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Fallout 4 Eyefinity/Surround
http://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=30431
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Author:  dr1v3n l1k3 stol3n [ 06 Mar 2016, 12:38 ]
Post subject:  Re: Fallout 4 Eyefinity/Surround

Many thanks Haldi, I will give a look for that post and give it a go when I get a chance... to be honest I may switch to iron sights for a while :D

Author:  Gamefreak3333 [ 06 Mar 2016, 13:21 ]
Post subject:  Re: Fallout 4 Eyefinity/Surround

Haldi wrote:
dr1v3n l1k3 stol3n wrote:
Does anyone know whats up with this?

The blur effect or the squeezed scope?
Seems like someone did not a perfect job in fixing scopemenu.swf :P *SCNR*
The problem lies in the stretched hud due to the header edit and centering the scope.
To fix this you need to manually edit each and every scope to be in the center and NOT the whole scopemenu.swf
You need to incrementally increase the starting points and the middle of the scope in the svg file.
It's a PITA and takes forever.

Edit: I see I forgot to include this in the Tutorial I put on the first post.
If anyone finds my Post where I describe how to fix the scope please link it here.
Searching is extremely annoying in Tapatalk, or generally on Mobiles.


whoopsidoozle, check this groovy jam, Here is the fix, normally I run a scope mod, that changes the scopes. However included is the pic of my scope, and now the fixed default.

Attachments:
Fallout4 - Interface.part5.rar [1.39 MiB]
Downloaded 479 times
Fallout4 - Interface.part4.rar [5 MiB]
Downloaded 607 times
Fallout4 - Interface.part3.rar [5 MiB]
Downloaded 442 times
Fallout4 - Interface.part2.rar [5 MiB]
Downloaded 422 times
Fallout4 - Interface.part1.rar [5 MiB]
Downloaded 439 times
File comment: Default Scope
2016-03-06_00002.jpg
2016-03-06_00002.jpg [ 726.35 KiB | Viewed 3716 times ]
File comment: Modded Scope
2016-03-06_00001.jpg
2016-03-06_00001.jpg [ 853.08 KiB | Viewed 3701 times ]

Author:  dr1v3n l1k3 stol3n [ 06 Mar 2016, 13:44 ]
Post subject:  Re: Fallout 4 Eyefinity/Surround

Gamefreak3333 wrote:
Haldi wrote:
dr1v3n l1k3 stol3n wrote:
Does anyone know whats up with this?

The blur effect or the squeezed scope?
Seems like someone did not a perfect job in fixing scopemenu.swf :P *SCNR*
The problem lies in the stretched hud due to the header edit and centering the scope.
To fix this you need to manually edit each and every scope to be in the center and NOT the whole scopemenu.swf
You need to incrementally increase the starting points and the middle of the scope in the svg file.
It's a PITA and takes forever.

Edit: I see I forgot to include this in the Tutorial I put on the first post.
If anyone finds my Post where I describe how to fix the scope please link it here.
Searching is extremely annoying in Tapatalk, or generally on Mobiles.


whoopsidoozle, check this groovy jam, Here is the fix, normally I run a scope mod, that changes the scopes. However included is the pic of my scope, and now the fixed default.


Many thanks again Gamefreak, you sir are whats colloquially known as a bloody legend, :twothumb:

Author:  basher [ 06 Mar 2016, 19:00 ]
Post subject:  Re: Fallout 4 Eyefinity/Surround

Simply way of extracting via Win-Rar
1, Create a folder to store the archive files.
2, Download the five archive files into the folder.
3, Highlight all files.
4, Right click and select "open" (or open with if Win-Rar is not associated and select Win_Rar)
5, In Win-Rar select extract and point it to the created folder.
6, Re-name the existing BA2 file in the Fallout 4 "Data" folder.
7, Copy the created BA2 file into the Fallout 4 "Data" folder.
I know this seems obvious but it may help. :thumbup:

Author:  Haldi [ 06 Mar 2016, 20:46 ]
Post subject:  Re: Fallout 4 Eyefinity/Surround

Impressive.
Gj

Author:  phlimm [ 24 Mar 2016, 04:41 ]
Post subject:  Re: Fallout 4 Eyefinity/Surround

Haldi wrote:
phlimm wrote:
I really hope we can get a fix or at least instructions on how to fix for this soon, it is unplayable ATM.

Instructions are placed all over this whole thread :)
There are about 25 files and 150 lines of code to modify for all the fixes we found.
With Aspect ratio, centered hud, green background shades


So I found the instructions because now with the new DLC of course Interfaces is broken again. I am able to extract everything and modify the values.

BUT reimporting seems to do nothing. The interface file "Date Modified" does not change, and I don't see any change in gameplay. As a test I changed the background color for the BarterMenu to red (255,51,51). I saved my change then ran the reimport. None of the file attributes changed. So then I extracted what should have been the modified Interfaces file and the background color for BarterMenu was 51,51,51.

I am using the tutorial posted here. I use the F option for Force when it comes up and am importing all the swfs, not just the ones that were edited.

Any ideas as to what is wrong? None of the files show as read only.

Author:  Haldi [ 24 Mar 2016, 05:40 ]
Post subject:  Re: Fallout 4 Eyefinity/Surround

Try a different working folder. Make sure the originl file doesnt exist anymore

Gesendet von meinem LENNY2 mit Tapatalk

Author:  phlimm [ 25 Mar 2016, 03:54 ]
Post subject:  Re: Fallout 4 Eyefinity/Surround

Haldi wrote:
Try a different working folder. Make sure the originl file doesnt exist anymore


I did move the working folder. If I delete the original file, it gives me an error. Yes, this is when I am trying to reimport the swf's back into the ba2.

Author:  Gamefreak3333 [ 25 Mar 2016, 19:29 ]
Post subject:  Re: Fallout 4 Eyefinity/Surround

phlimm wrote:
new DLC of course Interfaces is broken again..


My old interface.ba2 I uploaded still works you just have to re-copy it back into the data folder.

However dont let that stop you from learning how to fix it yourself :cheers:

Author:  phlimm [ 25 Mar 2016, 22:37 ]
Post subject:  Re: Fallout 4 Eyefinity/Surround

Gamefreak3333 wrote:
phlimm wrote:
new DLC of course Interfaces is broken again..


My old interface.ba2 I uploaded still works you just have to re-copy it back into the data folder.

However dont let that stop you from learning how to fix it yourself :cheers:

Yes, that's what I am trying to do. So when reintegrating, you remove the original that you extracted?

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