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Centered HUD for Team Fortress 2
http://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=15556
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Author:  Baldur [ 24 Aug 2012, 13:03 ]
Post subject:  Updated HUD files

New file sets with all the previously talked mods.
Made with dopefishs TF2Hud utility.

Also included set of unedited files for making your own set more easily.
Remember that currently you need to edit the XML if you don't have 1920x1080 monitors, search for "854" and change the two entries.

(I really need to do proper documentation of all the edited entries, but not today.)

Attached files TF2Hud-2012.08.24-5760x1080.zip (43.6 KB) TF2Hud-2012.08.24-5760x1200.zip (43.6 KB) TF2Hud-2012.08.24-Base.zip (43.4 KB)

Author:  kompis [ 24 Aug 2012, 22:30 ]
Post subject:  Hey guys, I'm new to the

Hey guys, I'm new to the whole triple monitor gaming thing and so far its been great. But I'm having issues centering the hud for tf2, I'm sorry if this is stupid but I couldn't for the life of me figure out how to use that tool or how to edit any of those files :( I'm using a bezel corrected res of 5990x1200 and using dopefish's earlier post I did the math and came up with the number 814. I just have no idea how to work it into those files so if anyone could do that for me or help in person to do it I would GREATLY appreciate it.

Author:  dopefish [ 25 Aug 2012, 00:53 ]
Post subject:  814 is right, and the value

814 is right, and the value for the centered loading screens is 768.

Attached files kompis-5990x1200.7z (18.6 KB)

Author:  kompis [ 25 Aug 2012, 01:13 ]
Post subject:  Thanks man! that worked

Thanks man! that worked flawlessly. My experience in tinkering with files is mostly editing .ini's and using files others already made so I was kind of stumped as to how to get your tool working :P never actually had to make my own custom files for anything but I guess I better get used to it since quite a few games take tinkering to work right in Surround/Eyefinity.
Now to get L4D2 sorted out, any reason why the FOV calc page keeps giving me an error when I try to upload a file there?

Author:  dopefish [ 25 Aug 2012, 02:39 ]
Post subject:  When I put together a GUI for

When I put together a GUI for the application it would just be a matter of extracting the HUD files with GCFscape and then pointing this tool to that directory.

I'll probably make it so you can choose which XML file to load so that there can be one for TF2, L4D, or any other Source game that might need it.

The only reason I even started playing TF2 again is because of MvM.

Author:  kompis [ 25 Aug 2012, 04:03 ]
Post subject:  I'm sure many newbs like

I'm sure many newbs like myself would appreciate a simple GUI. And hell, I don't even really play either TF2 or L4D except on a rare occasion but I want all my games in perfect working order with Surround for when that time I do decide to play comes :D

Author:  dopefish [ 25 Aug 2012, 10:17 ]
Post subject:  Here's a screenshot of what I

Here's a screenshot of what I have so far:



It's nearly complete. I just need to create a simple log window that displays the status of the modifications.

I'm using my DetectDisplays library that I use with Widescreen Fixer so it should automatically detect your settings as long as you have AMD or NVIDIA.

Author:  Delphium [ 25 Aug 2012, 23:57 ]
Post subject:  dopefish wrote:Here's a

Here's a screenshot of what I have so far:



It's nearly complete. I just need to create a simple log window that displays the status of the modifications.

I'm using my DetectDisplays library that I use with Widescreen Fixer so it should automatically detect your settings as long as you have AMD or NVIDIA.


Nice work, this is a must have tool and much closer to what I wanted to achieve but could not.

Author:  dopefish [ 27 Aug 2012, 07:52 ]
Post subject:  Here is the initial release



Here is the initial release of the GUI version.

Download v1.0

It hopefully will detect your display settings automatically (and not crash during startup).

If there are any errors or issues let me know.

The only thing not working at the moment that I can think of is the ability to copy text from the log window; it doesn't work.

Instructions on use:

  • Extract all of the necessary .res files with GCFscape to some directory

  • Start up SourceHudEditor

  • Select the XML file for the game you're modifying

  • Drag and drop the directory with the extracted .res files to the grey area in the window

  • Press start

  • THIS WILL OVERWRITE THE FILES



Let me know how this works for you.

Author:  Delphium [ 28 Aug 2012, 11:51 ]
Post subject:  When running it on my system,

When running it on my system, i drag the folder with all the extracted .res files from baldur's base pack and the tool says that it is shifting by 0 and makes no changes to any of the files...



EDIT: OK it seems that when I run it while my desktop is in eyefinity/spanned mode the tool will make the correct changes, however when running the tool while the desktop is in extended mode, it uses the value of 0, even tho the resolution of 5760x1080 has been manually entered in.

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