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TripleHead2Go Support for Burnout Paradise
http://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=15902
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Author:  Mark B [ 13 Jun 2008, 15:47 ]
Post subject:  TripleHead2Go Support for Burnout Paradise

Hey guys,

Thought you might like to see this:

http://www.criteriongames.com/comingsoon/pc.php

http://www.criteriongames.com/forum/viewtopic.php?f=33&t=3059&sid=0b03738892fda9f2665785ca7066dc56


Feel free to head over to the forums and give the devs credit for their great work for the TripleHead community! :bowdown

Author:  Paradigm Shifter [ 13 Jun 2008, 15:57 ]
Post subject:  TripleHead2Go Support for Burnout Paradise

I've already got this on my PS3, but I think I'm gonna buy it on the PC just to support a dev house that doesn't just fob PC users off with 'artistic vision' nonsense. :D

Author:  Paddy the Wak [ 13 Jun 2008, 17:04 ]
Post subject:  TripleHead2Go Support for Burnout Paradise

lol ... Mark ... I only just posted there yesterday ... http://www.criteriongames.com/forum/viewtopic.php?f=33&t=3059
Looks like I made a bit of a fool of myself ... :lol: ... I had only read MattF post and responded not realising that they had already done it ...

But yeah .... great stuff !

Author:  Killtacular [ 04 Feb 2009, 23:31 ]
Post subject:  TripleHead2Go Support for Burnout Paradise

Anyone have this already? I'm downloading now off Direct2Drive and wondering if the previously discussed TH2G support is actually included. Also, I didn't see an SLI profile in the 181.22 driver set... any one have any tips for getting good SLI results?

Author:  MrCrowley [ 05 Feb 2009, 01:14 ]
Post subject:  TripleHead2Go Support for Burnout Paradise

Flawless surround support, you can even set if resolution is for 1, 2 or 3 mons (aspect ratio for menus, ingame looks similar, with ok FOV).










With my Q6600 and 8800ultra, I have avgs of about 45ps - 5040x1050 4xAA, 55fps - 5040x1050 0xAA

Author:  Killtacular [ 05 Feb 2009, 01:35 ]
Post subject:  TripleHead2Go Support for Burnout Paradise

Flawless surround support, you can even set if resolution is for 1, 2 or 3 mons (aspect ratio for menus, ingame looks similar, with ok FOV).


With my Q6600 and 8800ultra, I have avgs of about 45ps - 5040x1050 4xAA, 55fps - 5040x1050 0xAA


Awesome, thanks for the pics & update. Installing now.

Author:  scavvenjahh [ 05 Feb 2009, 10:32 ]
Post subject:  TripleHead2Go Support for Burnout Paradise

Native surround support... unstretched, centered HUD... nice graphics and great performance... oh my ! :shock: I'm drooling.
Links to the forum threads are broken though, guys :P

Edit : Looks like they've been using "faux tripleHead" on a 1920 monitor for their short "super-triple-widescreen (1920x600) video" sample 8) (right-click and save)

Author:  Mesh [ 05 Feb 2009, 21:01 ]
Post subject:  TripleHead2Go Support for Burnout Paradise

I've been waiting for burnout paradise on pc, but before I buy it I'd like to know. How online-centric is it? Like on a machine without a net connection, what can/can't be done?

Author:  TBZ [ 05 Feb 2009, 22:57 ]
Post subject:  TripleHead2Go Support for Burnout Paradise

I've been waiting for burnout paradise on pc, but before I buy it I'd like to know. How online-centric is it? Like on a machine without a net connection, what can/can't be done?

Well, you need a connection to activate it, since it uses SecuRom, but as for playing the game offline, I guess it's kinda like NFS: Underground 2, you drive around the city, looking for races, only the entire city is unlocked from the start, and you'll unlock new cars as you go.
It might've been changed on the PC from the consoles, but I doubt that.

Author:  Killtacular [ 05 Feb 2009, 23:20 ]
Post subject:  TripleHead2Go Support for Burnout Paradise

Anyone have a good SLI profile for this? (nHancer or not) I actually get some drops w/ SLI enabled that aren't there when I disable it.

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