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Centered HUD for Team Fortress 2 http://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=15556 |
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Author: | Baldur [ 10 Feb 2014, 18:35 ] | ||
Post subject: | Re: Centered HUD for Team Fortress 2 | ||
Updated XML for SourceHudEditor 1.3 Should be up to date up to 2014.02.07 patch. Finally moved the killstreak weapon HUD item from 2013.11.21 patch. New entries: HudItemEffectMeter_Killstreak.res, HudItemEffectMeter, xpos and xpos_minmode If you find some elements that need moving, poke it in here and I'll look into it. Unfortunately there doesn't seem to be a way to move the voice command menu.
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Author: | dopefish [ 19 Feb 2014, 22:17 ] |
Post subject: | Re: Centered HUD for Team Fortress 2 |
Thanks for keeping the XML updated. |
Author: | Baldur [ 27 Jun 2014, 08:42 ] |
Post subject: | Re: Centered HUD for Team Fortress 2 |
Some Steam update has broken SourceHudEditor. On start it gives following error: Quote: An error has occurred within this application. Path cannot be the empty string or all whitespace. Parameter name: path at System.IO.Directory.GetParent(String path) at SourceHudEditor.SourceHudEditor..ctor() at SourceHudEditor.Program.Main() So I would suspect that the registry entry you use to detect where the files are isn't there anymore. Could something be done about this or can manual game location selection be added? |
Author: | dopefish [ 30 Jun 2014, 14:57 ] |
Post subject: | Re: Centered HUD for Team Fortress 2 |
Download Version 1.4 Fixed issue with registry key no longer existing. Thanks to Baldur for all the work. I'm going to get the code cleaned up soon and throw it up on GitHub. |
Author: | dopefish [ 07 Jul 2014, 02:45 ] |
Post subject: | Re: Centered HUD for Team Fortress 2 |
I didn't even think of that. :/ I'll see what I can do. |
Author: | Baldur [ 03 Aug 2014, 13:27 ] |
Post subject: | Re: Centered HUD for Team Fortress 2 |
zjspeed wrote: Hi dopefish, I just found your SourceHudEditor and would love to try it out. It doesn't work for me because I've installed Team Fortress 2 to my D:\ drive instead of the default location on C:\ drive. Can I configure the Game Path? I have just created a symlink from the default Steam location to the right one. Open a command prompt in \Steam\steamapps\common\ and use command: Code: mklink /d "Team Fortress 2" "path_to_tf2" So I made a symlink from "E:\Steam\steamapps\common\" to "C:\Steam\SteamApps\common\Team Fortress 2\". With XP you need additional program to do the same. With Vista don't delete the symlink in GUI, it will delete the pointed data too. With 7 and 8 you can delete from GUI without problems. |
Author: | Baldur [ 30 Oct 2014, 20:56 ] | ||
Post subject: | Re: Centered HUD for Team Fortress 2 | ||
Updated XML and Schema for SourceHudEditor 1.4 Should be up to date up to 2014.10.29 patch. Moved spell and kart HUD items. You need to replace the current XML and Schema.xsd with included ones and put the steamapps in your Steam directory so that the included hudspellselection.res ends up in Steamsteamapps\common\Team Fortress 2\tf\resource\ui\ Current version of SourceHudEditor expects "fieldname" tag in each entry, but the Valve supplied one doesn't include those, so for now I had to include edited version of the base file. New entries: HudItemEffectMeter_Kartcharge.res: HudItemEffectMeter, xpos and xpos_minmode HudSpellSelection.res: HudSpellMenu, xpos and if_killstreak_visible, xpos If you find some elements that need moving, poke it in here and I'll look into it. Unfortunately there doesn't seem to be a way to move the voice command menu.
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Author: | Delphium [ 31 Oct 2014, 17:59 ] |
Post subject: | Re: Centered HUD for Team Fortress 2 |
Author: | VodkaDK [ 08 Nov 2014, 15:55 ] |
Post subject: | Re: Centered HUD for Team Fortress 2 |
Thank you so much for keeping this tool up to date. It works great and I really love playing Team Fortress 2 |
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