Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 15 Nov 2024, 22:00

All times are UTC [ DST ]




Post new topic Reply to topic  [ 767 posts ]  Go to page Previous  1 ... 27, 28, 29, 30, 31, 32, 33 ... 77  Next
Author Message
PostPosted: 14 Nov 2015, 00:37 
Offline
User avatar

Joined: 10 Nov 2015, 14:16
Posts: 2
Location: Belgium
ported wrote:
It's not just 780 GPU users, I had the same shadow artifact on SLI GTX 580's @ 5760x1200. Turning off bComputeShaderDeferredTiledLighting fixed it for me, and I haven't noticed what effect I'm missing after doing that (so it's fine for me).

Now if NVIDIA/Bethesda can just get an SLI profile update out so I'm not chugging along @ 15-30fps...


Same here, running with dual Titans (first 6gb version) and a 3440x1440 monitor.. had same weird shadow bug and turning of that bCompute thing fixed it for me but UI is still stretched a bit.
Would love a SLI profile aswell, only running at 45-50 fps on high and lots of tweaking...


Top
 Profile  
 


PostPosted: 14 Nov 2015, 00:45 
Offline
Administrators
Administrators
User avatar

Joined: 04 Jun 2011, 21:18
Posts: 34
X1XNobleX1X wrote:
Anyone that is having trouble with SLI, use Batman Arkham City's SLI Bits, they're working exceptionally well for me.
60FPS with some FPS drops here and there.


Hmm. Anybody else try this?

I've got "usage" up to 98-100% on both GPUs now, but I don't seem to actually be getting any scaling, similar to all of the other SLI fixes I've seen posted. It's ~45 FPS regardless in triple-screen, one GPU or two, and regardless of the GPU usage. I tried playing around with a bunch of VSync stuff, thinking that might be it, but I tried just about everything I could think of. No measurable change to framerate, regardless of graphics tweaks or VSync on/off or anything I can think of.

Really sucks playing with a single screen! :(

That said, thanks so much to all who've helped so far!


Top
 Profile  
 
PostPosted: 14 Nov 2015, 00:55 
Offline

Joined: 05 Mar 2011, 02:03
Posts: 32
Cruise wrote:
ported wrote:
It's not just 780 GPU users, I had the same shadow artifact on SLI GTX 580's @ 5760x1200. Turning off bComputeShaderDeferredTiledLighting fixed it for me, and I haven't noticed what effect I'm missing after doing that (so it's fine for me).

Now if NVIDIA/Bethesda can just get an SLI profile update out so I'm not chugging along @ 15-30fps...


Same here, running with dual Titans (first 6gb version) and a 3440x1440 monitor.. had same weird shadow bug and turning of that bCompute thing fixed it for me but UI is still stretched a bit.
Would love a SLI profile aswell, only running at 45-50 fps on high and lots of tweaking...



Ahh but vanilla titan is still 780 series in a sense no? The other guy said he had 580's. I'm wondering if this dark screen bug is regulated to everything under nvidia 900 series. I haven't noticed a single 900 user or ANY amd friends complain thus far.

Just trying to help guys, I've been all over reddit, steam and these boards for days. I'm getting off work, going to apply the basic res adjustment to my x34 knowing the hud will be busted but I'll report back with any other weird issues.

best of luck, Bethesda screwed us once again. I don't know why I thought it would be better this time around.


Top
 Profile  
 
PostPosted: 14 Nov 2015, 01:13 
Offline
I Donated
I Donated

Joined: 18 Jul 2007, 04:19
Posts: 513
Alright, updated the first post with Haldi's and ekrboi's fix along with pointing 21:9 users in the right direction.

If I missed something I should update on the first post, let me know.


Top
 Profile  
 
PostPosted: 14 Nov 2015, 01:27 
Offline
Editors
Editors
User avatar

Joined: 16 Nov 2005, 20:20
Posts: 82
This fix almost works for me running 7680x1440... almost. It's still a 16:9 x 3 setup, so most of the work is already done, but some of the HUD elements are shifted.

Can I play around with the sSafeZoneX and fSafeZoneXWide to get this working or will I need to manually edit the .ba2 file?


Top
 Profile  
 
PostPosted: 14 Nov 2015, 01:30 
Offline

Joined: 23 Oct 2008, 17:57
Posts: 72
Brett wrote:
X1XNobleX1X wrote:
Anyone that is having trouble with SLI, use Batman Arkham City's SLI Bits, they're working exceptionally well for me.
60FPS with some FPS drops here and there.


Hmm. Anybody else try this?

I've got "usage" up to 98-100% on both GPUs now, but I don't seem to actually be getting any scaling, similar to all of the other SLI fixes I've seen posted. It's ~45 FPS regardless in triple-screen, one GPU or two, and regardless of the GPU usage. I tried playing around with a bunch of VSync stuff, thinking that might be it, but I tried just about everything I could think of. No measurable change to framerate, regardless of graphics tweaks or VSync on/off or anything I can think of.

Really sucks playing with a single screen! :(

That said, thanks so much to all who've helped so far!


I tried setting that bit but while Fraps reported about a 30% gain in FPS (going from 35->45) the whole thing felt sluggy and even the menus were glitching as I'd cycle through options so I turned it off. (2xGTX980s, if anyone is reporting different experiences and we want to compare)

_________________
6700K, 2x1080s, 32GB DDR4 etc etc.


Top
 Profile  
 
PostPosted: 14 Nov 2015, 02:37 
Offline
I Donated
I Donated
User avatar

Joined: 30 May 2012, 03:56
Posts: 92
I'm running 3 980ti sli and I get 35-60 fps with gpu util at 99%. It gets laggy outside and drops into the 20s sometimes (5892×1080-ultra settings). Is there a setting that limits fps to 60? I'll try the BM arkham bits and see if that helps...

_________________
| i7 3930K | 16GB Mushkin Redline 2133MHz | ASUS Rampage IV Formula | EVGA 2080ti SC ULTRA | EVGA Supernova 1200W PS | 2x Samsung EVO 500GB SSD RAID 0 | 2x IBM 520 SSD 240GB | Rosewill Blackhawk | 3x Acer Predator G-Sync 144MHz @ 7680x1440 |


Top
 Profile  
 
PostPosted: 14 Nov 2015, 02:38 
Offline

Joined: 14 Nov 2015, 02:26
Posts: 20
So I have 3 monitors, eyefinity set to 5520 x 1010. I have downloaded the fix from page 20 and set the fSafeZoneX to 250 and the fSafeZoneXWide to 1400 and that makes the game almost usable. BUT the Pip-Boy is way too big for the screen, as shown below. Anyone have any ideas how to get this fixed?

Image


Top
 Profile  
 
PostPosted: 14 Nov 2015, 02:43 
Offline

Joined: 13 Nov 2015, 03:41
Posts: 5
phlimm wrote:
So I have 3 monitors, eyefinity set to 5520 x 1010. I have downloaded the fix from page 20 and set the fSafeZoneX to 250 and the fSafeZoneXWide to 1400 and that makes the game almost usable. BUT the Pip-Boy is way too big for the screen, as shown below. Anyone have any ideas how to get this fixed?

Image



I'm having the opposite problem. My PipBoy is all smashed and tiny.


Top
 Profile  
 
PostPosted: 14 Nov 2015, 02:50 
Offline

Joined: 01 Jul 2014, 01:00
Posts: 70
peanut wrote:
This fix almost works for me running 7680x1440... almost. It's still a 16:9 x 3 setup, so most of the work is already done, but some of the HUD elements are shifted.

Can I play around with the sSafeZoneX and fSafeZoneXWide to get this working or will I need to manually edit the .ba2 file?


Yea, you "should" be able to just bump the safezone settings up (maybe 300-350 and 1450-1500?) until you get it to an acceptable point. The swf files in the ba2 were originally 1280x720 so Haldi and I bumped them up to 3840x720 and then re-centered the elements on that. It scales to 5760x1080 and someone else was running a higher res and I think he/she bumbed the safezone settings to 300 & 1400. Good luck!

phlimm wrote:
So I have 3 monitors, eyefinity set to 5520 x 1010. I have downloaded the fix from page 20 and set the fSafeZoneX to 250 and the fSafeZoneXWide to 1400 and that makes the game almost usable. BUT the Pip-Boy is way too big for the screen, as shown below. Anyone have any ideas how to get this fixed?

Image


You should probably go lower on both of those since your res is lower than 5760x1080.. but if the HUD is to your liking then don't worry about it. The FOV is too narrow by default for surround/eyefinity IMO and it also made the pip boy pretty large. EDIT* ALSO.. make sure you have not right mouse clicked in the pipboy, that does zoom it in and could be what's happened to you. If you right click it again it will zoom out if that's the case.

try the following and see if that makes it any better.

[Interface]
fDefaultWorldFOV=90
fDefault1stPersonFOV=100
fSafeZoneX=250.0
fSafeZoneY=15.0
fSafeZoneXWide=1300.0
fSafeZoneYWide=36.0
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36.0

Bumpinthenight wrote:
Brett wrote:
X1XNobleX1X wrote:
Anyone that is having trouble with SLI, use Batman Arkham City's SLI Bits, they're working exceptionally well for me.
60FPS with some FPS drops here and there.


Hmm. Anybody else try this?

I've got "usage" up to 98-100% on both GPUs now, but I don't seem to actually be getting any scaling, similar to all of the other SLI fixes I've seen posted. It's ~45 FPS regardless in triple-screen, one GPU or two, and regardless of the GPU usage. I tried playing around with a bunch of VSync stuff, thinking that might be it, but I tried just about everything I could think of. No measurable change to framerate, regardless of graphics tweaks or VSync on/off or anything I can think of.

Really sucks playing with a single screen! :(

That said, thanks so much to all who've helped so far!


I tried setting that bit but while Fraps reported about a 30% gain in FPS (going from 35->45) the whole thing felt sluggy and even the menus were glitching as I'd cycle through options so I turned it off. (2xGTX980s, if anyone is reporting different experiences and we want to compare)


That was basically my experience with it as well. The main menu was sluggish and glitchy. Most of the time actually playing it made quite an improvement (3x 970) and had me at mostly 60fps, but it wasn't without graphical glitches sometimes.


Last edited by ekrboi on 14 Nov 2015, 02:56, edited 1 time in total.

Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 767 posts ]  Go to page Previous  1 ... 27, 28, 29, 30, 31, 32, 33 ... 77  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group