL driver hits :rockout

Thanks for the help on this and the HUD!

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PostPosted: 15 Jul 2010, 16:02 
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Found the files required for sorting out the "head" count for demoman plus the scout and engineer bits.

"Resource/UI/HudItemEffectMeter_Demoman.res"
"Resource/UI/HudItemEffectMeter_Engineer.res"
"Resource/UI/HudItemEffectMeter_Scout.res"

EDIT1:
Also moving the class loadout and cancel buttons from far right to center with...
"Resource/UI/ClassMenu_blue.res"
"Resource/UI/ClassMenu_red.res"

EDIT2:
Also the cancel button in bottom right for when switching teams with...
"Resource/UI/TeamMenu.res"

EDIT3:
Also the main menu, shifting welcome message and recent achievments with...
"Resource/UI/MainMenuOverride.res"

EDIT4:
Map Info, moving "continue" button from far right to enter screen with...
"Resource/UI/MapInfoMenu.res"


I am wokring on this now and will upload packs a bit later. :)

Then I shall update the online editor later or tomorrow.

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PostPosted: 15 Jul 2010, 16:36 
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Joined: 09 Feb 2010, 20:11
Posts: 131
Sweet! :bowdown

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PostPosted: 15 Jul 2010, 20:53 
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Joined: 27 Dec 2009, 14:27
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TF2_HUD_5760x1080_48-9.RTM0004.15_07_2010.rar










Other aspect ratio hud fix's to come.
EDIT: I also need to ry find out how to sahift the "continue" button on the MOTD page.

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PostPosted: 16 Jul 2010, 02:46 
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Joined: 09 Feb 2010, 20:11
Posts: 131
Eggcellent Smithers :cheers hehe

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