Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 10 Feb 2010, 23:41 
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Joined: 14 Dec 2009, 10:13
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The beta will be out this month, but what are the odds it will support surround? I really doubt it cause blizzard is pretty anal about making it "fair". But seeing how WoW worked, who knows. Did WC3 work?


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PostPosted: 11 Feb 2010, 18:29 
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Joined: 17 Jan 2010, 06:04
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The beta will be out this month, but what are the odds it will support surround? I really doubt it cause blizzard is pretty anal about making it "fair". But seeing how WoW worked, who knows. Did WC3 work?


I imagine their stance will be very measured on Starcraft, regardless of which way they decide. It's not that big a deal for WoW, but for starcraft there is a very active (serious) competitive community. America is to Baseball as South Korea is to Starcraft. :D


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PostPosted: 12 Feb 2010, 03:22 
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Joined: 26 Jan 2010, 00:20
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Personally, I don't think multimonitors is a big advantage in a RTS. Just played AOE3 the other day in eyefinity and it was more cumbersome than anything... (super stretched menu aside). The only awesome RTS in triple wide is Sins of a Solar Empire because you lean back and enjoy the view instead of managing your army all that much.

That said... I hope SC2 works with eyefinity even though it'll only be a novelty for me. Most likely going to go back to single monitor to play seriously.


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PostPosted: 12 Feb 2010, 09:19 
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Multi-mon isn't a big advantage in RTSes cause none of them have done it right.. the only game that has come close is Supreme Commander with its dual monitor support - you get 2 viewports, 1 per monitor. Unfortunately the secondary monitor was missing all the HUD elements.

Proper done multi-mon support would mean let people have as many viewports as they want by default split 1 per monitor. Then you could use one monitor just as a giant mini map, one perhaps for base building or any "watch spot" , and the middle one for all the action.


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PostPosted: 12 Feb 2010, 11:28 
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Joined: 14 Nov 2006, 15:48
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I have a friend who has tried SC2 in eyefinity and confirmed that it works. That being said it could still be vert- for all I know.

WC3 was stretched, but that was prior to widescreen.


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PostPosted: 12 Feb 2010, 14:22 
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Joined: 14 Dec 2009, 10:13
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What does all that vert- hoz- thing mean? I see it all the time.


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PostPosted: 13 Feb 2010, 02:26 
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Joined: 27 Dec 2009, 14:27
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What does all that vert- hoz- thing mean? I see it all the time.

http://www.widescreengamingforum.com/wiki/FAQ#Screenchange

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PostPosted: 18 Feb 2010, 19:13 
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So, no one here with a beta key!? :hide

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PostPosted: 19 Feb 2010, 04:09 
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Joined: 11 Dec 2009, 03:31
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I have it, and it would not detect my 5040x1050; however, i didn't try to force it either.


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PostPosted: 19 Feb 2010, 17:49 
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Joined: 29 Apr 2007, 22:21
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Multi-mon isn't a big advantage in RTSes cause none of them have done it right.. the only game that has come close is Supreme Commander with its dual monitor support - you get 2 viewports, 1 per monitor. Unfortunately the secondary monitor was missing all the HUD elements.

Even with distortion at both extremes, I think it´s and very considerable advantage, much more than in shooters (though less than flight sims).

In DoW2 and CoH, I still need to move frecuently the camera, and I can´t control perfectly units at the very left/right side of lateral mons, but I can watch way more of the terrain and get a better idea of what It´s happening now in the terrain, wich I think It´s a clearly advantage (in DoW2 In can see from corner to corner in some maps). For that, I sit way more ahead than usual for FPS. Peripheral vision is not important for strategy games, extended vision is.

Proper multimon would be better, of course, I agree with that.


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