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PostPosted: 30 Sep 2009, 02:34 
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Joined: 28 Sep 2009, 16:51
Posts: 18
Hello I have tried reading the threads and I am at a crossroads I can't figure out any of this stuff for TF2 because I don't really understand what is going on..

That said in Team Fortress 2 where do I put the files?? Let's start there I don't see the exe for TF2 anywhere.. Then I am running 1st monitor is 1200X1600 middle 2560X1600 last is 1200X1600 do I need to force this resolution somewhere?


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PostPosted: 30 Sep 2009, 16:06 
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Joined: 16 Apr 2008, 17:16
Posts: 273
I put the relevant files in these locations:


C:Program FilesSteamsteamappsXXUSERNAMEXXteam fortress 2
SoftTH.cfg
SoftTH_hook.dll

C:Program FilesSteamsteamappsXXUSERNAMEXXteam fortress 2bin
d3d8.dll
d3d9.dll


More info here: http://www.kegetys.net/forumopic=166.msg1342#msg1342


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PostPosted: 01 Oct 2009, 05:08 
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Joined: 28 Sep 2009, 16:51
Posts: 18
Thanks got it working now:

Okay got TF2 working but now the names of the players are cut off can't seem to center the names on the screen any suggestions??




I am running 1.08 with the classic 20/30/20 monitor setup and 4096X1600 here is my config

;
; SoftTH 1.08 configuration file
; by Kegetys, http://www.kegetys.net
;

[config]
; deviceIDLeft/right: Direct3D device ID's of left and right monitor, or 'auto' for automatic
; secondaryWidth/Height: Left&right monitor resolution, or 'auto' to use same as middle screen resolution
; secondaryRefresh: Refresh rate of left & right monitors, or 'auto' for automatic
; secondaryFormat: Secondary device image format, 'RGB32', 'RGB16' or 'RGB16D'.
; borderSize: Size in pixels of frame border between monitors that is discarded
; noHotkeys: Set to 1 to disable all hotkeys
; noOSD: Set to 1 to disable on-screen display when changing settings (Also disables GDI+ initialization)
deviceIDLeft=2
deviceIDright=1
secondaryWidth=1200
secondaryHeight=1600
secondaryRefresh=60
secondaryFormat=RGB32
borderSize=0
sideExtraWidth=auto
noHotkeys=0
noOSD=0

[Direct3D]
; ** Advanced setting for Direct3D games **
; lensCorrection: Lens correction, set to 1 to enable support. >1 to enable by default
; lensCorrectionEdge: Lens correction edge offset
; hideNondefaultDevices: Hides all but the default adapter from the game
; forceHorizontalFOV: Forces horizontal FOV to be three times as wide
; forceResolutionWidth/Height: Forces device to be created with this resolution
; force16bitDepth: Force game to use 16bit depth buffer, can improve performance and reduce memory use
; sleepBeforeRead: Time in ms to sleep before reading back buffer data from video card
; useMultihead: Uses multihead features of primary card if available, can increase performance and reduce memory use
; delayedPresent: When useMultihead enabled, delay primary monitor present to sync with secondary head
; swapOrder: Swap order at which the frame contents are copied
; d3d8dll: Path to D3D8.dll/D3D9.dll to use or auto for automatic (system32 dir)
lensCorrection=0
lensCorrectionEdge=0
cylindicalCorretionAngle=0
hideNondefaultDevices=0
forceHorizontalFOV=0
forceResolutionWidth=4960
forceResolutionHeight=1600
force16bitDepth=0
sleepBeforeRead=2
useMultihead=0
delayedPresent=0
swapOrder=0
autoSquash=0
d3d8dll=auto

[hooks]
; Win32 API hooking settings - Used for some extra compatibility and game-specific fixes
; doHooking: Enable/disable hooks in Direct3D, with OpenGL hooks are always enabled
; doScaleMouseCoordinates: Scale mouse coordinates for getCursorPos to fix games which do not handle negative screen coordinates properly
; doScaleFromLeftScreen: Spread out mouse coordinates from left screen to full width
; doScaleWindowRects: Scale focus window WindowRect
; doScaleClientRects: Scale focus window ClientRect
; mouseXoffset: Number of pixels to offset mouse cursor position in X axis, to fix misplaced cursor due to negative screen coordinates. auto = use X resolution
doHooking=1
doScaleMouseCoordinates=0
doScaleFromLeftScreen=0
doScaleWindowRects=0
doScaleClientRects=1
mouseXoffset=auto

; Triplehead screenmodes to add to resolutions list (width multiplied by 3 and border added)
; 'auto' adds current primary monitor desktop resolution
; Must be last in this file
[modes]
800x600x60
800x600x75
800x600x85
1024x768x60
1024x768x75
1024x768x85
1200x1600x60
1200x1600x75
1200x1600x85
1280x960x60
1280x960x75
1280x960x85
1280x1024x60
1280x1024x75
1280x1024x85
1600x1200x60
1600x1200x75
1600x1200x85
2560x1600x60


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PostPosted: 01 Oct 2009, 13:54 
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Joined: 16 Apr 2008, 17:16
Posts: 273
look in this thread for the correct hudlayout.res:

http://www.widescreengamingforum.com/node/8671t=45


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