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 Post subject: Mirror's Edge - Released
PostPosted: 27 Feb 2009, 21:23 
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Joined: 27 Jul 2004, 17:42
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1680 single screen ?
Dis you try the "Auto Enable" option on the tool ?


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 Post subject: Mirror's Edge - Released
PostPosted: 27 Feb 2009, 22:44 
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Joined: 06 Mar 2008, 17:20
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I did : the game then crashes right after the logos, before the main menu is displayed.


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 Post subject: Mirror's Edge - Released
PostPosted: 28 Feb 2009, 11:31 
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Yo bud ...
The first few times I tried it I got a crash to desktop ... for me it was caused by too much AA (nothing to do with the tool).
I don't know what to suggest.

1680 single screen ?
I haven't been able to get it to remove the bars for single screen resolutions without it messing up the graphics at the bottom of the screen.


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 Post subject: Mirror's Edge - Released
PostPosted: 28 Feb 2009, 12:32 
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Hmm, actually it kinda works if I select v1.0... That's odd. Maybe I messed up somewhere while experimenting with nocds and deleted the wrong (right) exe :oops: Thanks for the assist anyway !

The enlarged FOV feels much more natural to me, I don't feel like my nose is scraping against the walls while climbing anymore :) Too bad for the letterboxing, ah well.


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 Post subject: Mirror's Edge - Released
PostPosted: 02 Mar 2009, 18:43 
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Joined: 26 Dec 2008, 21:45
Posts: 49
Heck, at least you can play it at triplewide...

I can't even get it to start up at 5040x1050 at 4xAA... I can at 2xAA, but the entire game runs like crap if it's not at 4xAA for some reason...

Oh well, it's still kinda fun on one screen...


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 Post subject: Mirror's Edge - Released
PostPosted: 12 Mar 2009, 14:20 
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Joined: 19 Aug 2008, 21:46
Posts: 49
Playing in 3840x1024 with the FOV Hack...


stretched across all 3 screens perfect... Menus ok too!!

Great job on the hack!!!!!!


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 Post subject: Mirror's Edge - Released
PostPosted: 12 Mar 2009, 16:15 
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Menus ok ? :shock: All the time ??

Besides poor performance, I'm getting strange artefacts in 5040 : objects flickering, Faith's hands seem to be rendered in doubles... so it's not very playable at all. I wonder if the blur or lighting gets broken at that res, or if it's just my rig crying for mercy :?

Anyway I'm playing mostly in 3x1280x800, all options maxxed, AA 4X and PhysX on. Graphics may not be so crisp at that res even on my 19" panels, but that's my favourite settings for ME in TripleHead so far.


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 Post subject: Mirror's Edge - Released
PostPosted: 12 Mar 2009, 16:52 
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Joined: 05 Oct 2008, 05:49
Posts: 373
the hack works but it produce a HUGE performance hit.


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 Post subject: Mirror's Edge - Released
PostPosted: 24 Oct 2009, 20:37 
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Working well 5760x1200 with the hack. Lots of issues, crashing ultra low frames till I turned off AA.

With AA off I am over 30fps outside and in the 60+ range inside.

I have some flickering similar to tearing that I cant get rid of even with vsync on but its not game breaking.

Screenshots (full size)

http://www.viciouscomputers.com/MirrorsEdge%20Eyefinity%201.jpg
http://www.viciouscomputers.com/MirrorsEdge%20Eyefinity%202.jpg
http://www.viciouscomputers.com/MirrorsEdge%20Eyefinity%203.jpg

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 Post subject: Mirror's Edge - Released
PostPosted: 25 Oct 2009, 01:58 
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Joined: 20 Aug 2009, 04:20
Posts: 2351
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Working well 5760x1200 with the hack. Lots of issues, crashing ultra low frames till I turned off AA.

With AA off I am over 30fps outside and in the 60+ range inside.

I have some flickering similar to tearing that I cant get rid of even with vsync on but its not game breaking.

Screenshots (full size)

http://www.viciouscomputers.com/MirrorsEdge%20Eyefinity%201.jpg
http://www.viciouscomputers.com/MirrorsEdge%20Eyefinity%202.jpg
http://www.viciouscomputers.com/MirrorsEdge%20Eyefinity%203.jpg


Lovely, just lovely.

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Display: | 3 x Dell Ultrasharp 3007WFP-HC @ 7680x1600 | Dell u3011 |


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