Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 27 Dec 2024, 11:58

All times are UTC [ DST ]




Post new topic Reply to topic  [ 70 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next
Author Message
 Post subject: Re: Mass Effect 2
PostPosted: 09 Feb 2010, 04:23 
Offline
Insiders
Insiders
User avatar

Joined: 20 Aug 2009, 04:20
Posts: 2351
Location: Virginia
I didn't see this posted here yet...

http://forums.steampowered.com/forums/showthread.php?t=1138680


I figured it needed to be posted in both places. It's a FOV Changer. (It suffers from same issues GoW Suffered when Changing FOV)

_________________
System Core: | Intel Core i5-2500K + ASUS P8Z68-V + 16GB Corsair XMS3 DDR3 1333 MHz | Win7 x64 | MSI R7970 Lightning 3GB [1105/1400] |
Display: | 3 x Dell Ultrasharp 3007WFP-HC @ 7680x1600 | Dell u3011 |


Top
 Profile  
 


 Post subject: Re: Mass Effect 2
PostPosted: 12 Feb 2010, 01:45 
Offline

Joined: 31 Jan 2010, 01:58
Posts: 28
Change the FOV: http://forums.2kgames.com/forums/showthread.php?t=57399

in Windows, type %AppData% into the run dialog box (Winkey + R), then navigate to and open:
Bioshock2User.INI

To Fix the FOV for Widescreen:
go to the [Default] section and bind an unused key to "SetFOV 90" without quotes. hit that key ingame to change the FOV. it holds between saves, so you shouldn't have to do it more than once.

To Reset FOV to Default
go to the [Default] section and bind an unused key to "ResetFOV" without quotes.

To Enable Walking:
go to the [Default] section and bind whatever key you want to "Walking" without the quotes.

To Make the Walk Button a Toggle:
find the line "Aliases[17]=(Command="Button bRun",Alias=Walking)" under [Engine.Input] and change it to "Aliases[17]=(Command="Toggle bRun",Alias=Walking)"

hope this helped a lot of you out.


Someone later in the thread suggested binding the FOV command to the same key you have forward mapped to (w). Seems like a good idea, as the cutscenes and scope reset the FOV.


Top
 Profile  
 
 Post subject: Re: Mass Effect 2
PostPosted: 12 Feb 2010, 04:12 
Offline

Joined: 22 Apr 2008, 04:27
Posts: 83
Have they released any patches yet for ME2?


Top
 Profile  
 
 Post subject: Re: Mass Effect 2
PostPosted: 22 Feb 2010, 23:14 
Offline

Joined: 16 Apr 2008, 17:16
Posts: 273
New update on steam.

http://store.steampowered.com/news/3487/

No eyefinity mention tho :(, sad and dissapointed in ATi


Top
 Profile  
 
 Post subject: Re: Mass Effect 2
PostPosted: 23 Feb 2010, 05:47 
Offline

Joined: 11 Oct 2009, 16:28
Posts: 57
this isn't ATIs fault...

but yes - that's sad.


Top
 Profile  
 
 Post subject: Re: Mass Effect 2
PostPosted: 25 Feb 2010, 11:38 
Offline

Joined: 25 Feb 2010, 11:21
Posts: 1
Hi,
Actually I don't know about this game but from this site I come to know about the game so thanks.I had played so many games but I am always in the search of this type of game.I hope it will be a better game.


Top
 Profile  
 
 Post subject: Re: Mass Effect 2
PostPosted: 25 Feb 2010, 17:58 
Offline

Joined: 06 Feb 2010, 06:21
Posts: 79
Hi,
Actually I don't know about this game but from this site I come to know about the game so thanks.I had played so many games but I am always in the search of this type of game.I hope it will be a better game.



you gotta play mass e 2. Dragon age and ME2 my 2 bestest and most favoritest lol games. Sorry for my 2 year old version of a suffix.


Top
 Profile  
 
 Post subject: Re: Mass Effect 2
PostPosted: 16 Mar 2010, 09:32 
Offline
Editors
Editors
User avatar

Joined: 12 Sep 2007, 19:14
Posts: 1560
[quote]There are a ton of FOV entires in the "Coalesced" log in the config file of the root game directory... there is also an engine file with some in it. It seems like every stance and such has an FOV, like default in cover FOV, default aiming FOV, etc.. Looks insane to an amateur like me but one of our pro hacker-jackers might be able to work with it.

I bet they release an eyefinity patch like Dragon Age, so I wouldn't bother messing with it.

For the record I find single monitor FOV to be fine.



If i modify any values in the Coalesced file the game wont start.
Sounds almost identical to the way Blacksite:Area 51 behaves. When I worked on that game I found the coalesced.ini file had to be edited with a hex editor in order to maintain the exact same filesize, otherwise the game would crash. Did you try just a regular text editor? If so, google up HxD or some other editor and give that a go.

_________________
VirtualDub Game Recording Guide | BFME2 & RotWK Widescreen/Triplehead Mods


Top
 Profile  
 
 Post subject: Re: Mass Effect 2
PostPosted: 16 Mar 2010, 18:22 
Offline
Insiders
Insiders
User avatar

Joined: 22 Aug 2007, 19:00
Posts: 647
Might as well start messing with it, they openly said they won't support EyeFinity ever.


Top
 Profile  
 
 Post subject: Re: Mass Effect 2
PostPosted: 16 Mar 2010, 18:47 
Offline
Editors
Editors
User avatar

Joined: 12 Sep 2007, 19:14
Posts: 1560
Might as well start messing with it, they openly said they won't support EyeFinity ever.

I would if I had the game, but based on my attempts with ME1 I think ME2 is probably beyond my skill. :(

_________________
VirtualDub Game Recording Guide | BFME2 & RotWK Widescreen/Triplehead Mods


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 70 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group