Widescreen Gaming Forum

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PostPosted: 03 Oct 2015, 02:24 
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Insiders
Insiders

Joined: 21 Oct 2014, 23:33
Posts: 291
Bit complex setup, but easy near-perfect PLP once done. Minor issues: FMV cutscenes stretched full, & the reticle overlay on the odd remote gun is stretched.


(PLP screenshot with bezel effect)


== Mounted Gun Examples ==



(tank turret)


== Water Scenarios ==




1. SoftTH (fullscreen, DX9 x86).
2. In-game options how you want, except Image Quality Native, your massive Resolution, & Screen Space Ambient Occlusion OFF (default). Then quit game.
3. Flawless Widescreen (FWS):
A. Checkmark all (Aspect Fix, HUD Scaling). Do not use FWS menu's display override. Quit.
B. Find (path-to-FWS)\PluginCache\FWS_Plugins\ Modules\ModernWarfare3\Dependencies\ Scripts\ModernWarfare3.lua.
C. Replace (Notepad) the following strings (no quotes), then save:
i. "DisplayInfo:GetAspectRatio()" becomes "####/####" (your base PLP width / height).
ii. "DisplayInfo:GetfOffsetX(20)" x3 become "###" (your side screen width).
iii. "DisplayInfo:GetfOffsetX2(20)" x3 become "####" (center screen width plus side screen width).
4. Start FWS, start game.

== Common Scope Examples (DOF on) ==





NOTES:
1. If pop-up message on game restart asks about Optimal Settings or Safe Mode, click No.
2. FWS must be restarted to recognize edits. Should backup lua file. If game stretches in future, paste file back in.
3. If you need to revert to default game options, delete (path-to-game)\players2\config.cfg & restart game.
4. If cutscene audio stutters, quit MSI Afterburner (or similar program).
5. Borderless also playable (if done right), but gameplay bit pixelized.


(sniper scope)


(remote gun, camera following missile)


(rendered video)


(rendered video)


View guide for general help with the instructions.


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