[quote][quote]The game is native 16:9. 16:10, 4:3, 5:4 would be Vert+, while anything higher than 16:9 would be Vert-.
:D
Good luck getting the grading system changed on that one... :nudgenudge
I know I'm being picky about it, but I really can't put enough emphasis on it. I'm not trying to say the user has to like the defaults; They can change it if they want. I just want people to know that if they have a 16:9 screen, they're getting what was intended. No hacks are needed, nothing needs to be changed to enjoy the game. 16:10 users are seeing more vertically, and they're welcome to zoom the game in a little if they want to match the 16:9 display. When you use 4:3 as the default, it implies that widescreen users are seeing less and that they need to fix it so it's right. In reality, it's the 4:3 users that need to fix the game to have it match. ;)
I agree with you, but I think the problems where grading is concerned are two-fold. First, while in most cases it will be obvious I think there is a general idea that having a firm and quantifiable method to decide what the baseline was is perhaps impossible. Second, even though games like Borderlands and BioShock were designed around 16:9 they were designed around 16:9 on a TV 10 feet away, making the FOV feel cropped when using a monitor only 2 feet from your face, resulting in a hacked wider FOV appearing "normal" or at least optimal.
Borderlands is just freaking terrible at default FOV for 16:9, despite likely being designed around that exact ratio.