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 Post subject: Mirror's Edge - Released
PostPosted: 15 Jul 2008, 15:22 
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Joined: 27 Jul 2004, 17:42
Posts: 3436
Mirror's Edge ... looks fantastic ... it TripleHead it would be 3 times a s good !

Please post letting EA and DICE know ... :WWTH2Go
Politely of course ... :mrgreen:

http://forums.electronicarts.co.uk/mirrors-edge/325029-mirrors-edge-triplehead.html#post5418466

Thanks Guys !


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 Post subject: Mirror's Edge - Released
PostPosted: 15 Jul 2008, 16:21 
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Joined: 23 May 2008, 22:16
Posts: 158
Doesnt Mirror's Edge use UE3? If then, TH might be, problematic :?


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 Post subject: Mirror's Edge - Released
PostPosted: 15 Jul 2008, 16:27 
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Joined: 27 Jul 2004, 17:42
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Hence the call for lobbying ... :wink:
Also ... they managed it with Bioshock that too is UE3.


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 Post subject: Mirror's Edge - Released
PostPosted: 15 Jul 2008, 16:37 
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Joined: 23 May 2008, 22:16
Posts: 158
That's true..
Even though I'm not a TH user myself, I wish you luck :)


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 Post subject: Mirror's Edge - Released
PostPosted: 15 Jul 2008, 16:43 
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Joined: 27 Jul 2004, 17:42
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Thank you ... :D
You could also post in that EA thread ... you might one day own TH ... :wink: :mrgreen:


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 Post subject: Mirror's Edge - Released
PostPosted: 15 Jul 2008, 17:20 
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Joined: 19 Sep 2006, 16:25
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Location: Ruckersville, Virginia
EA has disabled registration. Pretty lame.


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 Post subject: Mirror's Edge - Released
PostPosted: 16 Jul 2008, 07:01 
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Joined: 15 Sep 2007, 21:28
Posts: 446
Register a master account, then youll have access.


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 Post subject: Mirror's Edge - Released
PostPosted: 28 Jul 2008, 03:50 
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Joined: 06 Jul 2008, 23:41
Posts: 5
Seriously I wouldn't worry about it, I wouldn't be surprised if it had native support. Most first-person games work no problem, it's only the third-person games like Mass Effect that have problems.


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 Post subject: Mirror's Edge - Released
PostPosted: 28 Jul 2008, 12:52 
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Joined: 06 Mar 2008, 17:20
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Do your homework dear new poster, browse the master game list, you'll be surprised :lol: Real native and fully-working support for surround gaming is scarce at best, and FPSs are no exception... especially those powered by UE3.


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 Post subject: Mirror's Edge - Released
PostPosted: 31 Jul 2008, 21:24 
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Joined: 21 Apr 2006, 17:17
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Real native and fully-working support for surround gaming is scarce at best, and FPSs are no exception...
If anything, the FPS genre is the rule. Certified triplehead support for racing games is almost expected at this point, while FPS games are plagued by apsect ratio issues, vert- gameplay, menus problems, etc.


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