Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 27 May 2010, 18:05 
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Yeah we grok that part. We need to look at how to do that. It isn't as easy as putting a few sentences in our materials somewhere, and there are other things we have to take into consideration. Not business things, but "vision" things (as in where and how do we want to influence the future of visual immersion). I have something in mind for Christmas 2015, and I need to figure out how to get an entire industry there. The future is bigger than you think.


I read something about first holodeck coming out in 2016? :D You also mentioned this a bit in one of your earlier post if I recall. :bowdown

His desire to do this wasn’t born out of pure lunacy, Carrell does have a goal in mind. Within the next 6 years he wants to have a first generation holodeck operational. A first generation holodeck would be composed of a 180 degree hemispherical display with both positionally and phase accurate sound. We’ll also need the pixel pushing power to make it all seem lifelike. That amounts to at least 100 million pixels (7 million pixels for what’s directly in front of you, and the rest for everything else in the scene), or almost 25 times the number of pixels on a single 30” display.

http://www.anandtech.com/show/2937/10


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PostPosted: 03 Jun 2010, 13:46 
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Joined: 03 Jun 2010, 13:34
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Nobody seems to have noticed, but as of version 1.03 the game has proper TH support.

Here it is running at 3840*1024 with SoftTH



You may need to edit the configuration file, as it didnt seem to properly detect the resolution or the aspect ratio.


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PostPosted: 03 Jun 2010, 14:13 
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Yep, surround is fixed on thg. 8)



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PostPosted: 03 Jun 2010, 14:22 
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Its looking like its only fixed for Triple Wide I have 3 x 4:3 at 3840x1024 and I still get black bars and its all updated to 103 :x


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PostPosted: 03 Jun 2010, 14:24 
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Its looking like its only fixed for Triple Wide I have 4 x 4:3 at 3840x1024 and I still get black bars and its all updated to 103 :x


Pretty weird. :?


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PostPosted: 06 Jun 2010, 21:11 
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ben, did you try what Link0 suggested ?
You may need to edit the configuration file, as it didnt seem to properly detect the resolution or the aspect ratio.
...because if you did, someone at Ubisoft needs a spankin'.


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PostPosted: 09 Jun 2010, 14:12 
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Joined: 01 Jun 2009, 23:36
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Seem to be a fair few problems with this
First time i installed it, it had the correct AR and FOV for 5040x1050, but forced it to one screen, just like Clear Sky sometimes :?

After a reinstall, it booted up the game fine to my maximum resolution available(inc bezel compensation, although i dont use that on my desktop)
But if i try and change my resolution in game, it only brings up 4:3 resolutions, regardless of what AR i choose.

Plus the mouse lag is horrible in this game, i have to use my 360 controller which i dont like..
Pity it can't be pretty much flawless like ACII.


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PostPosted: 09 Jun 2010, 14:45 
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Joined: 09 Jun 2010, 14:41
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You need to change the FOV & Aspect Ration in the Config file.

Make it read only afterwards, so it doesnt get changed.

Check this for further info:

[url]http://www.kegetys.net/forum]


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PostPosted: 09 Jun 2010, 16:21 
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Thanks for sharing :onethumb


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PostPosted: 10 Jun 2010, 10:11 
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I tried the fix last night and it still doesnt work, I will reinstall the game again from scratch and re-patch it tonight and see if that helps...thanks for looking into it though much appreciated :D


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